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resident evil guide (OUTBREAK)

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(  ____ )(  ____ \(  ____ \\__   __/(  __  \ (  ____ \( (    /|\__   __/
    | (    )|| (    \/| (    \/   ) (   | (  \  )| (    \/|  \  ( |   ) (
    | (____)|| (__    | (_____    | |   | |   ) || (__    |   \ | |   | |
    |     __)|  __)   (_____  )   | |   | |   | ||  __)   | (\ \) |   | |
    | (\ (   | (            ) |   | |   | |   ) || (      | | \   |   | |
    | ) \ \__| (____/\/\____) |___) (___| (__/  )| (____/\| )  \  |   | |
    |/   \__/(_______/\_______)\_______/(______/ (_______/|/    )_)   )_(

                       _______          _________ _
                      (  ____ \|\     /|\__   __/( \
                      | (    \/| )   ( |   ) (   | (
                      | (__    | |   | |   | |   | |
                      |  __)   ( (   ) )   | |   | |
                      | (       \ \_/ /    | |   | |
                      | (____/\  \   /  ___) (___| (____/\
                      (_______/   \_/   \_______/(_______/

             .oOOOo.                o                        o
            .O     o.              O                         O
            O       o          O   O                         o
            o       O         oOo  o                         o
            O       o O   o    o   OoOo. `OoOo. .oOo. .oOoO' O  o
            o       O o   O    O   O   o  o     OooO' O   o  OoO
            `o     O' O   o    o   o   O  O     O     o   O  o  O
             `OoooO'  `OoO'o   `oO `OoO'  o     `OoO' `OoO'o O   o

-------------------------------FOR PLAYSTATION 2-------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************

Resident Evil: Outbreak
Playstation 2
FAQ & Walkthrough
Copyright 2004 by DjSiXpAcK14
Version 1.1
May 11th, 2004

                    MORE INFORMATION THAN PRETTY PICTURES!

           NOT JUST A CHEAP TRANSLATION FROM THE JAPANESE VERSION!

               NO INFORMATION RIPPED OFF FROM A STRATEGY GUIDE!

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Table of Contents
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

NOTE: You can use the Ctrl+F function of your browser to easily navigate this
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here.
Don't include the numbers.

1. Intro
2. Version Info
3. The Basics
4. Characters
5. Prologue
6. Walkthrough - Outbreak
7. Walkthrough - Below Freezing Point
                   a. The Beginning
                   b. Via B7F
                   c. Via B6F
                   d. Path Convergence + Finish
8. Walkthrough - The Hive
9. Walkthrough - Hellfire
                   a. The Beginning
                   b. Via Boiler room
                   c. Via Apple Inn square
                   d. Path Convergence + Finish
10.Walkthrough - Decisions, Decisions
                   a. The Beginning
                   b. Via B2F
                   c. Via B4F
                   d. Path Convergence + Finish
11.Network Mode
12.Enemies/Bosses
13.Weapons
14.Files
15.Item Descriptions
16.Key Item Locations
17.Special Items
18.Collection
19.Glitches and Errors
20.Passcode Cheat Sheet
21.Event Completion Lists
22.Puzzles
23.Wesker's Report + Notes
24.Wesker's Report 2 + Notes
25.Resident Evil Games
26.Cheats and Codes
27.Links
28.Credits, Contact Info, and Everything Else

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
1. Intro
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

This entire file is Copyright 2004 DjSiXpAcK14.

NOTE: This file may not be reproduced in part or in whole without the consent
of the author, DjSiXpAcK14. You can print it out for your own personal use,
though.

Most levels in this game are quite long (the last one can be longer than
Resident Evil: Survivor, a whole different game), so writing a walkthrough will
be quite difficult.

This walkthrough actually contains NO information taken from strategy guides,
so be happy and know...this is 100% ORIGINAL!!!

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
2. Version Info
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

=======================
Version 1.1
=======================

Added a spelling error in the Glitches and Errors section.
Added the portrait puzzle into the puzzles.
Added a glitch to the Glitches and Errors section.

Fixed the navigation. I had left out the Glitches and Errors and Puzzles
sections out of the table of contents. Whoops!

=======================
Version 1.0
=======================

Completed:
Intro
Version Info
The Basics
Characters
Prologue
Walkthrough - Outbreak
Walkthrough - Below Freezing Point
                a. The Beginning
                b. Via B7F
                c. Via B6F
                d. Path Convergence + Finish
Walkthrough - The Hive
Walkthrough - Hellfire
                a. The Beginning
                b. Via Boiler room
                c. Via Apple Inn square
                d. Path Convergence + Finish
Walkthrough - Decisions, Decisions
                a. The Beginning
                b. Via B2F
                c. Via B4F
                d. Path Convergence + Finish
Network Mode
Enemies/Bosses
Weapons
Files
Item Descriptions
Key Item Locations
Special Items
Collection
Passcode Cheat Sheet
Event Completion Lists
Wesker's Report + Notes
Wesker's Report 2 + Notes
Resident Evil Games
Cheats and Codes
Links
Credits, Contact Info, and Everything Else

and waiting for the wave of e-mails of people telling me what I've done wrong!

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
3. The Basics
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

=======================
Controls
=======================

-----All Types-----

L1 - Hold to reload.

L2 - Change Call. For use with the Right Analog Stick.

R1 - Aim (Auto)

R2 - Aim (Manual)

START - Show Status Screen, skips cutscenes.

SELECT - Show Options Screen, also pauses the game.

D-Pad - Moves your character.

Left Analog Stick - Moves your character.

Right Analog Stick - Chat - Left - HELP!
                            Up - Go!
                            Right - Thanks!
                            Down - Come on!

R3 - Chat - Wait!

TRIANGLE - Displays the Map.

-----Type A-----

SQUARE - Say something useless.

X- Action button. Attacks when combined with R1 or R2.

CIRCLE - Cancel, Run.

-----Type B-----

SQUARE - Cancel, Run.

X- Action button. Attacks when combined with R1 or R2.

CIRCLE - Say something useless.

-----Type C-----

SQUARE - Say something useless.

X- Cancel, Run.

CIRCLE - Action button. Attacks when combined with R1 or R2.

-----Type D-----

SQUARE - Cancel, Run.

X- Say something useless.

CIRCLE - Action button. Attacks when combined with R1 or R2.

-----Type E-----

SQUARE - Action button. Attacks when combined with R1 or R2.

X- Say something useless.

CIRCLE - Cancel, Run.

-----Type F-----

SQUARE - Action button. Attacks when combined with R1 or R2.

X- Cancel, Run.

CIRCLE - Say something useless.

NOTE: R1 or R2 + CANCEL will execute any character's special ability.

=======================
Game Difficulty
=======================

When you start a new game, you have these difficulty choices:

-----Easy-----
There's ammo and health-replenishing items everywhere, enemies are sadly
pathetic, and your partners survive quite easily.

----Normal-----
Less ammo and health-replenishing items than Easy mode, but still not too
difficult.

-----Hard-----
Enemies are noticably more difficult. To take out anything stronger than a
Baby Moth is probably wasted ammo. Ammo and health-replenishing items are
scarce.

-----Very Hard-----
Heh. Believe it or not, this difficulty setting is "rather difficult" (teehee).
It boasts enemies the same difficulty as Hard, but what are you planning to
shoot them with? And how do you plan to heal yourself? Good luck...

-----Lone Wolf-----
Heh. This mode is played with no partners. A sub-menu appears before you choose
your difficulty, displaying "Default" or "Lone Wolf".

-----Infinity Mode-----
In this setting, everything that you can equip is infinite. Even
FIRST AID SPRAYs can be equipped and used on partners infinitely! Ammo never
runs out and melee weapons never break!

=======================
Electrocardiogram
=======================

NOTES: That's your status-ometer.

FINE
  Always Green, this position indicates you are at full health.

CAUTION (YELLOW)
  You're still alright, but a little damage. The character leans a little.

CAUTION (ORANGE)
  Low Health. The character holds his/her side and can't run quickly.

DANGER (RED)
  Near Death. The character holds his/her side and can barely move, or is
  crawling around on the ground with his/her virus meter expiring quickly.

POISON (N/A)
  You are poisoned. Better use a BLUE HERB or ANTIDOTE.

BLEED (N/A)
  Your movement slows down. Better take a HEMOSTATIC or FIRST AID SPRAY fast!

=======================
Health-Replenishing Items
=======================

GREEN HERB
  Raises health a little.

BLUE HERB
  Cures poison.

RED HERB
  Nothing as itself.

RED HERB + GREEN HERB*
  Heals 75% of health.

RED HERB + BLUE HERB
  Acts as an ANTI VIRUS (L).

GREEN HERB + BLUE HERB
  Raises health a little, and cures poison.

2 GREEN HERBs + BLUE HERB
  Raises health 50%, and cures poison.

RED HERB + GREEN HERB + BLUE HERB*
  Ultimate healing item. Heals to full, cures poison, and works as an
  ANTI VIRUS.

FIRST AID SPRAY*
  It will always heal you to full.

* = If you are in DANGER condition and crawling, when you use one of these
items, the curing properties will be disregarded, but you will stand up. This
effect is used in an absolute emergency, as a partner character could help you
up and you wouldn't have wasted your healing item.

=======================
Medicine
=======================

NOTE: All medicine can be made by George, and sometimes can be found by in
various places in the game.

RECOVERY MEDICINE
  Effective as a GREEN HERB, but more than one can be stored in one item slot.
  George can make one by mixing a BLUE HERB with his MEDICAL SET.
  George can make one by mixing a RECOVERY MEDICINE BASE in his MEDICAL SET.

RECOVERY MEDICINE (L)
  Effective as 4 GREEN HERBs.
  George can make one by mixing a RED HERB and BLUE HERB in his MEDICAL SET.
  George can make one by mixing 2 RECOVERY MEDICINE BASEs in his MEDICAL SET.

HEMOSTAT
  Stops bleeding.
  George can make one by mixing a RED HERB with his MEDICAL SET.

ANTIDOTE
  Cures poison.
  George can make one by mixing a GREEN HERB with his MEDICAL SET.

ANT VIRUS
  Halts the viral progression for a short time.
  George can make one by mixing a MIXED HERB (Green+Blue) with his MEDICAL SET.

ANTI VIRUS (L)
  Halts the viral progression for a long time.
  George can make one by mixing a GREEN, RED, and BLUE HERB in his MEDICAL SET.

NOTE: RECOVERY MEDICINE BASEs can only be found by George, himself, in "The
Hive's" Treatment Room. There are 4 total.

=======================
Survival Tactics
=======================

Conserve ammo.
  When you can, knock down enemies rather than kill them. Also, use the type
  of ammo best suited to kill an enemy. For example, don't use anything other
  than a melee weapon or your foot to kill a Moth Baby.

Search EVERYTHING.
  If you're stuck, search everything in every room. Eventually, you'll
  probably find the item you need.

Dodge enemies when possible.
  If you can get around an enemy, don't waste ammo on it.

Use your character's special abilities.
  Each character has a special ability, usually executed by holding R1 and
  pressing CIRCLE. See the Characters section for details.

Only use health items when you need them.
  Unless fighting a powerful boss, only use a Full-healing item when you're in
  "Danger" condition, but don't wait until you're crawling.

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4. Characters
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

=======================
Kevin Ryman
=======================

Occupation:
Police Officer

Personal Item:
Special .45 Automatic
Although it's a great handgun, its bullets aren't too plentiful...

Description:
Officer Ryman works for the Raccoon City Police Department. He possesses
superior athletic abilities and is an outstanding shot. An all-round good guy,
he's a dyed-in-the-wool optimist who doesn't sweat the small stuff. His happy-
go-lucky personality sometimes worked against him, as he's failed the
S.T.A.R.S. selection process twice.

Special Moves:
-----Kick-----
Although there's not too much use to it, this can be used to stun enemies
momentarily when no ammo is to be used.

-----Take Pot Shots (Accurate Shots)-----
When using his personal .45 Automatic, hold R1 until Kevin's stance changes,
then fire. The enemy will take more damage than usual. This works with some
other handguns, too. When using this special move with his 45 Automatic, he
can kill a zombie in one shot on any difficulty, which is why ammo for it is
so scarce.

=======================
Mark Wilkins
=======================

Occupation:
Security Guard

Personal Item:
Mark's Custom Handgun (Stronger at Long Range)

Description:
Currently working for a security company in Raccoon City, Mark is a Vietnam
veteran. Over 50 years old, his robust strength has not diminished. He has
tasted the emptiness of war, and now, more than anything, he just wants to live
in peace.

Special Moves:
-----Guard-----
Hold R1 and repeatedly press Circle. Mark can protect against most attacks and
can repel most enemies.

-----Full Swing----- [Ouch]
When using a melee weapon, Hold R1 until Mark's stance changes, then press X.
This will hurt a lot, to say the least.

=======================
George Hamilton
=======================

Occupation:
Doctor

Personal Item:
Medical Set

Description:
A doctor who works at Raccoon City Hospital, Dr. Hamilton is a first-class
surgeon. He doesn't exactly take the lead and call the shots, but he does
possess a cooperative spirit and the knack of easily acquiring other people's
trust.

Special Move:
-----Tackle-----
Hold R1 and press CIRCLE. George will counterattack an enemy with a tackle
attack.

Also:
+------------------------------------------------+----------------------------+
| Mix this in the Medical Set to get             | This                       |
+------------------------------------------------+----------------------------+
| Blue Herb                                      | Recovery Medicine          |
| Green Herb                                     | Antidote                   |
| Red Herb                                       | Hemostat                   |
| Blue Herb & Red Herb                           | Recovery Medicine (L)      |
| Green Herb & Blue Herb                         | Anti virus                 |
| 2 Green Herbs & Blue Herb                      | Anti virus                 |
| Green Herb + Red Herb + Blue Herb              | Anti virus (L)             |
| Recovery Medicine Base                         | Recovery Medicine          |
| 2 Recovery Medicine Bases                      | Recovery Medicine (L)      |
+------------------------------------------------+----------------------------+

NOTE: Recovery Medicine Bases are found in "The Hive" Treatment Room. You must
be playing as George.

=======================
Cindy Lennox
=======================

Occupation:
Waitress

Personal Item:
Herb Case

Description:
Cindy is the most popular waitress at J's Bar due to her irresistably bright
smile. She's a helpful, service-oriented person who always thinks of other
people first. Even in extreme situations, she quickly rallies her courage and
adapts to the reality of a harsh society.

Special Moves:
-----Duck-----
Press R1 and CIRCLE to duck quickly to evade enemy attacks.

-----Heal-----
Cindy can heal others. To do this, move up to someone else. Select an herb,
then select the Aid command.

Also:
Cindy's HERB CASE comes stashed with 2 herbs of each type (Red, Blue, Green)!
Sweet!

=======================
David King
=======================

Occupation:
Plumber

Personal Item:
Toolbox

Description:
A quiet worker, David doesn't talk much about his past. It's not because he's
unfriendly; he's just a man of few words. With sharp eyesight and deft
movements with his knife, he proves his worth getting around in a scene of
bloodshed.

Special Moves:
-----Monkey Wrench Throw-----
Press R1 and CIRCLE to throw a Lug Wrench. Watch it though, you have an un-
restorable limit.

-----Continuous Knife Attack-----
Press and hold R1, and repeatedly press X 3 times with the correct timing. You
can only do this when equipped with a knife of some kind.

Also:
The TOOLBOX contains a FOLDING KNIFE (weapon), MONKEY WRENCH (see above),
JUNK PARTS and VINYL TAPE. This guy puts together new weapons using certain
items and VINYL TAPE. He ends up being able to make the following:

+------------------------------------------------+----------------------------+
| Combine these items to get                     | These items!               |
+------------------------------------------------+----------------------------+
| BUTCHER KNIFE + WOODEN STICK                   | SPEAR                      |
| PESTICIDE SPRAY + LIGHTER                      | FLAME SPRAY                |
| IRON PIPE + CONCRETE PIECE                     | HAMMER                     |
| IRON PIPE + BATTERY                            | STUN ROD                   |
+------------------------------------------------+----------------------------+

[My hero...]

=======================
Alyssa Ashcroft
=======================

Occupation:
Journalist

Personal Item:
Lock Picks

Description:
Alyssa writes for the local paper. She has an insatiable appetite for
collecting every bit of information she can dig up. With her strong
personality, she is a sore loser who often clashes with others. Even though
she's stuck on herself, she'll take care of others in a pinch.

Special Moves:
-----Back Step-----
Press R1 + CIRCLE to evade an enemy quickly.

-----Take Pot Shots (Accurate Shots)-----
Hold R1 until Alyssa's stance changes, then fire. This shot will inflict much
more damage than usual, but nowhere near as much as Kevin's pot shots.

-----Pick Locks-----
Find a simple lock? Try one of your picks, then repeatedly press X while the
lock is being picked. If it doesn't work, try a different pick.

Also:
Picking locks. Hmm. There's one or more in every level and a different one for
each difficulty level, each requiring a different pick. Wouldn't this be
incredibly tedious if I didn't already have a chart made for you? It's OK,
you can thank me later.

+----------------------+-------------------------------+------+------+--------+
| Level                | Location/Normal Key           | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| Outbreak             | Drawing Room Cabinet          |  E   |  S   |   13   |
| Outbreak             | Drawing Room Cabinet          |  N   |  S   |   09   |
| Outbreak             | Drawing Room Cabinet          |  H   |  W   |   09   |
| Outbreak             | Drawing Room Cabinet          |  V   |  W   |   05   |
+----------------------+-------------------------------+------+------+--------+
| Outbreak             | J's BAR, STAFF ROOM KEY       |  E   |  I   |   00   |
| Outbreak             | J's BAR, STAFF ROOM KEY       |  N   |  I   |   00   |
| Outbreak             | J's BAR, STAFF ROOM KEY       |  H   |  P   |   00   |
| Outbreak             | J's BAR, STAFF ROOM KEY       |  V   |  S   |   00   |
+----------------------+-------------------------------+------+------+--------+
| Outbreak             | Staff room, KEY WITH BLUE TAG |  E   |  P   |   00   |
| Outbreak             | Staff room, KEY WITH BLUE TAG |  N   |  P   |   00   |
| Outbreak             | Staff room, KEY WITH BLUE TAG |  H   |  P   |   00   |
| Outbreak             | Staff room, KEY WITH BLUE TAG |  V   |  S   |   00   |
+----------------------+-------------------------------+------+------+--------+
| Outbreak             | Rooftop, STORAGE ROOM KEY     |  E   |  I   |   00   |
| Outbreak             | Rooftop, STORAGE ROOM KEY     |  N   |  I   |   00   |
| Outbreak             | Rooftop, STORAGE ROOM KEY     |  H   |  S   |   00   |
| Outbreak             | Rooftop, STORAGE ROOM KEY     |  V   |  P   |   00   |
+----------------------+-------------------------------+------+------+--------+
| Below Freezing Point | Break Room Locker             |  E   |  S   |   13   |
| Below Freezing Point | Break Room Locker             |  N   |  S   |   13   |
| Below Freezing Point | Break Room Locker             |  H   |  I   |   13   |
| Below Freezing Point | Break Room Locker             |  V   |  S   |   08   |
+----------------------+-------------------------------+------+------+--------+
| The Hive             | Locker Room Locker            |  E   |  P   |   09   |
| The Hive             | Locker Room Locker            |  N   |  P   |   10   |
| The Hive             | Locker Room Locker            |  H   |  P   |   04   |
| The Hive             | Locker Room Locker            |  V   |  S   |   10   |
+----------------------+-------------------------------+------+------+--------+
| The Hive             | Office Drawer                 |  E   |  W   |   01   |
| The Hive             | Office Drawer                 |  N   |  W   |   12   |
| The Hive             | Office Drawer                 |  H   |  I   |   11   |
| The Hive             | Office Drawer                 |  V   |  I   |   11   |
+----------------------+-------------------------------+------+------+--------+
| Hellfire             | Room 102 Bathroom, NO KEY     |  E   |  I   |   15   |
| Hellfire             | Room 102 Bathroom, NO KEY     |  N   |  I   |   15   |
| Hellfire             | Room 102 Bathroom, NO KEY     |  H   |  P   |   15   |
| Hellfire             | Room 102 Bathroom, NO KEY     |  V   |  W   |   14   |
+----------------------+-------------------------------+------+------+--------+
| Hellfire             | Room 201 Bathroom, NO KEY     |  E   |  S   |   05   |
| Hellfire             | Room 201 Bathroom, NO KEY     |  N   |  S   |   05   |
| Hellfire             | Room 201 Bathroom, NO KEY     |  H   |  X   |   NA   |
| Hellfire             | Room 201 Bathroom, NO KEY     |  V   |  W   |   07   |
+----------------------+-------------------------------+------+------+--------+
| Hellfire             | Room 202 Bathroom, NO KEY     |  E   |  W   |   01   |
| Hellfire             | Room 202 Bathroom, NO KEY     |  N   |  W   |   01   |
| Hellfire             | Room 202 Bathroom, NO KEY     |  H   |  I   |   01   |
| Hellfire             | Room 202 Bathroom, NO KEY     |  V   |  I   |   01   |
+----------------------+-------------------------------+------+------+--------+
| Hellfire             | Store Room Locker             |  E   |  S   |   05   |
| Hellfire             | Store Room Locker             |  N   |  S   |   07   |
| Hellfire             | Store Room Locker             |  H   |  W   |   07   |
| Hellfire             | Store Room Locker             |  V   |  X   |   NA   |
+----------------------+-------------------------------+------+------+--------+
| Decisions, Decisions | 1F Elevator Passway Locker    |  E   |  S   |   02   |
| Decisions, Decisions | 1F Elevator Passway Locker    |  N   |  S   |   09   |
| Decisions, Decisions | 1F Elevator Passway Locker    |  H   |  W   |   09   |
| Decisions, Decisions | 1F Elevator Passway Locker    |  V   |  W   |   10   |
+----------------------+-------------------------------+------+------+--------+
| Decisions, Decisions | B4F Control Room Locker       |  E   |  P   |   03   |
| Decisions, Decisions | B4F Control Room Locker       |  N   |  P   |   03   |
| Decisions, Decisions | B4F Control Room Locker       |  H   |  P   |   03   |
| Decisions, Decisions | B4F Control Room Locker       |  V   |  S   |   06   |
+----------------------+-------------------------------+------+------+--------+
| Decisions, Decisions | T-shaped corridor, NO KEY     |  E   |  P   |   00   |
| Decisions, Decisions | T-shaped corridor, NO KEY     |  N   |  P   |   00   |
| Decisions, Decisions | T-shaped corridor, NO KEY     |  H   |  S   |   00   |
| Decisions, Decisions | T-shaped corridor, NO KEY     |  V   |  W   |   00   |
+----------------------+-------------------------------+------+------+--------+
| Decisions, Decisions | Store room, NO KEY            |  E   |  I   |   00   |
| Decisions, Decisions | Store room, NO KEY            |  N   |  I   |   00   |
| Decisions, Decisions | Store room, NO KEY            |  H   |  S   |   00   |
| Decisions, Decisions | Store room, NO KEY            |  V   |  W   |   00   |
+----------------------+-------------------------------+------+------+--------+


E = Easy, N = Normal, H = Hard, V = Very Hard.
The reward codes are listed below:

+------------------------+----+
| Door unlocked!         | 00 |
| ANTI VIRUS             | 01 |
| ASSAULT RIFLE          | 02 |
| ASSAULT RIFLE MAGAZINE | 03 |
| BUTCHER KNIFE          | 04 |
| FIRST AID SPRAY        | 05 |
| BRASS SPECTACLES       | 06 |
| GREEN HERB             | 07 |
| GRAY CHEMICAL BOTTLE   | 08 |
| HANDGUN                | 09 |
| HANDGUN MAGAZINE       | 10 |
| RECOVERY MEDICINE      | 11 |
| RECOVERY MEDICINE (L)  | 12 |
| SHOTGUN                | 13 |
| SHOTGUN ROUNDS         | 14 |
| ACID ROUNDS            | 15 |
+------------------------+----+

=======================
Jim Chapman
=======================

Occupation:
Subway Agent

Personal Item:
Coin

Description:
An agent with the Raccoon City subway, Jim is friendly and cheerful, but
sometimes reveals a hesitant side. Even though he means well, he talks too
much and sometimes bothers people around him. To his credit, he has strong
powers of intuition and is skillful at solving puzzles.

Special Moves:
-----Play Dead-----
Hold CIRCLE while pressing R1. Jim will lay down on the ground and pretend to
be dead. Enemies will ignore him, but his close contact with the floor will
cause his virus percentage to increase quickly until he stands back up.

-----Item Search-----
Whenever Jim enters a room and the Map is open, the positions of items in that
room appear as question marks on the Map.

-----Coin Flip-----
By selecting Jim's coin and selecting the Use command, Jim flips his coin. If
it reveals Heads, Jim's critical hit rate will raise 15%. For every consecutive
Heads thereafter, it will raise another 15%. However, if Jim hits Tails, he's
back to normal.

Also:
Coin Flip can be very helpful, but I guess it depends on how lucky you are.

=======================
Yoko Suzuki
=======================

Occupation:
University Student

Personal Item:
Knapsack

Description:
As a result of her studies, Yoko is extremely knowledgeable about computers.
She has a quiet, reserved personality, but the strength of ther inquisitive
mind emerges with a surprising toughness. Once she gets focused on something,
it's hard to distract her attention.

Special Moves:
-----Escape-----
Press and hold CIRCLE while pressing R1. When an enemy is just about to attack
her, release CIRCLE. Yoko will take several steps away, depending on how long
CIRCLE was held.

-----Knapsack-----
Well, it's not really a "Move", but she can carry up to 4 items in her
knapsack, giving her 8 total item slots. Pretty cool.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
5. Prologue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

[NOTE: Normally, anything in brackets was written by me, DjSiXpAcK14. However,
since the Prologue that the Instruction Booklet gave was incredibly pathetic,
I'll be writing my own and not using brackets.]

September, 1998
Everyone had read the papers...heard the rumors...but how could this happen?
How could these "monsters" actually exist?

Everyone feels safer because, according to the paper, S.T.A.R.S. has already
destroyed the mansion said to have caused these problems. But is it over?

No...you are already infected with the virus. Is there a cure? Is there hope
for survival?

                      /////RESIDENT EVIL OUTBREAK\\\\\

[NOTE: Here's the official Resident Evil: Outbreak Synopsis]

Around Every Corner. Behind Every Door. Deep In Every Shadow. Terror Waits.

Witness the revolutionary Resident Evil gameplay, multi-player scenarios and
next level design in this totally new, dramatic, cooperative gameplay
experience. Take on the role of one of the distraught few survivors of an
outbreak caused by a secret biological weapon. Team partnerships in offline or
online mode create contagiously addictive play scenarios you'll want to try
and relive again and again.

This time, it's personal!

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6. Walkthrough - Outbreak
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

First of all, here is the Partner Chart:

NOTE: This partner chart is designed to not only tell you who is going to be
on your team, but what direction you must push the Right Analog Stick while
holding L2 as well. For example, if you're playing as Mark, to say "Kevin!",
you would hold L2 and press LEFT on the Right Analog Stick. Got it? Good.

+-----------------+--------------+----------------+
| You             | L2 + Left    | L2 + Up        |
+-----------------+--------------+----------------+
| Kevin           | Mark         | Cindy          |
| Mark            | Kevin        | Cindy          |
| Jim             | Kevin        | Mark           |
| George          | Cindy        | Mark           |
| David           | Mark         | Kevin          |
| Alyssa          | Mark         | Kevin          |
| Yoko            | Kevin        | Mark           |
| Cindy           | Mark         | Kevin          |
+-----------------+--------------+----------------+

and here's the Event Checklist. With several play-throughs, you should aim to
complete it.

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Built barricade out of barrels.                                          |
| [] Used the staff room key.                                                 |
| [] Used the key with blue tag.                                              |
| [] Solved painting puzzle.                                                  |
| [] Unlocked cabinet (Alyssa).                                               |
| [] Moved cargo with the forklift.                                           |
| [] Destroyed liquor room shutter.                                           |
| [] Destroyed wire fence on rooftop.                                         |
| [] Read all graffiti with lighter.                                          |
| [] Built patrol car barricade.                                              |
| [] Opened gasoline tanker valve.                                            |
| [] Used lighter to ignite gas.                                              |
| [] Activated detonator.                                                     |
| [] Killed zombies and survived.                                             |
| [] Escaped zombies and survived.                                            |
| [] Collected every map.                                                     |
| [] Died in gas tanker explosion.                                            |
| [] Obtained "newspaper."                                                    |
| [] Obtained "Jack's memo."                                                  |
| [] Obtained "staffer's diary."                                              |
| [] Obtained "Raccoon Today."                                                |
| [] Screams in the owner's room.                                             |
| [] Saw a crow fly into the Drawing room.                                    |
| [] A bottle fell in the wine room.                                          |
| [] A bottle fell in the liquor room.                                        |
| [] Screams in front of J's Bar.                                             |
| [] Watched "Will Becomes a Zombie."                                         |
| [] Watched "Bob Gets Worse."                                                |
| [] Watched "Bob's Suicide."                                                 |
| [] Watched "Bob Becomes a Zombie."                                          |
| [] Watched "Block Staff Door."                                              |
+-----------------------------------------------------------------------------+

So enough talking, let's get to the playing!!!


_Opening Cutscene_

NOTE: This cutscene is BEAUTIFUL. It outlines most of the story of RE so far.

=======================
J's BAR
=======================

_Cutscene_

NOTE: Now they're in a bar. This cutscene will vary depending on who you play
as.

Alright! Zombies are attacking the bar, but they haven't got in yet. So in
order to keep them out longer, let's use barrels to barricade the door!

NOTE: Can't see? It may help to pause the game using SELECT and turn up the
Brightness.

NOTE: If you are playing as Yoko, exit the Women's Bathroom.

Run over to the South side of the bar (Use TRIANGLE to view the map) and you
can see two barrels. Push them in front of the door to hold off the zombies...
at least a little longer...

After that, you may run around and pick up the items in this room. Your
partners may have already taken some of them, but for the most part, they're
still there.

There's a HANDGUN on the south side of the bar. On the other side, you can find
a FIRST AID SPRAY on the ground and a PESTICIDE SPRAY close to it. Next,
there's the STAFF ROOM KEY on the west side of the bar and a BUTCHER KNIFE in
the sink. You can't take everything, but be sure you have a HANDGUN and the
STAFF ROOM KEY. Run to the blue door.

NOTE: Kevin has a gun, and it is quite powerful. However, ammo for it is very
scarce. I would take a HANDGUN with me anyway.

Open the menu using START, then select the STAFF ROOM KEY and the Use command.
Your character will unlock the door. Don't proceed through yet.

NOTE: Just about any time now, you may see a
_Cutscene_
showing zombies coming through the door. That means you're running out of time.

Directly behind you is a sparkle on the ground. It is the PLAYING MANUAL 1.
Pick it up, but don't read it, as this will waste time.

There are two bathrooms here. The women's, and the men's. Inside the women's
you will find a SCRUB BRUSH (Yes, it's a weapon), while inside the men's you
can find another HANDGUN and a GREEN HERB. There's also a GREEN HERB at the
end of the hallway with the bathrooms.

After you've taken all the items you can, make your decision about Bob.

NOTE: Bob is a security guy with Mark who is not doing too well right now. He's
constantly in a hunched over position and will not move far on his own.
However, most of the events on the checklist for this level are tied to helping
Bob live. If you're playing through the first time, you don't need to worry
about him, but perhaps next time, you might.

To shoulder Bob (or any other ailing character), walk beside them and press X.

Lead Bob to the blue door we unlocked, press CIRCLE to release him, and press
X to open the door. Proceed through.

=======================
Stairs between 1F and 2F
=======================

If you check the sparkle on the ground, it's PLAYING MANUAL 2. Don't read it
unless you've got time.

Shoulder Bob (if he's with you) and head up the stairs. Watch out for the
zombie that comes through the window, grab the GREEN HERB if you need it, and
continue up the stairs to the Staff Room.

=======================
Staff Room
=======================

Go around the corner to find a doorway and a door. Go through the door.

=======================
Break Room
=======================

Check the sparkling trash can to "memorize" the map. Now you can see all the
rooms!

You can also check the left side of the desk for some HANDGUN ROUNDS, or under
the bed for an IRON PIPE.

NOTE: Under beds and inside lockers are hiding spots. Once in these spots, if
you remain still, zombies will not be able to find you.

Leave.

=======================
Staff room
=======================

Now take Bob and go through the doorway. Try to avoid zombies, if there are
any. Drop Bob off by the desk and refrigerator area, then grab the sparkling
NAIL GUN off the desk. Don't equip it, instead run back to the doorway, get
close the boards leaning against it, and USE it.

_Cutscene_

If you helped Bob this far, and he's not able to be seen through the boards,
you'll see another

_Cutscene_

That one's called "Bob's Condition Gets Worse".

NOTE: This door barricade is VERY temporary. Barricading the door is part of
the event checklist, so that's why we did it. If you keep your partners and Bob
out of the zombies' sight, they may not try to break through the boards.

While that door is barricaded, open the first door you come to from the doorway
on the left.

=======================
Locker room
=======================

What you receive in this room can be slightly different for each character,
but I will give you a generalization, which should work pretty well.

At the ends of the lockers are hiding places, they have no items. However, you
can find HANDGUN ROUNDS, an ANTI VIRUS pill, and a GREEN HERB in the other
lockers. The locker that is labeled "Cindy" can only be opened by Cindy, and
contains several herbs. Go ahead and leave.

Also, there the DIARY OF BAR'S STAFF in the third locker from the left on the
far side of the room.

NOTE: Anti virus pills will stunt the growth of the virus for a short time, and
there's no reason to not use one as soon as you get it, unless of course
another anti virus pill is still active.

=======================
Staff room
=======================

If you still have some time with the barricade up, you can search the "loungey"
side of the staff room for HANDGUN ROUNDS in the fridge, a RED HERB on the
shelf and a RACCOON TODAY on the coffee table. What? There's an item under the
RACCOON TODAY? It's the KEY WITH BLUE TAG! Use it to unlock the door just past
the Locker room on the right, but don't go through yet. First, check the door
down the mini-hallway just past it.

NOTE: By picking up the RACCOON TODAY even for a second, you have filed the
NEWSPAPER in your Files.

=======================
Drawing room
=======================

Inside the Drawing Room, you can find a LIGHTER, .45 AUTO ROUNDS (for Kevin's
Handgun), and some SHOTGUN ROUNDS. Unless you're David (using LIGHTER with
PESTICIDE SPRAY to make FLAME SPRAY) or Kevin, these items aren't too helpful.
There's also a RACCOON TODAY and a locked display case in the back. Alyssa can
get it open. Here's that portion of her unlocking table:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| Outbreak             | Drawing Room Cabinet          |  E   |  S   |   13   |
| Outbreak             | Drawing Room Cabinet          |  N   |  S   |   09   |
| Outbreak             | Drawing Room Cabinet          |  H   |  W   |   09   |
| Outbreak             | Drawing Room Cabinet          |  V   |  W   |   05   |
+----------------------+-------------------------------+------+------+--------+

This says that in Outbreak, Easy mode, use the S-shaped pick to get reward 13,
or a SHOTGUN.

13 = SHOTGUN
09 = HANDGUN
05 = FIRST AID SPRAY

After you're done, leave.

=======================
Staff room
=======================

Your barricade may have broken down by now, but we've only got one room left,
so it's OK.

Go to the of the room where you found the red herb, then go through the door on
this west side of the room.

=======================
Owner's room
=======================

Here you can find nothing, but if you go out on the balcony, you can find a
zombie, a GREEN HERB, and a BLUE HERB.

NOTE: In the room, you can see a hole to put something in that's shaped like a
liquor bottle. To solve this puzzle, you need to go up the Liquor room or Wine
room on 3F and get an ALCOHOL BOTTLE. Bring it back down and put it in the hole
to receive JACK'S MEMO and a SHOTGUN, or possibly a MAGNUM REVOLVER. Normally,
this step is skipped, but because acquiring Jack's Memo is an Event Completion
point, you're going to have to do it at least once.

Alright. Leave.

=======================
Staff room
=======================

Before the zombies eat you and Bob alive, head upstairs through the door you
unlocked. Don't forget Bob and open the door at the top.

=======================
Liquor room
=======================

If you have Bob, go away from both doors to the very end of the other side of
the room. Drop him off there. You may notice that there's a ladder here with
boxes you could crawl across to get to the space leading out of the room.
However, the boxes on the forklift would have to be raised in order for us to
be able to crawl across. The forklift requires a key, so let's get one!

Run back to the door you came in, then open the door beside it.

=======================
Wine room
=======================

That sparkle on the floor is the PLAY SINGLE PLAYER MODE file. Also found here
are MAGNUM REVOLVER ROUNDS, a FIRST AID SPRAY, and the FORKLIFT KEY.

NOTE ABOUT TYPEWRITERS: Unlike most Resident Evil games, this one requires no
Ink Ribbons. However, the tradeoff is severe. The way the savegames in this
game works isn't good for us. You can save, but you must exit the game. And
when you load your game, your savegame is deleted. This means that saving is
pretty much useless unless you just plain have to leave and come back later.
Bummer.

NOTE ABOUT MOLOTOV COCKTAILS: If you combine an ALCOHOL BOTTLE and a NEWSPAPER,
you can then combine them with a LIGHTER to make MOLOTOV COCKTAILs. Are they
worth having to carry a stupid LIGHTER around? Probably not. But hey, if you
want to make them, they're there.

Leave.

=======================
Liquor room
=======================

Now run back to the other end of the room (all your friends are probably there
if they're alive), and use the FORKLIFT KEY on the forklift. Check it again to
move the lever.

Give your partners the "Go!" command by pushing up on the right analog stick,
then go up the ladder.

NOTE ABOUT BOB: Bob is not smart enough to climb ladders (he's faking an
injury), so we need to open a big shutter for him. I'll fill you in in the next
room.

=======================
3F to rooftop stairway
=======================

If you're lookin' for a way to get Bob, run down the stairs and open the
shutter. You'll be back in the Liquor room. Take Bob back through the shutter
and up the steps. Take the STORAGE ROOM KEY and the FIRST AID SPRAY if you
want, then head out the door.

If you don't need to get Bob, don't open the shutter. It will only expedite the
zombies' progress. Take the items mentioned above if you need them and exit via
the door at the top.

=======================
Rooftop
=======================

Run to the other end.

If you have managed to bring Bob this far, you will see a

_Cutscene_

That's the "Bob kills himself on the rooftop" demo. If you are playing on
Very Hard mode, you'll see the "Bob turns into a zombie" demo.

After you've finished, continue to the end. Unlock the door here using the
STORAGE ROOM KEY and proceed through into the Storage room.

NOTE: There's a RACCOON TODAY here, if you're into MOLOTOV COCKTAILs.

=======================
Storage room
=======================

Inside here, you'll find a FIRST AID SPRAY on the ground and a HANDGUN MAGAZINE
on top of the shelf. To get to it, you must first climb on the crates.

NOTE ABOUT HANDGUN MAGAZINES: You may notice that it takes a while to reload.
Well, with this, it only takes one simple click. Is it worth an item slot? Not
to me.

Leave.

=======================
Rooftop
=======================

If you play in Network Mode, there's a zombie here that will annoy the heck out
of you.

Anyway, now we need to knock down the part of the fence that's right beside the
HIGH VOLTAGE and CAUTION signs. Go figure.

Each and every character can perform a shoulder-butt. To do this, you must
first un-equip your weapon. You can do this by simply using the Equip command
twice. Now, press R1 (or R2) and X. The character will ram into something. This
is especially helpful in getting past zombies when you don't want to waste
ammo.

Anyway, go ahead and slam into it. If it rattles, it's the right one. Do it
several more times. Oh yes. Faster. Faster! And...

_Cutscene_

Ahh! We better get to the checkpoint! Quick! Climb up on the ledge, then run to
the next ledge and climb up that, too. Run to the end. Your character will say
something like, "I better jump at the right time or else..." Well, the right
time is just before the character jumps.

If you haven't done this before or aren't good at it, let your partners go
ahead. If you find yourself dangling by one hand, press right on the analog
stick to yell "Help!". Your partner will almost definitely help you out.

NOTE: To help someone else out from the other side, run to them and press X.

There are either HANDGUN ROUNDS or a GREEN HERB here. Run to the only door on
this building and open it.

=======================
Top floor of the apartment
=======================

There is a RED HERB here.

The emergency exit is shut, so call the elevator (beside it) and hop in.

=======================
1F of the apartment
=======================

There may be a GREEN HERB on the ground here.

Run from there and go left. Then run all the way to the door at the end. Watch
out for the one or two zombies here and the one that comes in through the
window.

=======================
In front of J's Bar
=======================

Walk down the steps.

_Cutscene_

Hey, so we get to drive?
Nope. You all just came from a bar.

Alright. There are two (2) police cars you have to move. Officer Lieutenant
Bad-Voice-Acting only told you about one. First, run past the cruiser he's
guarding. Check the passenger window (don't ask why) for the VICINITY MAP.

Then, continue down the road to find two more cop cars. Push the one facing you
back until it hits the one further down the road. If zombies get in your way,
kindly wait for them to pass, then keep pushing. It's rather difficult for a
zombie to hurt you while you're pushing for some reason.

After you're done, go back toward the man in blue and push the other car to
form a similar barricade. If you have done them both correctly, just as you
finish, you will see a

_Cutscene_

=======================
Behind the apartment
=======================

The zombies are crawling under the walls beside the door, so run to the other
end to accompany the officer. There are several items here, including a
FIRST AID SPRAY and some HANDGUN ROUNDS, but right now what you should probably
do is help the cop bust through the doors, either by firing at them (if you've
got the ammo) or shoulder-butting them.

If the zombies get close to you, run back to the other side. Johnny Blue will
keep workin' on those doors and once they're open, you appear in a different
area.

NOTE ABOUT STOMPING ENEMIES: In this game, there are only a few zombies that
are invulnerable. Most will die after several gunshots. However, the best way
to deal with zombies is to first, knock them down, then unequip your weapon,
Hold R1 or R2, aim down, and press X. This will stomp any zombie and they won't
get up to come after you. Once they disappear, they're finished.

After a while, you see a

_Cutscene_

=======================
Slope along the canal
=======================

Before you turn on the gas, check the cop's body for a LIGHTER (be sure you get
it) and (it's a shame he died) a SHOTGUN.

Now run quickly past the zombies to the tanker truck and turn the valve handle.
Watch out for zombies coming out from under the truck.

_Cutscene_

Next, run beside the tanker (out of the gas) and press down on the analog stick
to tell your allies to come with you. At this point, USE the LIGHTER.

_Cutscene_

Quickly, tell your partners to go (UP on the right analog stick) and follow
them into the canal. Press X by the ledge to jump down.

_Cutscene_

...and the _empty_ truck explodes. :-\. Climb up into that mini-tunnel and go
through.

NOTE: Missing one of your allies? He/she's probably on the other side. For
some reason the AI partners always split up before the tanker explosion. It's
OK, though, you'll meet up with them soon enough.

=======================
Tunnel
=======================

If you run toward the camera, you'll find a couple herbs. If you run away from
the camera, you'll hop down a ledge, find a few more herbs, then find the
ladder to the next area.

After you're done, climb that ladder.

=======================
In front of Apple Inn
=======================

It's suspicious that a game developer would name a place, such as Apple Inn,
that you can't even enter. It's OK, by the time you complete the fourth
scenario, you'll have had plenty of Apple Inn, trust me.

Run to the other end of the street. In order to complete one of your Event
Checkpoints, you need to check under the newspaper machines by the taxi for the
actual RACCOON TODAY file. Yes, Raccoon Today and Newspaper are 2 different
things.

After you're finished, talk to the police officer, Officer Dorian.

_Cutscene_

=======================
Behind the residential area
=======================

Gosh, what a sissy. You're driving a friggin' armored van! I think you can
handle a few roadblocks.

Holy BEJEEZERS! There's enough guns and ammo here to win a war! Inside the van,
you can find .45 AUTO ROUNDS, 2 FIRST AID SPRAY, 2 boxes of SHOTGUN ROUNDS, 2
SHOTGUNs, and an all-powerful MAGNUM REVOLVER. Any Resident Evil fan knows
what to pick up.

~PSST! The magnum!~

There is also a RED HERB and GREEN HERB located by the truck across from your
truck.

Once that's overwith, head past the passenger side of the truck and up the
stairs. Just before the second set of stairs, you can find a BLUE HERB. On your
way up the second set of stairs, you can reach inside the open window for a 2nd
MAGNUM REVOLVER. Dang, it's just gotta be our day. Head up the rest of the
stairs.

=======================
Footbridge
=======================

Run across the bridge.

_Cool Cutscene_

The first half of one of the coolest cutscenes in the whole Resident Evil
series. At this point, you can either go back to Officer Dorian at the truck
and talk to him, or go down on Main Street and fight like a man. Either way
will finish the scenario, and either way is worth points on the Event
Checklist. Due to the fact that talking to Officer Dorian doesn't require a
walkthrough, I will be walking you through the Main Street carnage.

Welcome aboard, me lad! Keep running forward and down the steps. It's hard to
see, but go down the second set as well.

=======================
Main street
=======================

Talk to the cop by the roadblock several times to get a HANDGUN if you need it.
If you're playing as Kevin, he even remembers your name! He also tells us that
the detonator has broken into two pieces. Wonderful. Well, let's get crackin'!

Alright. Now run toward the zombies. There should be a sparkling object on the
ground to the left. Grab it, it's the DETONATOR MAIN UNIT. Now, whilst evading
the zombies, run all the way to the right where you should find an officer that
died againt a light pole. At his foot, you should find the DETONATOR HANDLE.
Open up the start menu, then use the COMBINE command to make them into the
DETONATOR. All that you must do now is take the DETONATOR into the middle where
you can see another officer's body and USE it.

_Ending Cutscenes_

That...was...AWESOME!!! And now, I will once again list the Event Checklist.

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Built barricade out of barrels.                                          |
| [] Used the staff room key.                                                 |
| [] Used the key with blue tag.                                              |
| [] Solved painting puzzle.                                                  |
| [] Unlocked cabinet (Alyssa).                                               |
| [] Moved cargo with the forklift.                                           |
| [] Destroyed liquor room shutter.                                           |
| [] Destroyed wire fence on rooftop.                                         |
| [] Read all graffiti with lighter.                                          |
| [] Built patrol car barricade.                                              |
| [] Opened gasoline tanker valve.                                            |
| [] Used lighter to ignite gas.                                              |
| [] Activated detonator.                                                     |
| [] Killed zombies and survived.                                             |
| [] Escaped zombies and survived.                                            |
| [] Collected every map.                                                     |
| [] Died in gas tanker explosion.                                            |
| [] Obtained "newspaper."                                                    |
| [] Obtained "Jack's memo."                                                  |
| [] Obtained "staffer's diary."                                              |
| [] Obtained "Raccoon Today."                                                |
| [] Screams in the owner's room.                                             |
| [] Saw a crow fly into the Drawing room.                                    |
| [] A bottle fell in the wine room.                                          |
| [] A bottle fell in the liquor room.                                        |
| [] Screams in front of J's Bar.                                             |
| [] Watched "Will Becomes a Zombie."                                         |
| [] Watched "Bob Gets Worse."                                                |
| [] Watched "Bob's Suicide."                                                 |
| [] Watched "Bob Becomes a Zombie."                                          |
| [] Watched "Block Staff Door."                                              |
+-----------------------------------------------------------------------------+

* = This is quite difficult to explain in words. View the pictures at my site,
"http://www.linger.com/benn/re/outbreak/graffiti.html".

** = Don't forget to barricade using both patrol cars, as mentioned in the
walkthrough.

*** = To complete this, after seeing the cutscene with the officers and the
bomb, run back to the officer that drove you here (Dorian) and talk to him.

**** = Yes, that's right. To do this, simply stand there for a long time after
setting the zombies ablaze in the "Slope along the canal".

***** = Each of these occurences are completely randomized. The only way to
complete them is to play the level over and over...and over...and OVER!!!
The screams in the owner's room happen as you open the door, the bottle falling
in the wine room happens as you go from the door to the other end, the bottle
falling in the liquor room happens toward the last shelf of alcoholic beverages
heading toward the forklift, and the screams in front of J's BAR happen as you
pass in front of the windows actually in front of J's BAR.

****** = You can see this by playing as Mark in Very Hard mode. I found it
easiest to wait for the zombies to enter the bar, then enter the Stairs between
1F and 2F. Immediately go back, get Bob, and walk him to the stairs. This
triggers the cutscene.

******* = Complete this by taking Bob to the Rooftop in Very Hard mode. Good
luck.

Here are the times you need for the different ranks.

+------+--------+---------------+-------------------+
| Rank | Single | Network (HDD) | Network (DVD-ROM) |
+------+--------+---------------+-------------------+
|  S   | -9:59  |    -10:59     |      -12:59       |
|  A   | -14:59 |    -16:59     |      -19:59       |
|  B   | -19:59 |    -22:59     |      -26:59       |
|  C   | -29:59 |    -33:59     |      -37:59       |
|  D   | -44:59 |    -45:59     |      -49:59       |
|  E   |  GO    |    REALLY     |       SLOW        |
|  F   |  GO    |       GET     |      KILLED       |
+------+--------+---------------+-------------------+

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
7. Walkthrough - Below Freezing Point
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Below Freezing Point is an interesting level. Bringing back nostalgia to RE2
fans, I believe it can be a rather enjoyable level.

Firstly, here's your partner directory:

+-----------------+--------------+----------------+
| You             | L2 + Left    | L2 + Up        |
+-----------------+--------------+----------------+
| Kevin           | George       | Alyssa         |
| Mark            | George       | Jim            |
| Jim             | George       | Alyssa         |
| George          | Jim          | Alyssa         |
| David           | George       | Alyssa         |
| Alyssa          | George       | Jim            |
| Yoko            | George       | Alyssa         |
| Cindy           | George       | Jim            |
+-----------------+--------------+----------------+

Also note that this chart can also tell you where characters will appear after
the beginning. The character in the "L2 + Left" (George or Jim) will appear on
the B6 Floor. The character in the "L2 + Up" (Alyssa or Jim) will be on the B7
Floor. Once you find out which floor you're on, you'll be able to tell which
partner you were paired with.

Here's your event checklist:

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Unlocked locker with lockpick.                                           |
| [] Thawed frozen wrench.                                                    |
| [] Used wrench to open panel.                                               |
| [] Used valve handle to open door.                                          |
| [] Watched "Used V-JOLT in B7F."                                            |
| [] Watched "Used V-JOLT in B6F."                                            |
| [] Watched "Monica Runs Off."                                               |
| [] Watched "Giant Moth Attacks."                                            |
| [] Watched "Comp. Room Desertion."                                          |
| [] Unlocked comp. room w/ card key.                                         |
| [] Unlocked shutter with card key.                                          |
| [] Watched "Used Blowtorch."                                                |
| [] Used key to activate turn table.                                         |
| [] Watched "Missed Turntable."                                              |
| [] Watched "Turn Table Goes Up."                                            |
| [] Moved locomotive.                                                        |
| [] Watched "Defeated Mutated G."                                            |
| [] Received item from researcher 1.                                         |
| [] Got item from staffer 2 (Yoko).                                          |
| [] Obtained map.                                                            |
| [] Obtained "Top-Secret Memo."                                              |
| [] Obtained "Researcher's Will."                                            |
| [] Obtained "Staff Memo."                                                   |
| [] Obtained "Interoffice Memo."                                             |
| [] Obtained "Laboratory Memo."                                              |
| [] Obtained "Monthly Passcode."                                             |
| [] Obtained "Custodian's Diary."                                            |
+-----------------------------------------------------------------------------+

...and now to the walkthrough!

-------------------------------a. The Beginning--------------------------------

_Opening Cutscene_

=======================
Underground tunnel
=======================

Well, there's not much to do here, yet. Go ahead and check the little alcove
for a GREEN HERB or IRON PIPE, depending on how lucky you are. Then, all you
can do is wait...for the

_Cutscene_

Follow your comrades out of the room.

=======================
Platform
=======================

At this point, Resident Evil 2 fans are probably yelling, "NO! Don't go INTO
that building! I spent forever getting just to this point! NO!"

However, that's not how it works in Outbreak.

Climb up the ledge. You should see Yoko standing there (if you aren't playing
as Yoko, of course). Ignore her and run past her.

~Ricochet sound!~

_Cutscene_

Run past where Monica was standing and you might find a GREEN HERB or a
HANDGUN SG. Otherwise, you're SOL (Sorta Outta Luck ;-)). Go back and turn at
the fork. Continue to the end where you will find an elevator shaft. Start
climbing up the maintenance stairs.

=======================
Elevator
=======================

You may see the elevator fall down just a bit, but ignore it. Climb into the
crawlspace at the top.

BOOM! And now you will be taken away from one of your AI partners. Use this
chart to identify where you are (if you can't check your map for some reason).

                        +--------+-------------------+
                        | Kevin  | B6F South Passage |
                        | Mark   | B7F East Passage  |
                        | Jim    | B7F South Passage |
                        | George | B6F East Passage  |
                        | David  | B6F East Passage  |
                        | Alyssa | B7F South Passage |
                        | Yoko   | B7F East Passage  |
                        | Cindy  | B6F South Passage |
                        +--------+-------------------+

Because the different characters are equally split on different floors, I will
equally split the walkthrough into two parts. If you landed in B7F, keep on
reading. If you landed in B6F, skip ahead to where it says c. Via B6F, or just
push Ctrl+F and type in the word "peanuts". It will take you there as well.


-----------------------------------b. Via B7F----------------------------------

If you are playing as Mark, Jim, Alyssa, or Yoko, you found your way here.
Since you are in different parts of B7F, I will guide you to the central room
to walk you through from there.

Mark and Yoko  - Head north, then go west around the corner, then open the door
                 at the end.
Jim and Alyssa - Use your map to guide you to the northernmost door in the
                 hallway. Open it.

NOTE: If you want to complete the "Received item from researcher 1." Event
Checklist point, you need to save a FIRST AID SPRAY until I tell you to use it
later on.

=======================
B7F laboratory
=======================

There are several zombies here, some of which may wake up. Do what ya gotta do.

NOTE ABOUT YOKO: If you are not playing as Yoko, there's a good chance you will
see her as a zombie! If so, treat her like the rest of the crap.

OK. On the east side of the room, you MAY find a GREEN HERB across from the
door. If not, don't worry about it. Continue to the desk with the computer and
the sparkles. Check the monitor for the MAP OF THE LABORATORY. There are also
YELLOW CHEMICAL BOTTLEs available for use as weapons if the need arises. Also
on the table is a FIRST AID SPRAY.

If you continue around the room, you can find the LABORATORY MEMO file,
45 AUTO ROUNDS for Kevin on the floor and the rather important INTEROFFICE MEMO
file located on the desk in the back.

NOTE: The door in the inner side of the semi-circlish room cannot be opened
from this side. Sorry.

Now, open the door that is on the other end of the room (Mark and Yoko just
came through it).

=======================
B7F east passage
=======================

The LABORATORY MEMO says that by mixing VP-017 and UMB NO.3 (RE Fans), you can
make V-JOLT, a powerful weed pesticide. As of the current moment, there is a
very large plant blocking the ladder that leads out of this place (trust me,
there is). So right now, the objective is to make some V-JOLT to destroy this
plant.

Run down the hall. Open the door at the end. The zombie here usually remains
face-down.

=======================
B7F chemical storage
=======================

Here you can find such wonderful items as a BLUE HERB and a HANDGUN SG. The gun
is located on top of the [thing] in the middle of the room.

Check your INTEROFFICE MEMO file. It says that they have introduced a pass code
into the system in order to increase security. If you check the computer in
this room, it asks for a 4 digit number-based passcode. Enter the digits into
the computer that appear on the last page of the file to open the chemical
cabinet.

[PSST! Your possible choices are: 0634, 4509, 9741.]

After that, the cabinet springs open, revealing the VP-017. One more chemical
to go!

Leave.

=======================
B7F east passage
=======================

Run back to the B7F laboratory at the end.

=======================
B7F laboratory
=======================

By now, another zombie might wake up. Ignore it and open the middle door, the
one that Jim and Alyssa came through initially.

=======================
B7F south passage
=======================

Run down the hall until you come to a fork. Make the turn and you should come
to a door at the end with an IRON PIPE beside it. Enter the room here.

=======================
B7F chemical disposal room
=======================

There is an invulnerable zombie here. He can't disappear, but he can be beaten
until he doesn't move anymore.

There is a FIRST AID SPRAY here.

Walk over to that containment area. You can plainly see a zombie and a sparkle
in there. _Suprise!_ The zombie is guarding the sparkle! And being Resident
Evil fans, we LOVE sparkles.

Open the door and hit the zombie just enough to knock him down. Then grab the
sparkle, which turns out to be the UMB NO.3, then leave. The zombie will not
follow you out. :'-( Aww.

Mix the UMB NO.3 and VP-017 to form the V-JOLT! Woohoo!

Leave.

=======================
B7F south passage
=======================

This time, run to the very end of the hall (not the end that leads to the
B7F laboratory) and open the door to enter...

=======================
Duct
=======================

There's a man in the corner here. He needs a FIRST AID SPRAY. Although you
don't HAVE to give it to him, you will receive a SHOTGUN and complete a point
on your Event Checklist. I say it's worth it. You have to talk to him to give
it to him.

When you're finished, check around the ground here for a GREEN HERB or possibly
some .45 AUTO ROUNDS, then run to the ladder-side of the humongous plant. If
you press X and are told the ladder is blocked by a gigantic plant, you are in
the right spot. Use the V-JOLT.

_Cutscene_

Climb up the ladder. You may find a GREEN HERB or HANDGUN ROUNDS here.

The ladder requires something to raise it in order to be able to be climbed, so
open the door here.

=======================
B6F south passage
=======================

Run down the hall. You should eventually come upon a zombie body. Run over it
and pick up that sparkle. It's another HANDGUN SG. Now continue down this hall
to find a severely damaged door with a FROZEN WRENCH beside it. Pick it up.

The zombie awakes. Run back past the zombie and turn (to your character's)
right. Open the door at the end.

=======================
B6F security center
=======================

Ahh. You should have found your missing compatriot by now.

As you walk in, you can see a maintenance panel. It's bolted shut, though, and
we can't use our FROZEN WRENCH because, well, it's frozen. Why it is frozen?
Who knows, but it is.

NOTE: If you are really in a hurry or do not care about Event Checklist points,
I guess you could possibly continuously ram up againt the maintenance panel to
open it. But I highly recommend you follow the walkthrough.

Here, you can find a FIRST AID SPRAY and a GREEN HERB if you're lucky, both out
on the floor. The map is located by the other door in this room, but the the
other map is the same as this one, so it's rather redundant.*

* = Big word, kinda.

Alright! Now go through that door that's by the map.

=======================
B6F east passage
=======================

There are only two items in this passage, and they're both past that sleeping
zombie you can see at the fork. There's a HANDGUN SG and a key item, the
FROZEN WRENCH. Be careful, though, once you take that wrench, the zombie will
awaken as you pass by him.

Return to the B6F security center, where you came from.

=======================
B6F security center
=======================

If you check the FROZEN WRENCH, you'll realize that it is (you guessed it)
frozen. We need to thaw it out in order to use it. Next, open the door on the
other side of the room that George and David initially came from.

=======================
B6F east passage
=======================

There are 2 zombies here that awake as you pass. Take them out if you wish.

There is a SURVIVAL KNIFE and a box of HANDGUN ROUNDS if you need them in this
room.

Open the door at the other end.

=======================
B6F break room
=======================

Here, you can find a FIRST AID SPRAY, BLUE HERB, IRON PIPE, and an
ANTI VIRUS (L) in the locker. You should use the ANTI VIRUS (L) immediately,
even though you probably won't need it.

Alyssa can unlock a locker here for a SHOTGUN, but since this part of the
walkthrough isn't for her, it would be useless for me to post the picks to use.

There's a dirty sink here with warm water. Toss the FROZEN WRENCH in to receive
the WRENCH. Now we can get into those maintenance panels.

Leave.

NOTE: David can use the SURVIVAL KNIFE and IRON PIPE to create a SPEAR.

=======================
B6F east passage
=======================

Return to the B6F security center.

=======================
B6F security center
=======================

The lady zombie probably woke up by now. You can take her down as you wish.

The maintenance panel on the side of your entry is empty, so run to the other
side and open that one.

NOTE: You no longer need the WRENCH.

ANOTHER NOTE: I kinda hid this from you, but if you decide to play through this
level to get a fast time, it is possible to ram yourself into the maintenance
panel until it opens. The first time you play through, though, it's best to use
the WRENCH has it completes an Event Checklist point.

Take the VALVE HANDLE and use it on the hole in the middle of the room here to
raise the door. There are HANDGUN ROUNDS inside.

NOTE: Although you don't find the file telling you this until later, it (sigh)
IS possible to unlock doors to save time. This will NOT help your Event
Checklist points, but again, if you need to save time for any reason, you may
enter these codes into the middle computer here to unlock future doors without
having to lug the LAB CARDKEY around.
Only one of the codes will work for each room, but it is randomized, so you'll
have to try until they work.
+------------------------------------+--------+--------+--------+
| Room/Area                          | Code 1 | Code 2 | Code 3 |
+------------------------------------+--------+--------+--------+
| Shutter 17 (B4F east area passage) |  A375  |  C582  |  J126  |
| B5F computer room door             |  B482  |  A194  |  D580  |
+------------------------------------+--------+--------+--------+

I suggest you do NOT use these codes and actually follow the walkthrough. Now,
let's continue.

Climb down the ladder.

=======================
B7F laboratory
=======================

Hey! You'll probably find your lost partner in this room.

NOTE ABOUT YOKO: Among the zombies here that may come to life, Yoko is one of
them. She IS a zombie, so be sure you treat her like one.

Alright. There are quite a few items in this area, and I shall do my best to
identify the locations of all of them.

Located on the floor on the northeast side of the room are a GREEN HERB and
HANDGUN ROUNDS. Next, on the desk with the computer monitor, you can find a
map you've already seen, a YELLOW CHEMICAL BOTTLE, and a FIRST AID SPRAY. On
the lockers next to the desks, you can find the LABORATORY MEMO file, and some
45 AUTO ROUNDS on the floor beside it.

The LABORATORY MEMO says that by mixing VP-017 and UMB NO.3 (RE Fans), you can
make V-JOLT, a powerful weed pesticide. As of the current moment, there is a
very large plant blocking the ladder that leads out of this place (trust me,
there is). So right now, the objective is to make some V-JOLT to destroy this
plant.

Finally, check the last computer in the back for the important INTEROFFICE MEMO
file. Next, we move on to open the door on the opposite side of the room of
which we are on, leading to the

=======================
B7F east passage
=======================

Run to the door at the other end of the passage. The zombie will more than
likely ignore you.

=======================
B7F chemical storage
=======================

Here, you can find a GRAY CHEMICAL BOTTLE, a BLUE HERB, and a HANDGUN SG.

Check your INTEROFFICE MEMO file. It says that they have introduced a pass code
into the system in order to increase security. If you check the computer in
this room, it asks for a 4 digit number-based passcode. Enter the digits into
the computer that appear on the last page of the file to open the chemical
cabinet.

[PSST! Your possible choices are: 0634, 4509, 9741.]

Grab the VP-017 and leave.

=======================
B7F east passage
=======================

Return to the B7F laboratory.

=======================
B7F laboratory
=======================

Now go through the other door in this room.

=======================
B7F south passage
=======================

Keep runnin'. Eventually, you'll have the choice to turn left (your character's
left). Take it, then open the door at the end. Watch out for the zombie that
might be there and pick up that IRON PIPE by the door if you're desperate for
a weapon.

=======================
B7F chemical disposal room
=======================

If you didn't see the zombie outside, you'll see him in here.

There's a FIRST AID SPRAY here on the barrel.

You can hear the siren going off and you can see an enclosed room with a zombie
in it, as well as a sparkle. Me love sparkles, so open the door, hit the zombie
until he falls, then take the sparkle. It's UMB NO.3. Combine it with the
VP-017 to form the V-JOLT. Now we can advance!

Pick up whatever item you probably dropped to pick up the UMB NO.3, then exit
both rooms the way you came in.

NOTE: I recommend that you keep at least one FIRST AID SPRAY until I tell you
otherwise. I know I'm kind of taking up most of your item slots, but it's
necessary for Event Checklist points.

=======================
B7F south passage
=======================

Run back to the B7F laboratory.

=======================
B7F laboratory
=======================

Climb back up that ladder you used to get down here.

=======================
B6F security center
=======================

Be sure you have your VALVE HANDLE with you and exit using the door beside the
place where you got the VALVE HANDLE.

=======================
B6F south passage
=======================

This time, turn (to your character's) right at the fork and open the door at
the end.

=======================
Duct
=======================

Some HANDGUN ROUNDS are laying here.

Approach the ladder that is closest to the door and use the V-JOLT.

NOTE: At this point, you should climb down the ladder furthest from the door
and give the poor man there your FIRST AID SPRAY that I told you to hold. He
will give you a SHOTGUN in return and this will complete an Event Checklist
point. You can also find a GREEN HERB on the floor.

When you're finished, use the VALVE HANDLE on the hole beside the door you used
to enter. Try to climb up the ladder, and you will see a

_Cutscene_

--------------------------d. Path Convergence + Finish-------------------------

Boy, would I like to toast some "marshmallows". But instead, I'm going to play
Resident Evil Outbreak!

NOTE: You no longer need the VALVE HANDLE.

Climb the ladder here. You will now be on B5F. However, B5F is next to useless
without the LAB CARDKEY from B4F. So climb up the next ladder and open the
door.

=======================
B4F west area passage
=======================

There isn't much here other than a frozen creature. Make the first turn and go
through the door at the end, all the other rooms are blocked.

=======================
Main shaft
=======================

Run quickly into the center of the room. There are some SHOTGUN ROUNDS on the
ground.

NOTE ABOUT GIANT MOTH: You may have noticed a giant fluttering moth in this
room. Although not much of a threat, he is quite poisonous, and thus, annoying.
I recommend staying as far away from him as possible and not shooting at him.

There are 3 exits from this center platform. The red (west), blue (east) and
of course the non-colored (north). At this point, you need to go through the
non-colored exit north to the B4F turn table. Watch out for the Moth.

=======================
B4F turn table
=======================

NOTE TO RE2 AND RE0 FANS: I know what you're thinking...you're thinking,
"Seriously, Capcom, you wouldn't think of letting ANOTHER Resident Evil game
use that turn table. I mean, C'mon, there's something wrong with it in just
about every game!" That's alright. This will probably be the last Resident Evil
game that takes place in Raccoon City.

Among the items available in this room are a GREEN HERB, HANDGUN ROUNDS, a
BLUE HERB (on the south side of the locomotive), the LAB CARDKEY, and the
FORKLIFT KEY.

NOTE: Do not pick up the FORKLIFT KEY. You can't use it now, and only need it
here, so you would only be wasting an inventory slot.

NOTE: Don't use that BLUE HERB yet if you're poisoned. You still have to get
back and forth through here several times. At least wait until our next run
through the Main shaft before you use it.

Be sure you get the LAB CARDKEY. It is on the ground in the northwest corner of
the turn table itself.

NOTE: Yes, circles don't have corners. You know what I mean.

Leave the way you came in.

=======================
Main shaft
=======================

Run to the center.

NOTE ABOUT WHAT WE'RE DOING NEXT: If you go through the door leading to the
east passage (blue), you will find a shutter that can be unlocked using your
newly found card. However, there is a fingerprint recognition system that only
Yoko can get past. Anyway, we can't use the turn table because it is frozen. If
you open the other door in the east passage, you will find the a scientist's
experimental device is what caused this to happen. However, the switch to turn
it off is also frozen! The item we need to thaw the switch is located inside
the fingerprint recognition door, so we need to register our fingerprint at a
different computer. Got it? Good.

Alright! Go back to the west area, through the red-lit door.

=======================
B4F west passage area
=======================

Retreat to the Duct.

=======================
Duct
=======================

Climb down one ladder, then open the door here.

=======================
B5F area C passage
=======================

There's a GREEN HERB at your foot. The MONTHLY PASS CODE file is located on the
floor at the end. This will tell you which of the codes I did not recommend to
you to use in the B6F security center were correct. You can pretty much
disregard this file.

Crawl through that crawlspace near the ground here.

=======================
B5F emergency passage
=======================

Here, you can find a SHOTGUN to the right of the next crawlspace (in the
corner), as well as the STAFF MEMO file on the floor similar to the way you
found the Monthly Pass Code file. Take what you need and crawl through the next
crawlspace.

=======================
B5F area B passage
=======================

NOTE TO RE2 FANS: Oh MY GOD!! Is that Leon? Nope. Sorry. This is just another
guy.

The guy here is not much help to anyone but Yoko. If you are Yoko, talk to him
to receive the MAGNUM HANDGUN, which is better than the MAGNUM REVOLVER.

Heh. Heh. Quagmire - "AllRIGHT".

If not, all he does is pretend to pass out. Open the shutter at the other side.
Watch out for the moth larvae, they CAN poison you. If you want, stomp on them.

Slide your handy dandy LAB CARDKEY at the scanner, then open the door.

NOTE: If you DO get hit by one of these babies' slime, there's a BLUE HERB by
the P4 LABO RATORY doors.

=======================
B5F computer room
=======================

Here, you can find a RED HERB, GREEN HERB, and HANDGUN ROUNDS.

If you are not playing as Yoko, step up to the computer and register your
fingerprint. And that's why you came all the way here.

Leave.

=======================
B5F area B passage
=======================

Crawl back into the passage.

=======================
B5F emergency passage
=======================

Run back to the other end, crawl through.

=======================
B5F area C passage
=======================

Exit to the Duct.

=======================
Duct
=======================

Climb the ladder again and open the door.

=======================
B4F west area passage
=======================

Now re-enter the Main shaft.

=======================
Main shaft
=======================

Run into the center.

NOTE: Did you see a certain Cutscene? I think you will know if you did. It's an
Event Checklist point, but I didn't want to put it in the walkthrough. If so,
follow the instructions you just followed to reach the Main shaft again.

Go through the blue-lit door on the east side of the shaft.

=======================
B4F east area passage
=======================

Check the sparkle on the ground by the door to get the CUSTODIAN'S DIARY. It's
just a book a janitor wrote about how whiney his boss is.

Use the card on the reader by the shutter.

NOTE: You no longer need the LAB CARDKEY.

Check your fingerprint against the scanner. If you registered yours correctly
or are Yoko, it will let you in.

=======================
B4F culture room
=======================

Ouch! Lots of items here! Search around to find a YELLOW CHEMICAL BOTTLE, a
FIRST AID SPRAY, GRAY CHEMICAL BOTTLE, a GREEN HERB, and the item we came here
for, the BLOWTORCH.

Watch out for the zombie. He wakes up when you go for the BLOWTORCH.

The TOP-SECRET MEMO is located on the desk next to the GRAY CHEMICAL BOTTLE. It
tells about some "parasite" that enters a "host" and is rejected by the "host".
It continues to say to use extreme caution when dealing with the subject...

Leave.

=======================
B4F east area passage
=======================

Run to the other end of the passage and open the big double doors at the end.

=======================
B4F low temperature laboratory
=======================

NOTE: This is the place I was talking about before with the scientist's
experimental device.

There are some items here, but they're quite hard to see, so first, go to the
end and check the scientist. It asks if you want to stop the device, but if you
reply "Yes", your character says it is frozen. Have the BLOWTORCH show this
guy who's boss.

_Cutscene_

About 30 seconds later, you'll see another _Cutscene_ depicting the ice melting
from the turn table. It could happen anytime soon.

Now, check around the floor for a FIRST AID SPRAY and a BROKEN SHOTGUN. David
can fix it with his JUNK PARTS if he's with you. If not, this is useless.

There is also the RESEARCHER'S WILL in one of the corners. It tells how this
scientist activated the freezing device to stop the MA-125 test subjects (known
to Resident Evil freaks as Hunters) from killing everyone. Now that we've
turned the cold off, however, they may thaw...

NOTE ABOUT HUNTERS: Hunters suck. They really do. Not only can they break your
weapons if you aim at them at the wrong time, but it is also possible for them
to kill you in one swipe. Ouch. The Yellow and Gray Chemical Bottles are
probably the best weapon for them, if you MUST fight.

Leave.

=======================
B4F east area passage
=======================

Run quickly, as the frozen Hunter will thaw. Back to the Main shaft!

=======================
Main shaft
=======================

Hunters CAN go through doors. Run to the unlit door and open it.

=======================
B4F turn table
=======================

Run to the north side of the locomotive. Search the ground by the control panel
for the TURN TABLE KEY, then use it to start the timer.

NOTE: When playing by yourself or with people in Network Mode who know this
strategy, climb up onto the ledge beside the control panel. The enemies will
not find you here. However, Hunters can and WILL jump-slash you from below and
leave you between them and the wall, so be careful.

But in most cases, you're not that lucky, especially in Single Player mode when
you have AI partners. You need to defend them from all evil until the timer
runs out. Hunters and zombies both come through that door, so be prepared and
try to have them help if possible.

NOTE: You can't hold these doors shut. Sorry.

Once you get down to 2 minutes left, you see a

_Cutscene_

Being a Resident Evil nerd who knows what's in that briefcase, I tried to take
it, but to no avail. It disappears once play resumes.

Keep guardin' that door!

After the timer runs out, you'll see a

_Cutscene_

as the turn table goes up.

=======================
Marshaling yard
=======================

At the top, walk a little to trigger another

_Cutscene_

and see your final challenge.

//////////////////////////////////
**********************************
Boss: Mutated G
Weapon of Choice: See below.
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Naturally, as a human being, you're thinking "Holy crap."

The strategy to beating this boss is using the control panel on the opposite
side of the locomotive to make it ram the enemy. First, lure it onto the tracks
or let your partners do it, then press the switch to send it flyin'. This
shouldn't take too many hits, especially on lower difficulties.

NOTE: There are 2 FIRST AID SPRAYS, some SHOTGUN ROUNDS, and some
HANDGUN ROUNDS located at the far end of the tunnel, if you come upon the need
for them.

He has only two attacks. They are (from hurting the most to the least):
Arm Swing, Acid Blast.

Arm Swing is his general arm swinging attack it generally hurts 3-5x as much as
Acid Blast.

Acid Blast is a weak attack that was basically made so that Mutated G would be
able to hit enemies that are behind him.

You must also watch out for the Mutated G hatchlings. They can't do much but
suck on your for a while. This hurts about about half as much as Acid Blast,
but if it happens a lot, they could cause a problem.

That's about all there is to him. If you have to, use multiple Locomotive rams.

After you beat him, you'll see the

_Ending Cutscene_

and will have completed the scenario!

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Unlocked locker with lockpick.                                           |
| [] Thawed frozen wrench.                                                    |
| [] Used wrench to open panel.                                               |
| [] Used valve handle to open door.                                          |
| [] Watched "Used V-JOLT in B7F."                                            |
| [] Watched "Used V-JOLT in B6F."                                            |
| [] Watched "Monica Runs Off."                                               |
| [] Watched "Giant Moth Attacks."                                            |
| [] Watched "Comp. Room Desertion."                                          |
| [] Unlocked comp. room w/ card key.                                         |
| [] Unlocked shutter with card key.                                          |
| [] Watched "Used Blowtorch."                                                |
| [] Used key to activate turn table.                                         |
| [] Watched "Missed Turntable."                                              |
| [] Watched "Turn Table Goes Up."                                            |
| [] Moved locomotive.                                                        |
| [] Watched "Defeated Mutated G."                                            |
| [] Received item from researcher 1.                                         |
| [] Got item from staffer 2 (Yoko).                                          |
| [] Obtained map.                                                            |
| [] Obtained "Top-Secret Memo."                                              |
| [] Obtained "Researcher's Will."                                            |
| [] Obtained "Staff Memo."                                                   |
| [] Obtained "Interoffice Memo."                                             |
| [] Obtained "Laboratory Memo."                                              |
| [] Obtained "Monthly Passcode."                                             |
| [] Obtained "Custodian's Diary."                                            |
+-----------------------------------------------------------------------------+

* = The "Giant Moth Attacks" cutscene is triggered in a special way. In order
to view it, you will have to get from registering your fingerprint in the B5F
computer room (or just checking it in Yoko's case), to the Main Shaft in
somewhere between 2-2.5 minutes. If you succeeded, you will be carried off to
the B5F computer room and stuck in a cocoon. Use the D-Pad to free yourself,
you will be poisoned. See below for all conditions of this event.

** = The "Comp. Room Desertion" cutscene is just like the "Giant Moth Attacks"
cutscene, except instead, you are witnessing the moth imprison someone else. To
do this, you must have one of your AI partners somewhere on B4F other than the
B4F west passage area. Then, after making sure they're going to stay somewhere
around there, register your fingerprint in the B5F computer room and stay there
for 2-2.5 minutes. You should see the Giant Moth attack your AI partner, then
see the partner put in a cocoon in the computer room. An AI partner will not be
poisoned. See below for all conditions of this event.

*** = In order to see the "Missed turn table" cutscene, you have to start the
turn table and timer, then leave the B4F turn table area. Hang out just about
anywhere else, then after time expires, you see the "Turn table goes up" movie,
followed by the "Missed turn table" movie.

NOTE ABOUT GIANT MOTH ATTACKS AND COMP. ROOM DESERTION CUTSCENES:
The following conditions must be fulfilled in order for either of these to
work:
1. You haven't already done either one (You can't do both in one play-through).
2. The Giant Moth is still alive.
3. The blowtorch has not yet been used.

NOTE ABOUT THESE EVENTS AND NETWORK PLAY:
Why is this so confusing? Who knows.
1. You haven't already done either one (You can't do both in one play-through).
2. The Giant Moth is still alive.
3. The blowtorch has not yet been used.
4. The B5F computer room was not unlocked via the computer on B6F.
5. Someone is in the Main shaft when the time runs out.
6. The first player that entered the Main shaft after the fingerprint is
   registered is the one to be taken by the moth if he/she is still there when
   time expires.
7. The amount of time it takes for the event to happen is randomly selected and
   is either 1,3,4,5,6, or 7 minutes.

+------+--------+---------------+-------------------+
| Rank | Single | Network (HDD) | Network (DVD-ROM) |
+------+--------+---------------+-------------------+
|  S   | -19:59 |    -15:59     |      -17:59       |
|  A   | -24:59 |    -21:59     |      -24:59       |
|  B   | -29:59 |    -28:59     |      -32:59       |
|  C   | -39:59 |    -39:59     |      -46:59       |
|  D   | -54:59 |    -57:59     |      -67:59       |
|  E   |  GO    |    REALLY     |       SLOW        |
|  F   |  GO    |       GET     |      KILLED       |
+------+--------+---------------+-------------------+

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
8. Walkthrough - The Hive
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

The Hive is a fun level. It takes place in the Raccoon Hospital, but as you
will soon find out, this is no place to feel safe.

Firstly, here's your partner directory:

+-----------------+--------------+----------------+
| You             | L2 + Left    | L2 + Up        |
+-----------------+--------------+----------------+
| Kevin           | George       | Jim            |
| Mark            | Cindy        | George         |
| Jim             | George       | Cindy          |
| George          | Jim          | Cindy          |
| David           | Cindy        | Jim            |
| Alyssa          | George       | Cindy          |
| Yoko            | Jim          | Cindy          |
| Cindy           | Jim          | George         |
+-----------------+--------------+----------------+

Most of these will be covered by the walkthrough, but if you want to see it,
here's your event checklist:

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Used blood pack.                                                         |
| [] Used nurse call button.                                                  |
| [] Turned on power to shutter.                                              |
| [] Opened 1F shutter.                                                       |
| [] Opened waiting room shutter.                                             |
| [] Had the elevator go to B2F.                                              |
| [] Elevator reached the roof.                                               |
| [] Bled at the nurse station.                                               |
| [] Unlocked door with B1F card key.                                         |
| [] Unlocked door with B2F card key.                                         |
| [] Defeated Leech Man.                                                      |
| [] Got item from policeman on roof.                                         |
| [] Used chain key.                                                          |
| [] Obtained map.                                                            |
| [] Obtained "Male Nurse's Diary."                                           |
| [] Obtained "Repair Work Memo."                                             |
| [] Obtained "Setting Manual."                                               |
| [] Obtained "Piece of Memo."                                                |
| [] Got "Chemical Code Message."                                             |
| [] Obtained "Researcher's Diary."                                           |
| [] Got "Investigation Request."                                             |
| [] Obtained "Card Memo."                                                    |
| [] Obtained "Security Guard Guide."                                         |
+-----------------------------------------------------------------------------+


...and now...let's go!

_Opening Cutscene_

=======================
Room 301
=======================

Run between the beds on the right side of the room and check against the wall
to find a nurse call button. Press it to complete an Event Checklist point,
even though nothing happens.

Leave.

_Semi-Cutscene_

That was Doctor Hursh. Hmph. How hospitable he was (HA! I made a funny!)

Leave.

=======================
3F passage
=======================

There's an elevator here, but it doesn't work.

Run to the southeast end of the passage and grab the GREEN HERB off the stand.
Open the door.

=======================
Room 302
=======================

Here you can find the MALE NURSE'S DIARY file. It takes up an item spot, but
all you have to do is pick it up to file it.

So take that, then pick up the CRUTCH and drop the MALE NURSE'S DIARY by
replacing it. If you're playing as David, you could take the STICK and combine
it with a BUTCHER KNIFE located in Room 202 (2F), but it's not really worth it
in my opinion.

Equip the CRUTCH, then open the locker here. Take the HANDGUN to trigger a

_Semi-Cutscene_

What is that? It's Leech Man. Make your way out of the room, whilst whacking
him with the CRUTCH if you need to.

=======================
3F passage
=======================

NOTE: Are you in BLEED status? If so, you should stand still until you return
to a normal condition. Leech Man smells your blood, and will track you down
three times as fast until you stop bleeding, or die.

NOTE ABOUT LEECH MAN: Leech Man cannot open doors, but he can travel very
quickly through the air ducts. When you stay in just about any room just a
little too long and hear the vent cover hitting the ground, it's time to hurry
up!

Now go back toward the elevator at the north end of the passage and open the
door across from it.

NOTE: There's a SCRUB BRUSH here, but the CRUTCH is much stronger, so I would
just use the CRUTCH.

=======================
Nurses' center
=======================

Check that sparkle across from the door for the SKETCH OF THE HOSPITAL.

NOTE: If you're playing as George, you don't need to. He works here, and
already knows his way around.

Check the sparkle back toward the door on the desk for the REPAIR WORK MEMO. It
says that B2F is for Authorized Personnel only.

Now run to the middle of the room to trigger a

_Cutscene_

Well, he died to turn on the power here. How nice. We all salute you, doctor.

If you are playing in Normal mode, the nurse zombie that was sleeping will now
awaken.

Climb onto and over (what looks like a dishwasher) and go to the end. There's a
FIRST AID SPRAY here. Now check that machine (still on this side of the
dishwasher) on the west wall. Your character should open a drawer, revealing 2
BLOOD PACKs.

NOTE: Be sure you take at least one BLOOD PACK! In the event the Leech Man
arrives and is tearing up you and your buddies, select the PLACE command after
selecting the BLOOD PACK in your inventory to drop one. Leech Man will
immediately forget whatever he was doing and run over to get the blood. This
doesn't last forever, though, so don't waste your Leech Man-free time.

NOTE: Also, try not to use them unless in an emergency, they are limited.

Now leave the way you came in.

=======================
3F passage
=======================

Call the elevator, then ride it down to 1F.

=======================
Doctors' station
=======================

NOTE: Resident Evil 3 Fans...

The PIECE OF MEMO file can be found on the central desk, here.

Kill the one or two doctors here, then take the sparkle on the big desk. It's
an ANITVIRUS (L). Then check the locker in the back for HANDGUN ROUNDS. Now
take the BLUE HERB by the door if you need it and open the door.

NOTE: Good job! Now that you took those HANDGUN ROUNDS, Carlos won't be able to
get them in RE3. Now he will probably die at the hands of Nemesis.

=======================
Office
=======================

Take the PART OF MEMO file on the desk closeby. It tells us:
Cabinet B-6
Chemical code number
+WXYZ

WXYZ being a modifier for either 2345, 4105, or 7001.

This will be important later.

There is ONE ANNOYING LEECH crawling around the floor here. However, the table
makes him hard to see. If you get him on you, run to the part of the room where
you can see the floor, then press X repeatedly until he falls off. When that
happens, bash him to death with whatever you have.

ANYWAY, there's a SCRUB BRUSH by the other door here and a FIRST AID SPRAY on
the top of the shelf. Open the door here.

=======================
Hall
=======================

About the only thing you can do here now is pick up the GREEN HERB. Leave the
way you can come in. All the other doors are locked, or there is a shutter
blocking them.

=======================
Office
=======================

You can check the right side of the drawers on the north side of the wall for
RECOVERY MEDICINE, but you'll have to be Alyssa to unlock the left one. Here's
the relative portion of the lockpicking table:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| The Hive             | Office Drawer                 |  E   |  W   |   01   |
| The Hive             | Office Drawer                 |  N   |  W   |   12   |
| The Hive             | Office Drawer                 |  H   |  I   |   11   |
| The Hive             | Office Drawer                 |  V   |  I   |   11   |
+----------------------+-------------------------------+------+------+--------+

+------------------------+----+
| ANTI VIRUS             | 01 |
| RECOVERY MEDICINE      | 11 |
| RECOVERY MEDICINE (L)  | 12 |
+------------------------+----+

Now, back to the Doctors' station.

=======================
Doctors' station
=======================

Now, take the elevator to B1F.

NOTE: I can tell you that to get rid of Mr. Leech Man, we need to get to the
Fixed temperature Lab on B2F. However, as we learned from the Repair work memo,
it allows Authorized Personnel Only. The PART OF MEMO we got will help us
determine the code that will allow the elevator to travel to B2F. Because I
know you'd rather kill Leech Man quickly than find all the files you would have
to if you weren't reading a walkthrough, I will tell you what the code is. The
Elevator control room is on B1F, so let's go there.

=======================
B1F passage
=======================

Watch for the Leeches. Open the door about halfway down the hall.

=======================
Elevator control room
=======================

Here, you can find a BLUE HERB, FIRST AID SPRAY, and the SETTING MANUAL file.
The file is located beside the main computer monitor. It tells you what I
already told you about the 4 digit passcode.

NOTE: If Leech Man shows up during your visit in this room, go ahead and use
that BLOOD PACK you were holding.

First, clear off the Leeches on the keyboard by hitting them with something or
using a BLOOD PACK if Leech Man is around, then check the computer to input a
4-digit code.

NOTE: Here's how to find out what code you need to use. The PART OF MEMO
says "Red chemical code +WXYZ". The file containing the red chemical code will
be found later, but it is 1210. Add WXYZ (2345, 4105, or 7001) to 1210 to get
the solution. The possible solutions are:

3555, 5315, and 8211.

Type in whichever one is correct (or try all of them if you're not sure) and
one of them will allow the elevator to go to B2F. While you're here, type in
the code 0930 to give you access to the Rooftop.

Leave before Leech Man eats you alive, or sucks your blood, or whatever.

=======================
B1F passage
=======================

If you want a SCRUB BRUSH, BLUE HERB, and/or a FIRST AID SPRAY, open the door
at the end of the hall toward the elevator.

NOTE: You'll also notice that at the other end of the hall, there is a door
locked with a card key reader.

Hop in the elevator and take it to the Rooftop for a moment.

=======================
Rooftop
=======================

Not much up here, and there are NO air ducts, and thus, no Leech Man. It's OK
though, I have a feeling he won't be around much longer anyway...

Pick up the HANDGUN ROUNDS on the barrel here.

If you're playing as Kevin or Cindy, talk to the police officer on the roof
here for an SUBMACHINE GUN! Holy crap! It takes HANDGUN ROUNDS, so ammo isn't
too hard to find. He also drops some HANDGUN ROUNDS for you. However, if you're
not Kevin or Cindy, you're stuck with whatcha got now.

You can also find a RED HERB and GREEN HERB at the southwest end corner of the
helipad.

Hop back in the elevator. It's time for Leech Man to meet his maker...or
demise...or maybe we'll just KILL HIM! Take it to B2F.

=======================
B2F passage
=======================

Open the door at the end of the passage closest to you.

=======================
Laboratory
=======================

There are two of those files that you have to have in your inventory for a
second here. There's the RESEARCHER'S DIARY on the table across from the door,
and the INVESTIGATION REQUEST which is sparkling on the table. Open the
blood pack holder thingy by the other door in this room and you MUST take one
if you don't have one with you right now.

Open the door just beside the blood chiller.

=======================
Fixed temperature laboratory
=======================

There's a HEMOSTAT (which stops bleeding) beside the controls here. Open the
door to the containment area. Now, hang around in here until Leech Man drops
in (ha, how original). Place a BLOOD PACK in this area, then run back out.
Press down on your right analog stick to tell everyone to come out of there (if
they're in there), then once they're out, check the controls and set them to
"High".

_Cutscene_

Praise the almighty pig! Leech Man will no longer bother us! There's a card on
the ground, but it's too hot to touch, so set the temperature back to low, then
go in and pick it up. It's CARD KEY LEVEL 2, for use on B2F.

NOTE: To check the identity of Leech Man, examine his face.

NOTE ABOUT LEECH MAN 2: If you let one of your partners die, you will re-live
the Leech Man experience, except permanently. Also, if one of your partners
dies before Leech Man is killed, you will have 2 Leech Mans (men?) to worry
about.

NOTE ABOUT DOCTOR'S CLOTHES: Wow. I need some clothes that can resist stains
even when bloodsucking leeches cover nearly all my body.

Leave.

=======================
Laboratory
=======================

No BLOOD PACKs for you! Exit to the B2F passage and watch out for the Leeches.

=======================
B2F passage
=======================

NOTE: Wait, if the doctor was the Leech Man, and a Leech Man killed the doctor,
shouldn't there be another one?

Run to the other end of the hall and take the CARD MEMO file beside it. It says
Doctor Scott Jones manages the card keys. Well, considering we got the card key
from a doctor, I'd have to deduct that the Leech Man was Doctor Scott Jones!

However, Doctor Jones doesn't make a significant appearance in the game. Open
the door after unlocking it with your brand spankin' new CARD KEY LEVEL 2.

NOTE: You no longer need this key.

=======================
Underpass entrance
=======================

Inside this room, you can find a GREEN HERB, FIRST AID SPRAY, and some
HANDGUN ROUNDS. You can also find a boat, which could be used as an escape
vessel if it wasn't chained up.

Pretend that you DON'T have guns which can EASILY get through a padlock and
leave. We must find the key.

=======================
B2F passage
=======================

Go to the elevator. Ride it to 2F, even though our destination is 1F.

=======================
2F passage
=======================

Open the door labeled "Nurse Station" to enter the...

=======================
Nurses' station
=======================

Here, you can find a HANDGUN, HANDGUN ROUNDS, and the CHEMICAL CODE MESSAGE.
However, to get it, you must check the lighted cabinet by the door, which
causes Leeches to pop out and inflict BLEED status upon you! It's OK, it's an
Event Checklist point!

NOTE: The CHEMICAL CODE MESSAGE is that file that we skipped finding to
expedite our killing of Leech Man. The Carmine code (evidently red) is the one
I gave you to add to the modifier.

As you can see, if Leech Man were still alive, you would be in BLEED status,
and thus, screwed.

NOTE: There are 3 BLOOD PACKs in the back, but you don't need them unless
Leeches bother you that much. They attract Leeches, too, ya' know.

Leave.

=======================
2F passage
=======================

If you go past the bodies here, you can find a FIRST AID SPRAY by the vending
machines.

Run to the end of the hall to find a zombie, a BLUE HERB and GREEN HERB as
well.

NOTE: You can open the door here to enter Room 202, where you can find another
Nurse call button, a BUTCHER KNIFE, GREEN HERB, CRUTCH, and some HANDGUN ROUNDS
(inside drawer between beds). Nothing vital, but extra stuff.

Now, check the stairs to realize that one of the shutters is up. Go down the
stairs here to the first floor.

=======================
1F passage
=======================

In Normal mode, you can search beside the stairs for an IRON PIPE.

There's a shutter switch here, but it has no juice. Let's hook it up. Open the
door marked "night reception Staff room" just beside the shutter.

=======================
Night reception
=======================

Here, Mark and only Mark can find the SECURITY GUARD GUIDE on the cart. It's an
Event Checklist point, so if you're not playing as Mark, you'll have to
eventually.

You can also find a BURST HANDGUN by the flames and some HANDGUN ROUNDS (Easy
only) on the desk by the door. Continue to the other end of the desk to find a
switch to give power to the shutter switches. Press it, then exit the room.

NOTE: The BURST HANDGUN fires 3 rounds at a time and is quite powerful. Be
careful, though, it won't work without ammo.

=======================
1F passage
=======================

Now, press the switch to open the shutter and open the door behind it.

=======================
Hall
=======================

Remember this? Check the shutter at the south side of the room and open it.
Go through the door.

=======================
Central waiting room
=======================

Here, you will encounter one of the few Cerberus (zombie dogs) in this game.
He's quite easy to kill. Shoot him 'til he falls, then stomp him. Just like a
zombie.

Take the GREEN HERB on the desk if you want. Oh, and by the way, ignore the
zombie behind the shutter. He can't get to us and we can't get to him. I will
name him Jasper.

There is another GREEN HERB to the right of the doors you used to come in here.

Open the only other open-able door here, located to Jasper's left.

=======================
Examination room
=======================

There is a BLUE HERB, and a FIRST AID SPRAY available in this room, but most
importantly, there is CARD KEY LEVEL 1 located on the desk with that zombie
nurse lady thing person. Take it and run, though, she wakes up after a little
bit.

Open the door at the back of the room to enter the Treatment room.

=======================
Treatment room
=======================

Here a HEMOSTAT is available, as well as a Typewriter. There isn't much else in
here, unless you're playing as George.

When playing as George, you can find 4, count 'em, 4 RECOVERY MEDICINE BASEs.
They can be used to create RECOVERY MEDICINE. So if you're George, go ahead
and make those.

If not, or you already have, leave.

=======================
Examination room
=======================

Leave, except this time, open the door at the northwest corner of the room.

=======================
Locker room
=======================

Here, you can find lockers. Suprise!

Anyway, from the right, the lockers contain:
RED HERB, Nothing, HANDGUN ROUNDS, Locked.

Alyssa can unlock it. Here's the chart:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| The Hive             | Locker Room Locker            |  E   |  P   |   09   |
| The Hive             | Locker Room Locker            |  N   |  P   |   10   |
| The Hive             | Locker Room Locker            |  H   |  P   |   04   |
| The Hive             | Locker Room Locker            |  V   |  S   |   10   |
+-----------------------------------------------------------------------------+

+------------------------+----+
| BUTCHER KNIFE          | 04 |
| HANDGUN                | 09 |
| HANDGUN MAGAZINE       | 10 |
+------------------------+----+

Now exit using the door you didn't use to come in.

=======================
1F passage
=======================

Voila! We're back here again. Climb the stairs...

=======================
2F passage
=======================

Hop in the elevator and go to B1F to try out your new card.

=======================
B1F passage
=======================

Run to the far end of the passage to find a zombie that breaks through a fence
and a card reader. Use your CARD KEY LEVEL 1 on the reader and enter.

NOTE: You no longer need this key.

=======================
B1F south passage
=======================

Run down the hall. Pick up that RED HERB if you want, then continue around to
find a zombie and an IRON PIPE. Kill it if you want, then continue to the door
at the end.

=======================
Waste liquid disposal room
=======================

Go to your character's left to find 2 GREEN HERBs by the shutter, then go down
the stairs. Kill the Leech in the water if you have extra ammo. If you don't,
do your best to avoid it. Hop in and wade to the other side. Then hop out and
you'll see a sparkle by a suspicious-looking person sleeping face down. Hmm.
Run and grab the sparkle (PADLOCK KEY), then turn around and stomp that zombie
to death...or you could shoot him...or whack him...or ignore him...

After you get the PADLOCK KEY, leave the way you came in.

=======================
B1F south passage
=======================

Find you way back to the B1F passage.

=======================
B1F passage
=======================

Ride the elevator to B2F. We are gettin' outta here.

=======================
B2F passage
=======================

Run to the end and open the door with the card reader.

=======================
Underpass entrance
=======================

Use the PADLOCK KEY on the chain.

_Cutscene_

Now load up all your buddies with a lot of firepower. You will probably need
it...not that you're going to be fighting a boss or anything...but be sure you
have some healing items as well...

Hop in the boat.

_Cutscene_

Looks like this should be fun.

//////////////////////////////////
**********************************
Boss: Giant Leech
Weapon of Choice: HANDGUN
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Heh. I guess Leeches are flammable.

ANYWAY! Now we have to worry about this guy. He has only three attacks.

Ram, Tentacle slap, and Acid spit.

Ram is only used when he is close to you. It hurts the most of all his attacks.
Tentacle slap is in second place in the damage department. If you are kind of
close to him, he will send tentacles out after you. If you find bubbles behind
you, move immediately!
Acid spit is just an attack he uses if you're somewhat close. He shoots out
acid at you, which can poison you if you're unlucky.

The strategies to kicking his can are as follows:
Shooting the valves on the ceiling.
Shooting the pipes in the fenced area.
Shooting the gasoline tank located at beginning.
Using the shoulder ram/stomp attacks.
Taking shots at it with guns.
Whacking it with things.

The latter two are bad ideas, but I'll list the benefits of each.

-----Shooting the valves on the ceiling-----
Who knows what they spray, but if you can lure him under one of them and shoot
it, they can hurt him about as much as shooting him with a Handgun 3-4 times.

-----Shooting the pipes in the fenced area-----
If you can lure him to the area that is fenced without walls, you can shoot the
pipes along the sides to hurt him about 7 times as much as shooting the valves
on the ceiling.

-----Shooting the gasoline tank located at the beginning-----
Instant death for the Giant Leech. However, you must lure him all the way back
to the where the boat was docked...

-----Using the shoulder ram/stomp attacks----
Although this should be your last option, the tackle and stomp attacks inflict
nearly four times as much damage against this boss than against other things!
To use the stomp attack, which hurts almost four times as much as the shoulder
ram, you must lure the creature back to the boat's origin.

-----Taking shots at it with guns-----
On Easy and Normal difficulties, you will probably have a respectable amount of
ammo, leaving this as the best option. This will also help keep your suicidal
partners alive, as it is quicker than the other solutions.

-----Whacking it with things----
Nearly all melee weapons have twice as much power against this boss. However,
considering you must be close to the boss to use them (in most cases), the boss
will probably have twice as much power crashing down on you.

So there are your choices. You must listen for your partners yelling for help,
as they will be unable to be seen beneath the water if they are crawling.

And that's it! When you see the

_Cutscene_

Run toward the boat wreckage to end the scenario.

_Closing cutscene_

NOTE: Some guides call this boss the "Queen Leech" or "Leech Queen", but that
boss name was already used in the Resident Evil series (ZERO).

If you followed this guide to the letter and were playing as Mark, Kevin, or
Cindy, you should have completed 95% of the Event Checklist points! It's
impossible to get them in one play-through, so good job!

Here's the list:

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Used blood pack.                                                         |
| [] Used nurse call button.                                                  |
| [] Turned on power to shutter.                                              |
| [] Opened 1F shutter.                                                       |
| [] Opened waiting room shutter.                                             |
| [] Had the elevator go to B2F.                                              |
| [] Elevator reached the roof.                                               |
| [] Bled at the nurse station.                                               |
| [] Unlocked door with B1F card key.                                         |
| [] Unlocked door with B2F card key.                                         |
| [] Defeated Leech Man.                                                      |
| [] Got item from policeman on roof.                                         |
| [] Used chain key.                                                          |
| [] Obtained map.                                                            |
| [] Obtained "Male Nurse's Diary."                                           |
| [] Obtained "Repair Work Memo."                                             |
| [] Obtained "Setting Manual."                                               |
| [] Obtained "Piece of Memo."                                                |
| [] Got "Chemical Code Message."                                             |
| [] Obtained "Researcher's Diary."                                           |
| [] Got "Investigation Request."                                             |
| [] Obtained "Card Memo."                                                    |
| [] Obtained "Security Guard Guide."                                         |
+-----------------------------------------------------------------------------+

* = Must be playing as Kevin or Cindy.

** = Must be playing as Mark.

Fun level. Yes.


There are a few zombies here, and in the harder difficulties, they keep coming.
So, unless you are playing on Easy or Normal, just ignore them.

If you go to your character's left, you can find a door that requires a card
key. Crap...

Go toward the other end. Open the first door you come to on the left.

WARNING TO VERY HARD PLAYERS: This door also contains a backdraft. Sorry.

=======================
Store room
=======================

Here, you can find HANDGUN ROUNDS, a BLUE HERB, 45 AUTO ROUNDS for Kevin, the
sparkling JANITOR'S DAILY REPORT file, and a BATTERY that David can combine
with an IRON PIPE (not here) to make an ever-cool STUN GUN. Heh.

Quagmire says, "Heh. ALRIGHT!"

What? Don't worry about that.

Alyssa can unlock a locker here. Here's the relevant part of her chart:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| Hellfire             | Store Room Locker             |  E   |  S   |   05   |
| Hellfire             | Store Room Locker             |  N   |  S   |   07   |
| Hellfire             | Store Room Locker             |  H   |  W   |   07   |
| Hellfire             | Store Room Locker             |  V   |  X   |   NA   |
+----------------------+-------------------------------+------+------+--------+

+------------------------+----+
| FIRST AID SPRAY        | 05 |
| GREEN HERB             | 07 |
+------------------------+----+

Well, when you're finished, leave.

=======================
Northwest passage 2
=======================

Next, run to the door at the west end of the hall. Open it.

WARNING TO HARD PLAYERS: Don't open this door or you will suffer the same fate
as the Very Hard players who opened the Store room door. Just skip this room.

=======================
Room 201
=======================

Check this room for an ANTI VIRUS in the locker, a GREEN HERB between the bed,
and a FIRST AID SPRAY in the bathroom.

Leave. We have a card key to procure!

=======================
Northwest passage 2
=======================

NOTE: The area I'm about to take you to has a special feature. The character
that didn't follow you to 3F is below you, and the longer you stay in this next
room, the more likely this character is to, well, not make it to see you again.
So you should hurry through the "Corridor" as quickly as possible.

Now open the door located in the southeast part of the hall.

=======================
Corridor
=======================

Take the GREEN HERB on your character's left if you're playing Easy.

Next, run south down the corridor to the only other accessible door. Open it.

=======================
Boiler management office
=======================

The boiler needs an office? Hmph.

Here, you can find some SHOTGUN ROUNDS between the ladder steps. Normal players
can't see it, but those playing Easy can get a GREEN HERB from the desk.

Open the only other door here.

=======================
Boiler room
=======================

Take the sparkly here. It's the SECURITY ROOM CARD KEY. There's also either a
GREEN HERB or FIRST AID SPRAY here as well. Leave.

=======================
Boiler management office
=======================

Now return to the Corridor.

=======================
Corridor
=======================

Quickly! Run back to the Northwest passage 2.

=======================
Northwest passage 2
=======================

The next good idea is to unlock the double doors at the end with your new card
key and proceed through.

NOTE: You no longer need this key.

=======================
Security office
=======================

NOTE: Typewriter here.

Here, you should find the buddy that was going solo. If you didn't, check your
map and hunt down his/her body. If that person doesn't have the
GOLD RELIEF KEY, you'll have to follow the other part of the walkthrough to
find it. :-/. Sorry.

In other news, if your partner is here, you can either take this key from
him/her, or just trust them to hold it and follow you (not recommended if he is
David).

Check inside this room for a LOT of items. You'll find HANDGUN ROUNDS, a
FIRST AID SPRAY, SHOTGUN ROUNDS, and the sparkling EMERGENCY MANUAL.

This manual talks about the emergency ladder which goes from the Front Lobby 2F
to the Front Lobby 1F that runs on emergency power. You have to switch it over,
though. The GOLD RELIEF KEY will let us do this.

Run to the back of the room and push that bookshelf toward the statue. If you
check your map, you can see that these doors lead to the Apple Inn front lobby.
The SILVER RELIEF KEY lets us into the room that contains the RED JEWEL, which
can be put into the bust on this statue to unlock this door.

So now you know what we're doing with everything. Go back out the way you came
in.

=======================
Northwest passage 2
=======================

Now go to the other end of the hall, but open the door second to the end.

=======================
Owner's room
=======================

NOTE: There's a typewriter here, if you need one.

Check the bookshelf for a RED HERB at the top, then run around that crate and
push it through that hole in the floor. Now, jump through the hole onto the
crate, then onto the table, and finally to the floor. Check the sparkle for the
GUEST LIST COPY file. Search the ground here for a BLUE HERB and a
CONCRETE PIECE (David combines with an IRON PIPE for a HAMMER). They're located
just next to each other. Open the door down here.

=======================
Northwest passage 1
=======================

Watch out! There's a Licker watching you from the ceiling! Check under that
bench for a SHOTGUN, then run to your character's right, and through the door
at the end.

Make sure he doesn't end up "Tearin' Up (Your) Heart". Teehee.

NOTE: If you're in need, there's a RED HERB for both difficulties and an extra
GREEN HERB for Easy players at the opposite end of the hall. Just watch out
for our long-tounged friend. If he catches you, you'll be "Gone".

NOTE: Yes, you love the 'N Sync jokes.

=======================
Room 101
=======================

Here, you can find a FIRST AID SPRAY between the beds and a BLUE HERB in the
bathroom. The guy in there is saying to be quiet, as the Lickers are very
sensitive to noises.

NOTE ABOUT LICKERS: Lickers look much more impressive in this game than in
others, but besides that, THEY ARE BLIND. They have no eyes. They rely
completely on sounds to find their prey. Thus, if you stand still, you are
less likely to be found. It attacks with its unnecessarily long tongue can
cause some serious damage. Be careful.

Now, take the HOTEL CHARGE BREAKDOWN file on the bed. This will help tell you
how to unlock the safe in this room, which contains the SILVER RELIEF KEY.
To solve the puzzle, first check the file you just obtained. It willl contain
one of the following names: A. Evans, A. Lowell, T. Whitman, or J. Wilson.
Check the corresponding name on the GUEST LIST COPY FILE for 3 letters. This is
the combination of the locker in this room. Not too hard, eh?

+--------------+-------------+---------------+--------------+
| Andrew Evans | Anna Lowell | Joseph Wilson | Toby Whitman |
+--------------+-------------+---------------+--------------+
|     JIA      |     BAE     |      DCH      |      GGF     |
+--------------+-------------+---------------+--------------+

There's your possible combos. Now type them into the locker and open it to
retrieve the SILVER RELIEF KEY. Leave.

=======================
Northwest passage 1
=======================

Avoid the Licker (if you didn't shoot him until he went, and I quote,
"WAHHHAHHEOEOEO!") and go toward the other end of the hall. First, unlock the
door just after the Owner's room door with the SILVER RELIEF KEY, then without
proceeding through, continue to the next door and unlock it with the
GOLD RELIEF KEY. You can go through this one.

NOTE: You no longer need the GOLD RELIEF KEY, but you do need the other one.

=======================
Power supply room
=======================

Here, you can find a BATTERY, FIRST AID SPRAY/GREEN HERB, and some
SHOTGUN ROUNDS. And now, the power restoration puzzle solutions...sigh...

Check that panel for a "Lights Out!" game, that isn't quite as fun. Maybe some
time there will be a Duck Hunt Resident Evil puzzle...

Alright. Here's how it works, in case you've never played the game. When you
press a button, it lights up, and so does each button touching it (not
diagonally). However, if one of the lights is already lit, it is then turned
off. Sound complicated? Not really. Who's going to help you?
"It's Gonna Be Me". [Alright, that's the last 'N Sync joke.]

The idea is to turn all lights on, and you do have somewhat of a time limit,
although nothing happens if you screw up, except you have to try again.

Unlit buttons are represented by "O" and lit ones are represented by "X".

---------------------------------Easy Puzzles----------------------------------

Well, there's only one.

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

All buttons are unlit.

________Step 1________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    1    X    O  |
+--------------------+

Press the second button in the fourth row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    X    X    2  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  O    X    3    X  |
|                    |
|  O    O    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the third button in the first row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  4    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 4 to complete the
puzzle.

--------------------------------Normal Puzzles---------------------------------

There are two possibilities.

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    X    X    O  |
|                    |
|  X    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  O    X    X    O  |
+--------------------+

A lit buttons form a square without the corner buttons.

________Step 1________
     ///     ///     
+--------------------+
|  1    O    X    O  |
|                    |
|  O    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  O    X    X    O  |
+--------------------+

Press the first button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    O    O    2  |
|                    |
|  O    O    O    O  |
|                    |
|  X    O    O    X  |
|                    |
|  O    X    X    O  |
+--------------------+

Press the fourth button in the first row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  3    O    X    O  |
+--------------------+

Press the first button in the fourth row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    O    O    4  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    5    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

Press the second button in the second row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    X    O    O  |
|                    |
|  O    O    6    X  |
|                    |
|  X    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    O    O    O  |
|                    |
|  X    7    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the third row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    8    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the second row again as indicated by the 8 to
activate the ladder.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

A button in each corner is lit.

________Step 1________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    1    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    X    O    O  |
|                    |
|  O    O    2    X  |
|                    |
|  X    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    O    O    O  |
|                    |
|  X    3    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the third row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    4    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the second row again as indicated by the 4 to
activate the ladder.

---------------------------------Hard Puzzles----------------------------------

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    X    X    X  |
+--------------------+

The top and bottom four buttons are lit and the rest are not.

________Step 1________
     ///     ///     
+--------------------+
|  X    O    1    O  |
|                    |
|  O    O    X    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the third button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    O    O    O  |
|                    |
|  O    O    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  O    2    O    X  |
+--------------------+

Press the second button in the fourth row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    3    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    O    O  |
|                    |
|  X    4    X    O  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the second button in the second row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    X    X    5  |
|                    |
|  X    X    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the fourth button in the first row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  6    X    X    X  |
+--------------------+

Press the first button in the fourth row, as indicated by the 6, and you win!

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  X    O    O    O  |
|                    |
|  O    O    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  O    O    O    X  |
+--------------------+                                   <-+
                                                           |
Well, this is kinda hard to describe. Look at the picture -+

________Step 1________
     ///     ///     
+--------------------+
|  X    X    O    O  |
|                    |
|  X    1    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    O    O  |
|                    |
|  X    X    X    O  |
|                    |
|  O    X    2    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    X    3  |
|                    |
|  X    X    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the fourth button in the first row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  4    X    X    X  |
+--------------------+

Press the fourth button in the first row, as indicated by the 4 to complete
this puzzle.

-------------------------------Very Hard Puzzles-------------------------------

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    X    X    O  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  O    X    X    O  |
+--------------------+

All buttons are lit except for the four corners.

________Step 1________
     ///     ///     
+--------------------+
|  O    O    X    O  |
|                    |
|  O    1    O    X  |
|                    |
|  X    O    X    X  |
|                    |
|  O    X    X    O  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  O    O    X    O  |
|                    |
|  O    O    X    X  |
|                    |
|  X    X    2    O  |
|                    |
|  O    X    O    O  |
+--------------------+

Press the third button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    X    3    O  |
|                    |
|  X    X    X    O  |
|                    |
|  O    X    O    O  |
+--------------------+

Press the third button in the second row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    4    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the third button in the second row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    5    X    O  |
+--------------------+

Press the second button in the fourth row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    X    X    6  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the third row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  O    X    7    X  |
|                    |
|  O    O    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the third button in the first row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  8    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 8 to complete the
puzzle.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

All the side and corner buttons are lit with the middle ones unlit.

________Step 1________
     ///     ///     
+--------------------+
|  1    O    X    X  |
|                    |
|  O    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    X  |
|                    |
|  2    O    X    X  |
+--------------------+

Press the first button in the fourth row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    3  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  O    O    O    4  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the fourth button in the first row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    5    X    O  |
+--------------------+

Press the second button in the fourth row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    X    X    6  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the third row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  O    X    7    X  |
|                    |
|  O    O    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the third button in the first row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  8    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 8 to complete the
puzzle.


PPPPHHHHEEEEEWWWWW!!! That's a lot of puzzlin', but now we can escape, at least
after we get the RED JEWEL. Leave.

=======================
Northwest passage 1
=======================

Now go through that door that we unlocked with the SILVER RELIEF KEY.

=======================
Corridor
=======================

There's a CONCRETE PIECE on the ground by the boarded walkway.

Most of these rooms are unnecessary, so I'll list the rooms by name and what
they have in them. If you want whatever is there, feel free to stop and pick it
up.

Room 102: GUEST MEMO 1 file.
Bathroom (pick* or shoulder-butt open): ACID ROUNDS/SHOTGUN ROUNDS.

Room 103: HANDGUN ROUNDS.
Bathroom: GREEN HERB.

Room 104: Zombie, GREEN HERB, HANDGUN ROUNDS, GUEST MEMO 2.
Bathroom: IRON PIPE.

Lounge stairs: SHOTGUN ROUNDS (head west, under the fallen air duct).

Northwest passage 1: SHOTGUN (located through double doors under fallen air
                     duct in Lounge stairs), partner may have taken it.


After you're finished, return to the Corridor and go up the stairs at the end.
.45 AUTO ROUNDS for Kevin are at the top of the first flight of stairs. Keep
goin' to 2F.

Here, we have the same situation.

Room 204: GUEST MEMO 3, IRON PIPE/SHOTGUN.
Bathroom: RED HERB.

Room 203: Engulfed in flames.

Room 202: BUTCHER KNIFE.
Bathroom: ANTI VIRUS.

AND NOW, continue up the Corridor stairs.

* = Here's Alyssa's picking chart:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| Hellfire             | Room 102 Bathroom             |  E   |  I   |   15   |
| Hellfire             | Room 102 Bathroom             |  N   |  I   |   15   |
| Hellfire             | Room 102 Bathroom             |  H   |  P   |   15   |
| Hellfire             | Room 102 Bathroom             |  V   |  W   |   14   |
|-----------------------------------------------------------------------------|
| Hellfire             | Room 202 Bathroom             |  E   |  W   |   01   |
| Hellfire             | Room 202 Bathroom             |  N   |  W   |   01   |
| Hellfire             | Room 202 Bathroom             |  H   |  I   |   01   |
| Hellfire             | Room 202 Bathroom             |  V   |  I   |   01   |
+----------------------+-------------------------------+------+------+--------+

+------------------------+----+
| ANTI VIRUS              | 01 |
| SHOTGUN ROUNDS         | 14 |
| ACID ROUNDS            | 15 |
+------------------------+----+

=======================
Apple Inn square
=======================

Watch for the Licker here. Unlock the first door with the SILVER RELIEF KEY,
then go through.

NOTE: You no longer need this key.

=======================
Room 306
=======================

Run to the back of the room, where you'll find the RED JEWEL. We are now ready
to complete the level. However, if you would like some items from the rooms up
here, here are the items in them:

Room 306: RED JEWEL, SHOTGUN ROUNDS.
Bathroom: RED HERB/ACID ROUNDS.

Room 30#: ANTI VIRUS (L), GRENADE LAUNCHER W/ ACID ROUNDS.
Room 30#(2): Zombie, GREEN HERB, SHOTGUN ROUNDS.

Linen room: GUARD'S NOTEBOOK, BLUE HERB, JANITOR'S REPAIR MEMO.

Alright! So, when you're finished, head back to the Security office. Exit.

=======================
Apple Inn square
=======================

Down the stairs...

=======================
Corridor
=======================

Run to the other end (2F) of the hall and open the door.

=======================
Security office
=======================

Now, put the RED JEWEL in the statue's bust and go through the door that opens.

NOTE: This is where the paths converge. As I did for the 1F people with the
a different keyword, I will give you a keyword. Use the Ctrl+F function of your
browser to take you directly to the next part of the walkthrough. Your word is
"bacon".

-----------------------------------b. Via 1F-----------------------------------

Dang. I should clip my "toenail", but instead, I'll play Resident Evil
Outbreak.

=======================
Boiler room
=======================

If you haven't already, go back through the doorway.

=======================
Apple Inn square
=======================

Now run over to that door with the corpse blocking it, wait for the corpse to
stop blocking it, and open the door.

=======================
Corridor
=======================

If you go to your character's left (south), you can find a HANDGUN at the end.

Go toward the other end of the hall. The first door is locked, so run over
those boards placed over the flames, but be careful! If the flames decide to
flare up while you're on the boards, you'll get hurt.

The next door is also locked, but with a simple lock. You can bust it down or
pick it (Alyssa), but for now, it's just a waste of time. Continue down the
hall.

There are items in these rooms, but we'll get to them later. Continue up the
stairs at the end and watch out for the zombie that sometimes wanders around
this area. There are some 45 AUTO ROUNDS for Kevin halfway up the stairs.

Watch for the zombie, then duck into the first door on the right.

=======================
Room 204
=======================

NOTE: Typewriter here.

Before I tell you about this puzzle, get the items here. These include the
GUEST MEMO 3 file on the desk and a SHOTGUN (Normal)/IRON PIPE (Easy) on the
far side of the bed. There's also a RED HERB in the bathroom.

And now...the puzzle.

Check that strange window panel thingy. It's a map of Europe with some panels
lit and others not. Although there's no way to tell without trial-and-error or
a good walkthrough (;-)), you need to light them all up to get the key item
hidden in this room. Check the window panel and get the No. of each of them.
Each of the following rooms has a portrait of a place. If your number is unlit,
you need to go to this room and flip the switch.

+-----+------+---------+
| No. | Room | Place   |
+-----+------+---------+
|  1  |  102 | Finland |
|  2  |  103 | Germany |
|  3  |  104 | England |
|  4  |  202 | Spain   |
+-----+------+---------+

Because I can't tell which switches you need to push, I will list the items in
each room in the 1F and 2F Corridor. Collect whatever items you want, but be
sure you flip the switches of the places you need to flip. If you're finished,
you should hear a chime sound.

BE SURE TO USE YOUR MAP TO HELP YOU FIND THE CORRECT ROOMS. IT WILL HELP.

Room 102: GUEST MEMO 1 file.
Bathroom (pick* or shoulder-butt open): ACID ROUNDS/SHOTGUN ROUNDS.

Room 103: HANDGUN ROUNDS.
Bathroom: GREEN HERB.

Room 104: Zombie, GREEN HERB, HANDGUN ROUNDS, GUEST MEMO 2.
Bathroom: IRON PIPE.

Room 202: BUTCHER KNIFE.
Bathroom: ANTI VIRUS.

Room 203: Engulfed in flames.

* = Here's Alyssa's picking chart:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| Hellfire             | Room 102 Bathroom             |  E   |  I   |   15   |
| Hellfire             | Room 102 Bathroom             |  N   |  I   |   15   |
| Hellfire             | Room 102 Bathroom             |  H   |  P   |   15   |
| Hellfire             | Room 102 Bathroom             |  V   |  W   |   14   |
|-----------------------------------------------------------------------------|
| Hellfire             | Room 202 Bathroom             |  E   |  W   |   01   |
| Hellfire             | Room 202 Bathroom             |  N   |  W   |   01   |
| Hellfire             | Room 202 Bathroom             |  H   |  I   |   01   |
| Hellfire             | Room 202 Bathroom             |  V   |  I   |   01   |
+----------------------+-------------------------------+------+------+--------+

+------------------------+----+
| ANTI VIRUS              | 01 |
| SHOTGUN ROUNDS         | 14 |
| ACID ROUNDS            | 15 |
+------------------------+----+

After you've finished, head back to Room 204. Check that knight statue in the
back of the room for the GOLD RELIEF KEY. Now return to the Corridor.

=======================
Corridor
=======================

On 2F, run to the northeast corner, then west. There's a gaping hole in the
floor, but there's a door right beside it. It requires a passcode. Crap.

Open the door at the northeast corner, leading to the Lounge stairs.

=======================
Lounge stairs
=======================

Head down the stairs to 1F.

Down here, you can find one of the few crawling zombies in the game. Ignore
him or shoot him. If you check the door here, it is locked with a simple lock.
This is the door that I told you would be a waste of time to ram open. If you
want, you can, but there's no reason to.

Crawl under the fallen airduct. Here, you can find SHOTGUN ROUNDS well-guarded
by flames. You must time it pretty well in order to grab them, so be careful.

Open the double doors here.

=======================
Northwest passage 1
=======================

Here, there's a zombie that's impossible not to get bitten by, if you want the
SHOTGUN he's guarding, that is. This sounds like a job for an AI partner!!!

After he grabs you or someone else, shoot him, then take the SHOTGUN under his
body. Leave.

=======================
Lounge stairs
=======================

Crawl back under the airduct, then climb the stairs up to 3F and open the door.

=======================
Apple Inn square
=======================

Why is the 3F Corridor called this? Who knows.

A zombie probably followed you through the door you just came through, and
there's another just beside you. You can save ammo by blowin' both their heads
off in one shot!!! THE EXHILERATION!!!

Pant..cough...gasp...

Yes, their heads don't actually come off, but anyway, open the door closest to
the door you came through.

=======================
Linen room
=======================

Check the sparkle just in front of you for the GUARD'S NOTEBOOK, which contains
the code for the lock on the "Security office" door. Check further back for the
JANITOR'S REPAIR MEMO, which tells of a crack in the wall between Rooms 304 and
305.

There's also a BLUE HERB here, if you need it.

Leave.

=======================
Apple Inn square
=======================

Now open the door on the other side of the Lounge stairs door.

=======================
Room 30#
=======================

It's called that because it's a combination of Rooms 304 and 305.

In this room, you can find SHOTGUN ROUNDS and a GREEN HERB.

Kill the zombie hiding with its head down, then check that crack in the wall.
If you have a hobby in wasting ammo, you could shoot it, but the rest of us
will un-equip our weapons and shoulder-butt it. So keep slamming your body
against it until a hole appears. Crawl through to Room 305.

Gasp! In here, you can find a GRENADE LAUNCHER w/ ACID ROUNDS and an
ANTI VIRUS (L), which is in the woman's pocket.

That's about all there is to do. Leave via the door in this room.

=======================
Apple Inn square
=======================

Head down the stairs here, the other door is locked.

=======================
Corridor
=======================

Run over to the passcode device on the other side of the 2F Corridor and enter
the code you got from the GUARD'S NOTEBOOK. It's gotta be one of these:

0721, 2287, 5128, or 6354.

Enter.

=======================
Security office
=======================

Here, you will find your lost partner (hopefully) and he/she will have the
SILVER RELIEF KEY. If your buddy is not here, use your map to find his/her
body. If you're lucky, you will find the key with them. If not, you will have
to get it yourself. Use the other part of the walkthrough to help you.

If you can trust your character to stay with you, let him/her keep the key. If
not, take it. You will need it.

You can find several items here, including HANDGUN ROUNDS, a FIRST AID SPRAY,
SHOTGUN ROUNDS, and the sparkling EMERGENCY MANUAL.

You'll also notice a statue in the back. Hmm. Push the bookshelf here toward it
to fully expose the hole. I think a RED JEWEL would look nice in it, so let's
go get one!

Open the double doors here.

=======================
Northwest passage 2
=======================

Run to the other end of the hallway, then open the door, well, that leads to
the northwestern-most room on the floor.

=======================
Owner's room
=======================

NOTE: Typewriter here.

There's also a RED HERB on top of the shelf.

Your buddy should have already pushed the crate below, so hop down.

Here, you can find the GUEST LIST COPY (applicable to people playing via 3F),
a BLUE HERB, and a CONCRETE PIECE. Of course, your partner may have already
taken any of these, but probably did not.

Leave via the door down here.

=======================
Northwest passage 1
=======================

Here, you can find another Licker. Hoo boy.

There's a SHOTGUN hidden under the bench that an AI partner wouldn't find.

Head to your character's left, then unlock the first door you come to with the
SILVER RELIEF KEY. Don't go through, but continue to the next door, which
should be unlocked with the GOLD RELIEF KEY. Proceed through.

NOTE: You no longer need the GOLD RELIEF KEY, but will need the silver one.

ANOTHER NOTE: That door you just unlocked with the SILVER RELIEF KEY leads back
to the Corridor, 1F, which is the first door you tried to open after entering
the building from the square in the middle.

=======================
Power supply room
=======================

Here, there's a BATTERY (combine with IRON PIPE as David for a STUN GUN), a
FIRST AID SPRAY, and some SHOTGUN ROUNDS.

Check that panel for a "Lights Out!" game, that isn't quite as fun. The
Resident Evil version is, of course, "Lights On!"

Alright. Here's how it works, in case you've never played the game. When you
press a button, it lights up, and so does each button touching it (not
diagonally). However, if one of the lights is already lit, it is then turned
off. No biggie, right?

The idea is to turn all lights on, and you do have somewhat of a time limit,
although nothing happens if you screw up, except you have to try again.

Unlit buttons are represented by "O" and lit ones are represented by "X".

---------------------------------Easy Puzzles----------------------------------

Well, there's only one.

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

All buttons are unlit.

________Step 1________
     ///     ///     
+--------------------+
|  X    1    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the second button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  O    X    X    2  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the fourth button in the second row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    X    X  |
|                    |
|  O    X    3    X  |
+--------------------+

Press the third button in the fourth row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  4    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the third row, as indicated by the 4 to complete the
puzzle.

--------------------------------Normal Puzzles---------------------------------

There are two possibilities.

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    X    X    O  |
|                    |
|  X    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  O    X    X    O  |
+--------------------+

A lit buttons form a square without the corner buttons.

________Step 1________
     ///     ///     
+--------------------+
|  1    O    X    O  |
|                    |
|  O    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  O    X    X    O  |
+--------------------+

Press the first button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    O    O    2  |
|                    |
|  O    O    O    O  |
|                    |
|  X    O    O    X  |
|                    |
|  O    X    X    O  |
+--------------------+

Press the fourth button in the first row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  3    O    X    O  |
+--------------------+

Press the first button in the fourth row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    O    O    4  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    5    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

Press the second button in the second row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    X    O    O  |
|                    |
|  O    O    6    X  |
|                    |
|  X    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    O    O    O  |
|                    |
|  X    7    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the third row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    8    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the second row again as indicated by the 8 to
activate the ladder.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

A button in each corner is lit.

________Step 1________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    1    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    X    O    O  |
|                    |
|  O    O    2    X  |
|                    |
|  X    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  X    O    O    O  |
|                    |
|  X    3    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the third row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    4    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the second row again as indicated by the 4 to
activate the ladder.

---------------------------------Hard Puzzles----------------------------------

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    X    X    X  |
+--------------------+

The top and bottom four buttons are lit and the rest are not.

________Step 1________
     ///     ///     
+--------------------+
|  X    O    1    O  |
|                    |
|  O    O    X    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the third button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    O    O    O  |
|                    |
|  O    O    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  O    2    O    X  |
+--------------------+

Press the second button in the fourth row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    3    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    O    O  |
|                    |
|  X    4    X    O  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the second button in the second row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    X    X    5  |
|                    |
|  X    X    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the fourth button in the first row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  6    X    X    X  |
+--------------------+

Press the first button in the fourth row, as indicated by the 6, and you win!

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  X    O    O    O  |
|                    |
|  O    O    X    O  |
|                    |
|  O    X    O    O  |
|                    |
|  O    O    O    X  |
+--------------------+                                   <-+
                                                           |
Well, this is kinda hard to describe. Look at the picture -+

________Step 1________
     ///     ///     
+--------------------+
|  X    X    O    O  |
|                    |
|  X    1    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    O    O  |
|                    |
|  X    X    X    O  |
|                    |
|  O    X    2    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    X    3  |
|                    |
|  X    X    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    X    X  |
+--------------------+

Press the fourth button in the first row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  4    X    X    X  |
+--------------------+

Press the fourth button in the first row, as indicated by the 4 to complete
this puzzle.

-------------------------------Very Hard Puzzles-------------------------------

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    X    X    O  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  O    X    X    O  |
+--------------------+

All buttons are lit except for the four corners.

________Step 1________
     ///     ///     
+--------------------+
|  O    O    X    O  |
|                    |
|  O    1    O    X  |
|                    |
|  X    O    X    X  |
|                    |
|  O    X    X    O  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  O    O    X    O  |
|                    |
|  O    O    X    X  |
|                    |
|  X    X    2    O  |
|                    |
|  O    X    O    O  |
+--------------------+

Press the third button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    X    3    O  |
|                    |
|  X    X    X    O  |
|                    |
|  O    X    O    O  |
+--------------------+

Press the third button in the second row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    4    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the third button in the second row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    5    X    O  |
+--------------------+

Press the second button in the fourth row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    X    X    6  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the third row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  O    X    7    X  |
|                    |
|  O    O    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the third button in the first row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  8    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 8 to complete the
puzzle.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

All the side and corner buttons are lit with the middle ones unlit.

________Step 1________
     ///     ///     
+--------------------+
|  1    O    X    X  |
|                    |
|  O    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    X  |
|                    |
|  2    O    X    X  |
+--------------------+

Press the first button in the fourth row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    3  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  O    O    O    4  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the fourth button in the first row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    5    X    O  |
+--------------------+

Press the second button in the fourth row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    X    X    6  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the third row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  O    X    7    X  |
|                    |
|  O    O    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the third button in the first row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  8    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 8 to complete the
puzzle.

Now that that's overwith, leave.

=======================
Northwest passage 1
=======================

Now open that door you unlocked with your silver key.

=======================
Corridor
=======================

Seem familiar? Run to the stairs at the end of the hall (over the boarded
walkway). Ascend them to 2F, then to 3F.

=======================
Apple Inn square
=======================

Unlock the first door up here with the SILVER RELIEF KEY, then proceed through.

NOTE: You no longer need this key.

=======================
Room 306
=======================

Take the ever-elusive RED JEWEL from the decorative tree in the back.

There are also some SHOTGUN ROUNDS on the small table and some ACID ROUNDS on
the floor in the bathroom.

And now, to the Security office! Leave.

=======================
Apple Inn square
=======================

Down the stairs.

=======================
Corridor
=======================

On 2F, run to the other side of the hall and open the door.

=======================
Security Office
=======================

Put the RED JEWEL in its place in the bust of the statue and proceed through
the door.

--------------------------d. Path Convergence + Finish-------------------------

Man, I want some "bacon", but instead, I'll just play Resident Evil Outbreak.

=======================
Apple Inn front lobby
=======================

Gosh...it couldn't be this easy...could it?

Check the corners and the junctions of the walkways for items such as 2
GREEN HERBs, HANDGUN ROUNDS, and SHOTGUN ROUNDS. When you're finished, bravely
lower the ladder and climb down...

NOTE: See that red light blinking on the counter? It's a button that sounds a
siren if you press it...could be helpful against creatures that are sensitive
to sounds...

You can find some healing items in the southeast corner of the room, as well as
some SHOTGUN ROUNDS on the coffee table and an IRON PIPE in the southwest
corner.

When you have your partners stocked up ALMOST as if you were about to fight a
boss, head north into the passage.

_Cutscene_

That would be the Regis Licker (Hey, I don't pick these names!)

//////////////////////////////////
**********************************
Boss: Regis Licker
Weapon of Choice: GRENADE LAUNCHER, SHOTGUN
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Yell for HELP quickly to avoid getting too hurt by the Regis Licker's opening
attack.

The GRENADE LAUNCHER works great, but has scarce ammo. The SHOTGUN should have
plenty of ammo about now.

The trick to this boss is to stay outside his "Tongue Range". The best place to
fire from (with AI partners) is from the coffee table with the SHOTGUN ROUNDS.
If you don't have AI partners, the best place would be behind the boss, down
the hall (there's a FIRST AID SPRAY back there, by the way).

The boss really has only two attacks:

Super Tongue Whip
This is what happens if you are close to him, but not too close. He will whip
you multiple times, too quickly for you to react. Again, just stay out of the
range of this attack.

Suspended Grapple
This is what he uses when you get way too close to him. He lifts you up off of
your feet and attacks you with his tongue.

However, this boss also summons three Lickers to aid in the battle. Crap.
Remember that siren? If you press the button to sound it, and are playing in
Easy or Normal mode, the Lickers will run away for ten seconds or so. Don't use
it in Hard or Very Hard modes, though, as they only cause more problems.

All melee attacks will hurt 2-4 times as much against this boss, but you'd have
to be crazy or out of ammo to get close to this boss, so just take shots from a
distance.

This boss isn't one of the harder bosses, as long as you can get the Lickers
to stop bothering you. After you beat the boss, you'll see a

_Cutscene_

and at this point, if you had one of your partners carrying LEN'S ID TAG and/or
CHARLIE'S ID TAG, you should get it/them back. Exit through the front doors,
past the Regis Licker's body.

If you followed this walkthrough, you probably got most of the Event Checklist
Points, but not all of them. Play through the other part of the walkthrough
(3F -> 1F, 1F -> 3F) and you should be able to finish it off.

Here's the list again:

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Unlocked safe in Room 101.                                               |
| [] Provided emergency power.                                                |
| [] Solved Europe map puzzle.                                                |
| [] Dropped crate in owner's room.                                           |
| [] Destroyed 304/305 wall.                                                  |
| [] Cleared with Len's tag.                                                  |
| [] Cleared with Charlie's tag.                                              |
| [] Cleared w/ Len and Charlie tags.                                         |
| [] Obtained Apple Inn map.                                                  |
| [] Obtained "Guest Memo 1."                                                 |
| [] Obtained "Guest Memo 2."                                                 |
| [] Obtained "Guest Memo 3."                                                 |
| [] Got "Janitor's Repair Memo."                                             |
| [] Got "Janitor's Daily Report."                                            |
| [] Obtained "Guard's Notebook."                                             |
| [] Obtained "Emergency Manual."                                             |
| [] Obtained "Guest List Copy."                                              |
| [] Got "Hotel Charge Breakdown."                                            |
| [] Defeated Regis Licker.                                                   |
| [] Opened secret security rm. door.                                         |
| [] Used motorized ladder.                                                   |
| [] Used card key to unlock door.                                            |
| [] Used passcode to unlock door.                                            |
| [] Used gold relief key.                                                    |
| [] Used silver relief key.                                                  |
| [] Rang front lobby bell.                                                   |
| [] Opened locker with lockpick.                                             |
| [] Watched "Call over Radio."                                               |
| [] Watched "Regis Licker Appears."                                          |
+-----------------------------------------------------------------------------+

* = 3F route only.

** = 1F route only.

*** = Alyssa only (duh), in "Store room".

Here's the rank-time chart:

+------+--------+---------------+-------------------+
| Rank | Single | Network (HDD) | Network (DVD-ROM) |
+------+--------+---------------+-------------------+
|  S   |  -8:59 |     -8:59     |      -10:59       |
|  A   | -24:59 |    -16:59     |      -19:59       |
|  B   | -43:59 |    -34:59     |      -41:59       |
|  C   | -69:59 |    -51:59     |      -62:59       |
|  D   | -94:59 |    -74:59     |      -89:59       |
|  E   |  GO    |    REALLY     |       SLOW        |
|  F   |  GO    |       GET     |      KILLED       |
+------+--------+---------------+-------------------+

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
10.Walkthrough - Decisions, Decisions
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Pull up a couch and make sure it's a comfy one. This scenario is the longest of
the five, but it's also the last, and has quite a few good endings.

Here your partner call-out chart:

+-----------------+--------------+----------------+
| You             | L2 + Left    | L2 + Up        |
+-----------------+--------------+----------------+
| Kevin           | Yoko         | David          |
| Mark            | David        | Yoko           |
| Jim             | Kevin        | Yoko           |
| George          | Kevin        | Cindy          |
| David           | Cindy        | Yoko           |
| Alyssa          | Yoko         | Kevin          |
| Yoko            | Kevin        | David          |
| Cindy           | David        | Kevin          |
+-----------------+--------------+----------------+

NOTE: Like in other levels, this chart can be used to tell you which partner
will go where. The partner in the "L2 + Left" column will go via B2F and the
character in the "L2 + Up" column will go via B4F. If you don't understand it
now, you will when you play...

...and here's your Event Checklist:

+-----------------------------------------------------------------------------+
| Event                                                                       |
+-----------------------------------------------------------------------------+
| [] Set red jewel in stuffed moose.                                          |
| [] Set blue jewel in stuffed moose.                                         |
| [] Solved Cuckoo Clock puzzle.                                              |
| [] Played piano on 2F (Cindy).                                              |
| [] Pulled string, moved statue arm.                                         |
| [] Pulled string, zombies came out.                                         |
| [] Used V-Poison in incubator.                                              |
| [] Used P-Base in incubator.                                                |
| [] Used T-Blood in incubator.                                               |
| [] Used Daylight on yourself.                                               |
| [] Killed Thanatos R with Daylight.                                         |
| [] Defeated Thanatos R.                                                     |
| [] Routed power to emission tower.                                          |
| [] Unlocked door with red tag key.                                          |
| [] Unlocked water tank area door.                                           |
| [] Electocuted Thanatos.                                                    |
| [] Thanatos came in through window.                                         |
| [] Collected every map.                                                     |
| [] Used glasses on 2nd statue.                                              |
| [] Used card key.                                                           |
| [] Input elevator code.                                                     |
| [] Unlocked university doors.                                               |
| [] Restarted Incubator.                                                     |
| [] Obtained "Geneology Facts."                                              |
| [] Obtained "Blood-Stained Memo."                                           |
| [] Obtained "Torn Memo."                                                    |
| [] Obtained "Part of Torn Memo."                                            |
| [] Obtained "Orders."                                                       |
| [] Obtained "Peter's Diary."                                                |
| [] Obtained "Number Memo."                                                  |
| [] Watched "Peter Discovered."                                              |
| [] Watched "Hunter (Gamma) Appears."                                        |
| [] Watched "UBCS vs Thanatos."                                              |
| [] Watched "Greg and Yoko."                                                 |
| [] Watched "ED: Chopper Zombie."                                            |
| [] Watched "ED: George and Cindy."                                          |
| [] Watched "ED: Mark and David."                                            |
| [] Watched "ED: Kevin and Jim."                                             |
| [] Watched "ED: Alyssa and Yoko."                                           |
| [] Watched "ED: Regretful Ending."                                          |
| [] Watched "ED: Remain Hopeful."                                            |
+-----------------------------------------------------------------------------+

...and now...let's go!

-------------------------------a. The Beginning--------------------------------

_Opening Cutscene_

=======================
Temporary shelter
=======================

_Cutscene_

=======================
Raccoon University
=======================

_Cutscene_

=======================
Entrance hall
=======================

Are you ready?! Here we go!

NOTE ABOUT YOUR VIRUS METER: This is a long level. Unlike in other levels, you
will actually have a use for ANTI VIRUSes. Especially for your first
playthrough, be sure you use them as soon as your virus meter starts rising.
Oh! And don't forget your buddies! If you check your Status Screen, you can see
a little blue circle. As the virus meter begins to rise, that will change from
blue, to green, to yellow, and finally to red, which indicates 90% or higher.

So now that that has been said, open the door in the southwest corner of the
room, leading to the 1F passage elevator.

=======================
1F passage elevator
=======================

NOTE: Shouldn't it be "1F elevator passage"? Sigh.

Here, you can find a LIGHTER on the desk on the east wall, a RED HERB on the
invisible side of the divider halfway through the passage, and the sparkling
UNIVERSITY MAP.

The lockers beside the computer contain (from left): Nothing, IRON PIPE.
The lockers beside the elevator contain (from left): Nothing, simply locked,
GREEN HERB.

Alyssa can unlock the one with the simple lock. Here's the table:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| Decisions, Decisions | 1F Elevator Passway Locker    |  E   |  S   |   02   |
| Decisions, Decisions | 1F Elevator Passway Locker    |  N   |  S   |   09   |
| Decisions, Decisions | 1F Elevator Passway Locker    |  H   |  W   |   09   |
| Decisions, Decisions | 1F Elevator Passway Locker    |  V   |  W   |   10   |
+----------------------+-------------------------------+------+------+--------+
+------------------------+----+
| ASSAULT RIFLE          | 02 |
| HANDGUN                | 09 |
| HANDGUN MAGAZINE       | 10 |
+------------------------+----+

If you're playing Easy as Alyssa, you should definitely find some joy in there.

NOTE: Who keeps an ASSAULT RIFLE in a locker in a friggin' school?!

Somebody does!

Anyway, the elevator here doesn't work, and your character won't let you type
in a code (because you'd miss out on an important part of the story), so we
should get it working by finding the pass codes.

Leave.

=======================
Entrance hall
=======================

Well, on a greater scale, we're looking for Peter Jenkins, who has called for
George. But, as of now, we have no clue where he is.

If you check behind the stairs, you can find a moose head with holes in the eye
sockets. RE fans would remember this better as a tiger...

For a HANDGUN/FOLDING KNIFE (Easy/Normal) and a FIRST AID SPRAY, check the desk
halfway up the stairs.

To continue, open the door in the middle of the east wall.

=======================
Student affairs office
=======================

You'll find PETER'S DIARY sparkling in front of you, but more importantly, a
Zombie between you and that desk! Dispose of her properly, then check that
sparkle on the north wall for GENEOLOGY FACTS.

You can also find a HANDGUN in the drawer located on the eastern half of the
south wall. HANDGUN ROUNDS are on the floor toward the southwest corner of the
room and an ANTI VIRUS pill is on the desk directly in front of the door you
used to enter.

Dang. Lots of explaining. Open the door at the other end.

=======================
General manager's room
=======================

Oh boy! A puzzle!

But first, take the BLUE HERB easily visibly after entering the room if you
want it.

And now, the puzzle. Take the sparkling NUMBER MEMO off the desk. Obviously,
the clock must have something to do with the puzzle. Here's how it works:
Each page has a big set of numbers, except for the last page, which will give a
hint. On Easy, the hint is "Hour: 90 Minute: 81". I know what you're thinking.

"WHAT THE @#$& DOES THAT HAVE TO DO WITH HOURS AND MINUTES?"

Here's how it works. I'll use the Easy mode puzzle for the example.

Hour: 90.

Here are copies of the first two pages:

999 000
929 280
939 000
959 650
999 000

To find out the "Hour", look only at the 9's and 0's.

999 000
9 9   0
9 9 000
9 9   0
999 000

This obviously forms a "03". The hour is "03". The minutes work the same way.

Minute: 80.

888 000
308 023
888 000
879 560
888 000

comes out to:

888 000
  8 0
888 000
8     0
888 000

So, the puzzle solution is:

999 000   888 000
9 9   0     8 0
9 9 000 : 888 000
9 9   0   8     0
999 000   888 000

or 3:25.

Here's the solution table. They are always the same, by difficulty:

+------------+----------+
| Difficulty | Solution |
+------------+----------+
| Easy       |     3:25 |
| Normal     |    10:05 |
| Hard       |     7:40 |
| Very Hard  |     2:50 |
+------------+----------+

However, the number memo neglects to mention that you must first push the
button under the picture in the southwest corner of the room. So do that, then
place the lit hands of the clock to their position to solve the Cuckoo Clock
puzzle.

Take the RED JEWEL from the bird, then leave.

=======================
Student affairs office
=======================

Exit to the Entrance hall.

=======================
Entrance hall
=======================

Run behind the stairs and make use of that moose's eye socket with the
RED JEWEL, then open the door in the southeast corner of the room.

=======================
Waiting room
=======================

Not much in this room. There's a GREEN HERB and a zombie.

If you're playing in Normal mode, however, you will find the BRASS SPECTACLES
on the bronze statue here. Be sure you take them and exit via the other door in
this room.

=======================
1F passage A
=======================

Run forward and you should see a small cabinet against the left wall. Push it
forward. If you can't pick up a FIRST AID SPRAY, get on the other side and push
it the other way. Either way, pick it up.

Continue around the bend. Hard players will find the BRASS SPECTACLES on this
statue. Avoid the zombie, and you will find another cabinet with the same
strategy as last time, but this one's reward is an ANTI VIRUS in Normal mode
and HANDGUN ROUNDS in Easy.

Open the door at the end.

=======================
1F passage B
=======================

This passage will important to you in the future if you're playing in Easy or
Normal mode...

Anyway, pick up the sparkle for the PART OF TORN MEMO file. It tells you the
last 3 of the 4 digits used to activate the elevator.

NOTE: I wouldn't mess with the sparking wires and the switch, but if you must,
make sure no partners are there!

We can't activate the elevator without that first digit! We still have to find
the moose another eye, too! Continue down the hall and take the GREEN HERB and
BLUE HERB if you want them. Open the door.

=======================
Entrance hall
=======================

Now go up the stairs. Open the door in the southeast corner on this floor.

=======================
2F passage
=======================

There's another pushable hutch here, this one packing an IRON PIPE. Continue
down the hall to find a couple of zombies. If you already have the
BRASS SPECTACLES, you can put them on the statue at the end of the hall. Don't
go through yet, though, we don't need this passage yet...

There are some HANDGUN ROUNDS in the northeast corner of this passage in Easy
mode.

NOTE: There's a BLUE HERB here, but unless you're playing as George and can
convert this to RECOVERY MEDICINE, you're probably tired of BLUE HERBs.

Open the door that isn't in a little alcove, leading to the Drawing room.

NOTE FOR CINDY: If you are playing as Cindy, you don't have to go through this
part. If you're playing on Easy, you should get the BRASS SPECTACLES, but if
not, just skip down to the Art gallery.

=======================
Drawing room
=======================

If you're playing on Easy mode, take the BRASS SPECTACLES from the bronze
statue in this room.

There is also a GREEN HERB beside the statue, an ANTI VIRUS pill on the table
in the back of the room, and a HANDGUN on the coffee table between the couches.

Open the other door in this room.

NOTE: Dang! Everyone's got a gun! Raccoon city must have been in Texas or
something.

=======================
Presidents' room
=======================

Not many items here. Just a sparkling HANDGUN MAGAZINE under the table.

Check the fireplace. Pull either one of the cords. Both will have the desired
effect, but only one will release a zombie. The zombie being released will
count toward an Event Checklist point. The cord that releases him is randomly
chosen.

After pulling, leave.

=======================
Drawing room
=======================

Exit to the 2F passage.

=======================
2F passage
=======================

Now open the door in front of you.

=======================
Art gallery
=======================

NOTE TO CINDY: To catch up with the rest of us, check the piano to play a
familiar tune...

Sorry, guys, but Cindy is the only one that can play.

The statue lowers or has lowered his hand to allow access to the BLUE JEWEL,
the moose's second eye. HANDGUN ROUNDS are located on the ground to the north,
against one of the display cases.

Leave.

=======================
2F passage
=======================

Run back to the door leading to the Entrance hall and open it.

=======================
Entrance hall
=======================

I hid this from you before, but there are a GREEN HERB and a RED HERB in the
southeast corner of the second floor.

Descend the stairs. Put the BLUE JEWEL in the moose and a secret doorway
appears...

...enter...

=======================
Study room
=======================

Go down the stairs and to the end.

_Cutscene_

OOHMYGOSH! Phew! I thought he was going to turn into a zombie!

Check the sparkles on the desk for the REAGENT GENERATION MEMO, the
BLOOD-STAINED MEMO, and the TORN MEMO, which reveals the first digit of the
elevator code. Pfft. And it was 4 the whole time.

What? Of course I knew from the beginning. The game won't let you type it in
until you get the file. So get off my back, ALRIGHT?!

Check the east side of the room for a RECOVERY MEDICINE (L) and an
ANTI VIRUS (L), and the west side for another ANTIVIRUS (L). Remember, you can
stack pills of the same type into one item slot.

The REAGENT GENERATION MEMO tells about how to make a "reagent", which could
potentially cure the T-virus. Sounds like we should get the ingredients! They
are the P-BASE, V-POISON, and T-BLOOD.

The BLOOD-STAINED MEMO tells about why Peter called George here. He realized
"Greg" was plotting against him and wanted to help George survive. For
convenience, I will tell you that the "lab" that they speak of is located on
the third floor.

STOP RUNNING UP AND DOWN THE STAIRS! Holy crap! You'd think Capcom could at
least make them non-Lemming-like. Ever play that game? It was pretty cool...

Ascend the stairs and exit.

=======================
Entrance hall
=======================

Open the door in the southwest corner.

=======================
1F passage elevator
=======================

Check the computer and type in your passcode. The possible combos are:

4032, 4161, 4927, 4284.

Hop in the elevator and go to 3F.

NOTE: This next step is somewhat unnecessary, but for your first playthrough,
you'll want to know your way around.

=======================
3F Passage elevator
=======================

There are some HANDGUN ROUNDS on the table at the end. Open the only door here.

=======================
Experiment preparation room
=======================

You can find an ANTI VIRUS (L), RECOVERY MEDICINE, RED HERB, and GREEN HERB
from plain view, but you have to search the back for another ANTI VIRUS (L).

Open the other door here.

=======================
Laboratory
=======================

The only thing in here is a Typewriter. The reagent incubator is located on the
east wall, toward the northeast corner. Got it? Good. Leave the way you came
in, the other door is locked.

=======================
Experiment preparation room
=======================

Back to the elevator.

=======================
3F Passage elevator
=======================

NOTE: At this point, you must choose a path, B2F (Water treatment facility) or
B4F (Subway tracks and Emission control tower). Although B4F contains enemies
that can poison you, I recommend it for your first time. I think it's a lot
more fun than the B2F because the Water treatment facility requires a lot of
back and forth movements.

Because 2 comes before 4 numerically, I'm going to put the B2F walkthrough
first, then the B4F walkthrough. To skip to the B4F section, press Ctrl+F on
your keyboard and type "pillow". It will take you to the B4F walkthrough.

----------------------------------b. Via B2F-----------------------------------

If you aren't there yet, take the elevator to B2F.

=======================
B2F Passage elevator
=======================

There's a PESTICIDE SPRAY in the northeast corner of the room and a
FIRST AID SPRAY on top of the shelf in the middle of the room (climb onto the
boxes, first).

If George is not you or one of your partners, he will be here, hopeless. He
mutters something about how foolish he is for thinking the reagent ingredients
were here, then drops a RECOVERY MEDICINE (L) and an ANTI VIRUS (L). Sorry,
George, but times are hard.

Climb down the ladder...

=======================
West waterway
=======================

Climb down. The only items here are a FOLDING KNIFE in the water against the
gate beside you, and an IRON PIPE in the water against the gate to the west.

If you want the crap, take it. Then open the only door here, located to the
east.

=======================
East waterway
=======================

There's a CURVED IRON PIPE in the water against the far gate.

Climb the ladder, knock down the zombie there, then take the RED HERB and
GREEN HERB he was guarding. Open the door at the end.

=======================
Passage A
=======================

There's a RED HERB here, but there's a zombie guarding it off-screen. Be
careful.

I recommend you kill this zombie, as you will be traversing this passage quite
frequently.

Go north, then open the door at the end. No loading sequence? Why, thank you.

Open the first door you come to.

=======================
Shed
=======================

Here, you can find the sparkling WATER PURIFYING FACILITY MAP, a
FIRST AID SPRAY further down on the shelf, and a GRENADE LAUNCHER loaded with
BURST ROUNDS just beside the door used to come in. AWRIGHTY!

Leave.

=======================
Passage A
=======================

Continue to the end, where you'll find a zombie that looks like the first one
from the original RE. Kill him, then stomp his head in to make sure he's done.

Open the door here.

=======================
Water works management office
=======================

There's a HANDGUN on the floor where you came through, a GREEN HERB in the
southwest corner, the CABLE REPAIR REQUEST file on the northeast corner of the
desk, and a REAGENT CASE on the desk as well.

NOTE ABOUT THIS REAGENT CASE: It isn't sealed. If you put it into the machine
with the P-BASE, it will evaporate after half of a minute or so. This isn't
enough time for you to get it to the lab on 3F, so ignore this item.

The machine here contains the P-BASE, but we need a sealed case to secure it.

Also note that the other door here is locked with a red marking. Leave the way
you came in.

=======================
Passage A
=======================

Now run all the way to the other end of the hall and open the door.

=======================
Passage B
=======================

HANDGUN ROUNDS on the shelf in the middle. Open the other door.

=======================
Underground tunnel
=======================

Open the other door here, too.

=======================
Water purifying facility
=======================

Right here, you can find a GREEN HERB by a door, and further down the walkway,
some HANDGUN ROUNDS on a box. Open the door with the GREEN HERB.

=======================
Restroom
=======================

Hmm. Why would you need a GRENADE LAUNCHER in the Restroom? Who cares! There is
one! And it's loaded with BURST ROUNDS. There's also a BLUE HERB and
FIRST AID SPRAY.

NOTE: I recommend you toss this powerful weapon to your buddy.

Leave.

=======================
Water purifying facility
=======================

Run north and take the 45 AUTO ROUNDS if you're Kevin, then continue up and
over the bridge and pick up that sparkle on the...

_Cutscene_

That's a Hunter Gamma. Out of the water, they aren't much of a threat, but in
the water, they can swallow you in one gulp! So stay on dry land!

Pick up that sparkle, it's the KEY WITH RED TAG.

Lock and load your GRENADE LAUNCHER, then run back to the door you used to get
in here initially, blasting any Hunter that gets in your way.

=======================
Underground tunnel
=======================

Ignore the Hunter that might jump out of the water and exit back to Passage B.

=======================
Passage B
=======================

Passage A. Now.

=======================
Passage A
=======================

Open the next door, then continue to the door at the end.

=======================
Water works management office
=======================

Unlock the door here with the KEY WITH RED TAG, then go through.

=======================
Water tank
=======================

Hop down, then run to the other side. Watch out for the Hunter(s). After you
jump onto the second platform and are out of their reach, you're safe.

Check the computer to release the lock on the Water tank. There are some
BURST ROUNDS to your right and, as you've noticed, a BLUE HERB near the
entrance.

Now go back into the office.

NOTE ABOUT HUNTERS (GAMMA): If you're playing on a harder difficulty, or just
don't have a GRENADE LAUNCHER, you can easily take out a Hunter with one or
two handgun shots and a bunch of foot stomps. Simply run a good distance from
it, then face it. Just after it jumps or just before it lands, land a shot on
it. He should fall down, allowing you to stomp the crap out of him. If he gets
up, repeat the shooting phase.

=======================
Water works management office
=======================

Exit to Passage A.

=======================
Passage A
=======================

Back to Passage B.

=======================
Passage B
=======================

To the Underground tunnel.

=======================
Underground tunnel
=======================

Once again, ignore him and open the other door.

=======================
Water purifying facility
=======================

At this point it is IMPERATIVE (that means you hafta do it) that you you kill
every Hunter in this room. The Hunter is dead when it lies down, then wiggles
and goes, and I quote, "AAAAHHAHIIIGIIIIGIGH!".

After you've finished, appoach the break in the fence by the stairs and jump
up onto the pole hanging here. Shimmy across. If you see a Hunter in the water,
IMMEDIATELY TURN BACK. Each and every Hunter in the water will immediately find
you, smack you off the pole, and then attempt to swallow you in one gulp. You
probably won't make it back in time, but it's worth a try.

If you DO find yourself being stuffed in a Hunter's mouth, press X repeatedly
until you are out, then swim back to the stairs. Oh, and every time the Hunter
gets close, press R1 to duck underwater for a moment.

Once you make it across the pole, check between the large pipes for some
BURST ROUNDS. Continue across the next pole, then hop down onto the crates and
go away from that ladder. Climb onto the ledge and open the door.

=======================
Quality assurance testing room
=======================

There's an ANTI VIRUS (L) on the desk here, and some BURST ROUNDS on the cart
by the other door. Open the other door.

=======================
Underground tunnel
=======================

There's a Hunter here, as well as a RED HERB and GREEN HERB. Continue...

=======================
Water tank
=======================

Familiar? It will be. Run around the bend and climb up the broken ladder. In
Easy mode, there's a FIRST AID SPRAY here in plain view. Open the door, then
take the prophesized SEALED REAGENT CASE. FINALLY!

But now we have to go all the way back to that office! Well, my friend, me and
my brilliant associates (AI partners) have deducted a shortcut. After exiting
the mini-room, you can go to the left side of the screen and jump off into the
water below! This would bring you right back to the office!

So jump down, then pull yourself out of the water and enter the Water works
management office.

=======================
Water works management office
=======================

Use the SEALED REAGENT CASE on the machine. In return, you will receive the
P-BASE (SEALED). We have accomplished our objective.

And now, to leave.

Exit using the other door.

=======================
Passage A
=======================

Back to Passage B.

=======================
Passage B
=======================

....zzzz...zzz...mumble,mumble...Underground tunnel...

=======================
Underground tunnel
=======================

OHMYGOSH! ITS A...

No, wait, the same boring place. Continue...

=======================
Water purifying facility
=======================

Slide across the pipes again and this time, climb the ladder.

=======================
Back square
=======================

_Cutscene_

Looks like you got your work cut out for you. In case you didn't catch it, the
sniper hit that thing with a device that was made to inject something (likely a
sedative) and retrieve some blood. However, he got away.

He has our T-BLOOD, and without it, we cannot make the cure for the virus, and
thus, will die.

Alrighty. Head to the southeast corner of the square (rectangle?) to find the
MAP OF THE ENTIRE UNIVERSITY. Heh. ALRIGHT.

Check the sparkle on the UBCS guy's uniform for the ORDERS file. It tells you
what I just told you in a different way.

NOTE: UBCS stands for Umbrella Biohazard Countermeasure Service. They don't
really work for Umbrella, they're just hired hands. However, other than Carlos
from RE3, they serve mostly as pincushions for several famous Resident Evil
bosses, including Birkin and Nemesis, and now, Thanatos R.

There are 2 GREEN HERBs along the north wall, a GREEN HERB and a BLUE HERB
against the west wall, and some BURST ROUNDS on the hood of the truck.

Here is where my guide differs from most others. Most guides will have you find
your other partner before obtaining the T-BLOOD. However, partners are stupid.
They will waste ammo, health items, and might even die, losing you hundreds or
thousands of points.

Oh, and of course you'll feel guilty not having all those items taken out of
your hands just before you take them.

Most guides would lead you down by the Pier and into the B2F Passage elevator,
but instead, grab the sparkling CARD KEY, swipe it at the reader by the door,
then proceed through.

NOTE: You no longer need this key.

NOTE: If you would rather take the Pier route, you can get these items,
assuming you don't get swallowed whole by sharks: RED HERB, GREEN HERB,
HANDGUN ROUNDS, an IRON PIPE, a FIRST AID SPRAY, and a HANDGUN MAGAZINE. On
Easy, you'll find 2 GREEN HERBs where there is only 1 in Normal.

=======================
1F passage B
=======================

Hold your breath and open the door leading back to the Entrance hall.

=======================
Entrance hall
=======================

//////////////////////////////////
**********************************
Boss: Thanatos R
Weapon of Choice: NONE! FRIGGIN' RUN!
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He's invincible, so don't waste ammo!

Holy crap! Now we need to get BACK to 1F passage B. The only way we can get the
T-BLOOD is to knock him down. Firepower won't work, so we'll have to try some
shock therapy...

Open the southeasternmost door.

=======================
Waiting room
=======================

Run to the other door, and try to ignore Thanny bustin' through the Student
affairs office wall...

=======================
1F passage A
=======================

Run as fast as you can to the other door in the hall. Don't waste time calling
your partner, as he/she will be less likely to get hurt if you're not in there.

=======================
1F passage B
=======================

Quickly! Before Thanny catches up with you, run to the blinking switch.
Highlight the "Yes" command and call your partner to come with you. Thanatos,
in his obnoxiousness, should come running around the corner like ducks on
pancakes...

...

Anyway, when he goes under the wires, shock the #$%@# out of him! The T-BLOOD
will fall out onto the floor. Grab it, then high-tail it through the door here
to the Entrance hall.

=======================
Entrance hall
=======================

Hurry! Run to the 1F Passage elevator in the southwest corner!

=======================
1F Passage elevator
=======================

Phew. We're safe...for now.

Now, we will find our partner, who will have the V-POISON in his/her
possession. Take the elevator to B4F.

=======================
B4F corridor
=======================

There are some items here, but you don't need any of them. The SUBWAY MAP is
here, but we aren't going far, so you shouldn't need it. Open the door here.

=======================
Access waterway
=======================

There are three Spiders here, and by Spiders I mean the kind that are bigger
than your mother...

...well, maybe...but they're pretty big!

Just ignore them, you'll only have to see them twice. Run down the stairs, hop
down, run across the sewerway, hop up, then run down the stairs and into the
darkness.

=======================
Old subway tracks
=======================

Here, you will find your friend, who will be holding the V-POISON. If the
partner isn't here, you will need to get it yourself by following the "Via B4F"
version of the walkthrough. Sorry.

You don't need to keep all three of these items, you can spread them among your
friends. They have item slots for a reason, ya' know.

NOTE: If you're interested in an ASSAULT RIFLE, run up the stairs and then left
onto the train and check toward the back of it.

Leave the way you came in.

=======================
Access waterway
=======================

Make your way back to the B4F corridor.

=======================
B4F corridor
=======================

Remember those items I told you not to worry about? Among them are an ANTIDOTE
and a BLUE HERB or two. So if you're poisoned or your partners are, hand 'em
out.

Take the elevator to 3F.

=======================
3F Passage elevator
=======================

Open the door.

=======================
Experiment preparation room
=======================

Continue through.

=======================
Laboratory
=======================

Go to the reagent generator and put in the three ingredients. Soon, we will be
free of the T-virus...

_Cutscene_

And now, you need to skip to the "Path Convergence + Finish" part of the
walkthrough. You know the drill, your keyword this time is "pepperoni". Push
Ctrl+F, type it in, and press Find next.

----------------------------------b. Via B4F-----------------------------------

Crap. I forgot to go to Wal-mart and get a "pillow". I guess I'll just play
Resident Evil Outbreak.

If you haven't already, take the elevator to B4F.

=======================
B4F corridor
=======================

Here, you can find 2 BLUE HERBs, a PESTICIDE SPRAY, and an ANTIDOTE. There's
the SUBWAY MAP on the wall near the BLUE HERBs, too.

Open the only open-able door here.

=======================
Access waterway
=======================

Nothin' here but a buncha big spiders, and a few items. Run down the stairs.
At the bottom is an IRON PIPE. Hop down into the waterway, then run to the
other end. On the ground at the end is a FOLDING KNIFE, and after you climb up,
a box of 45 AUTO ROUNDS. Continue to the end.

NOTE: Jim puts it best in his Ad-lib, "Shoulda rolled up a newspaper..."

=======================
Old subway tracks
=======================

Several hundred items here. In the southwest corner, you can find 1 GREEN HERB
on Normal and 2 on Easy. There's an easily visible BLUE HERB by the stairs, a
RED HERB behind the steel beam between the two main rails, some invisible
HANDGUN ROUNDS at the right side of the "Various items placed" under the green
blanket, and a LIGHTER/CURVED IRON PIPE (Easy/Normal) located at the left side
of the green blanketed items, against the wall.

But most importantly of all is the ASSAULT RIFLE on the subway train. To board
it, climb the stairs by the entrance and go on from there. It's in the back.

After you're done, run north on the left track.

=======================
Old subway tunnel
=======================

This must be done, as to avoid the poisonous Bees that guard the area. Run
across the boards crossing the gap. Ignore the IRON PIPE unless you're
desperate and climb into the South car of the subway.

=======================
South car
=======================

Don't walk toward the camera! Instead, aim your weapon using R1 to find that a
zombie is just out of view. Fire until you hear the Thud-thud sound of his
lifeless body hitting the floor, then raid this car for a FIRST AID SPRAY and
second ASSAULT RIFLE. Open the door to the North car.

=======================
North car
=======================

Another zombie or two here. These aren't as good hiders, though.

After you're finished with that, HANDGUN ROUNDS, an ASSAULT RIFLE MAGAZINE, and
a RED HERB are at your disposal.

Exit out the front end.

=======================
Old subway tunnel
=======================

Before the Bees see you, run directly across from your current location to the
door there. Open it.

NOTE: There's a GREEN HERB at the north end of this tunnel, but it's hardly
worth it.

=======================
T-shaped passage
=======================

You can find a FIRST AID SPRAY in the cart here if you want it.

Open the first door on the left.

=======================
Underground management office
=======================

On the table are an ANTI VIRUS (L) and HANDGUN ROUNDS. There's also the
sparkling EMISSION TOWER INTERIOR MAP.

NOTE: There is an elevator that leads to the V-POISON (what we're here for) and
the exit, but it won't work because there's no power. Trust me. So our next
objective is to restore power.

That's all there is. Leave.

=======================
T-shaped passage
=======================

Run away from the camera to east end of the passage. Watch out for the zombies!

At the end, you'll find a crawlspace and a locked door. You can pick it if you
are playing as Alyssa, or force it down as anyone, but aside from picking, it's
easiest to go through the crawlspace. Get crawlin'!

=======================
Emission tower inside wall
=======================

Bringin' back memories of Hellfire? Maybe?

There's a GREEN HERB on Normal and 2 on Easy here.

If you're playing on anything other than Easy, you need to take care of the
Bees, first. Like before, if you are hit while shimmying, you are then hanging.
If you're hit then, you fall for an instant death.

Easy players have no bees.

At the other end, Normal players have a BLUE HERB, Easy players have that and a
RED HERB.

After you finish shimmying, crawl through the space into the next room.

=======================
Storeroom
=======================

Here, you can find an IRON PIPE by the first door and a BLUE HERB in a locker.

Another locked door. Crap. Push those lockers to the right to find yet another
crawlspace. Go through.

=======================
Spare power supply room
=======================

There's a LIGHTER on the shelves by the door, if you need it.

NOTE: These LIGHTERs and PESTICIDE SPRAYs are nearly everywhere so that David
can make FLAME SPRAYs for everyone. They are quite effective against Bees.

Holy #$%@. I have to explain another dirty light puzzle. This one is the same
as the one from Hellfire, except instead of changing the buttons touching the
button you touch, it changes the buttons diagonal to the button you touch. Ugh.

The idea is to turn all lights on, and you do have somewhat of a time limit,
although nothing happens if you screw up, except you have to try again.

Unlit buttons are represented by "O" and lit ones are represented by "X".

---------------------------------Easy Puzzles----------------------------------

Two puzzles for Easy in this level.

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

All outer buttons are lit.

________Step 1________
     ///     ///     
+--------------------+
|  X    1    X    X  |
|                    |
|  O    O    X    X  |
|                    |
|  X    O    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  2    O    X    X  |
|                    |
|  X    X    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    O    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    2    X    X  |
+--------------------+

Press the second button in the fourth row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  4    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the third row, as indicated by the 4 to supply power
to the elevator.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    X    X  |
|                    |
|  X    X    O    O  |
|                    |
|  X    X    O    O  |
+--------------------+

Two boxes are formed in the upper-right and lower-left corners.

________Step 1________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    X    X  |
|                    |
|  X    X    X    O  |
|                    |
|  X    X    O    1  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    X    X  |
|                    |
|  X    O    X    X  |
|                    |
|  X    X    2    X  |
+--------------------+

Press the third button in the fourth row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  O    X    X    X  |
|                    |
|  3    O    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the first row, as indicated by the 4 and you win!

--------------------------------Normal Puzzles---------------------------------

Two puzzles for Normal in this level, too.

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    X    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  O    O    X    O  |
|                    |
|  O    O    X    O  |
+--------------------+        <--+
                                 |
...it looks like that picture. --+

________Step 1________
     ///     ///     
+--------------------+
|  X    X    X    O  |
|                    |
|  O    1    O    O  |
|                    |
|  X    O    O    O  |
|                    |
|  O    O    X    O  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    O    X    X  |
|                    |
|  O    O    2    O  |
|                    |
|  X    X    O    X  |
|                    |
|  O    O    X    O  |
+--------------------+

Press the third button in the second row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    O    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    X    3    X  |
|                    |
|  O    X    X    X  |
+--------------------+

Press the third button in the third row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  4    X    X    X  |
|                    |
|  X    O    X    X  |
|                    |
|  O    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  5    X    X    X  |
+--------------------+

Press the first button in the fourth row, as indicated by the 5.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

Four corners are lit.

________Step 1________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  1    O    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  X    O    O    X  |
+--------------------+

Press the first button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    O    O    2  |
|                    |
|  O    X    X    O  |
|                    |
|  X    O    O    X  |
+--------------------+

Press the fourth button in the second row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    O    X    X  |
|                    |
|  O    X    X    3  |
|                    |
|  X    O    X    X  |
+--------------------+

Press the fourth button in the third row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  4    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the third row, as indicated by the 4.

---------------------------------Hard Puzzles----------------------------------

-----Puzzle 1-----

________Begin_________
     ///     ///     
+--------------------+
|  O    O    X    X  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  X    X    O    O  |
+--------------------+

Two buttons are lit in opposite corners.

________Step 1________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  O    1    O    O  |
|                    |
|  X    O    X    O  |
|                    |
|  X    X    O    O  |
+--------------------+

Press the second button in the second row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    O    X  |
|                    |
|  2    X    O    O  |
|                    |
|  X    X    X    O  |
|                    |
|  X    X    O    O  |
+--------------------+

Press the first button in the second row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    O    3  |
|                    |
|  X    X    O    O  |
|                    |
|  X    X    O    O  |
+--------------------+

Press the fourth button in the second row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    O    X  |
|                    |
|  X    X    X    O  |
|                    |
|  X    X    O    4  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    5  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the third row, as indicated by the 5 to complete the
puzzle.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  O    X    O    O  |
|                    |
|  O    X    O    O  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    O    O  |
+--------------------+

Buttons are lit forming an L.

________Step 1________
     ///     ///     
+--------------------+
|  O    X    O    1  |
|                    |
|  O    X    X    O  |
|                    |
|  O    X    X    X  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the fourth button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  O    2    X    O  |
|                    |
|  X    X    O    X  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the second button in the second row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  O    X    X    X  |
|                    |
|  X    X    3    X  |
|                    |
|  O    X    O    X  |
+--------------------+

Press the third button in the third row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    O    X    X  |
|                    |
|  4    X    X    X  |
|                    |
|  X    O    X    X  |
|                    |
|  O    X    O    X  |
+--------------------+

Press the first button in the second row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    O    X    X  |
|                    |
|  O    X    O    X  |
|                    |
|  X    5    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the third row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  X    6    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the second button in the first row, as indicated by the 6, and BOOM!
You're done.

------------------------------Very Hard Puzzles--------------------------------

-----Puzzle 1-----

NOTE: This is the longest puzzle in the game. Work quickly.

________Begin_________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  X    O    O    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    O  |
+--------------------+

Two buttons are oddly lit in different areas.

________Step 1________
     ///     ///     
+--------------------+
|  O    O    O    1  |
|                    |
|  X    O    X    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the fourth button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  2    O    O    X  |
|                    |
|  X    X    X    O  |
|                    |
|  O    O    O    X  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the first button in the first row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  X    X    X    O  |
|                    |
|  O    X    O    X  |
|                    |
|  3    O    O    O  |
+--------------------+

Press the first button in the fourth row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  X    X    X    O  |
|                    |
|  O    X    X    X  |
|                    |
|  X    O    O    4  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  X    O    O    X  |
|                    |
|  X    X    X    O  |
|                    |
|  X    X    O    X  |
|                    |
|  X    5    O    X  |
+--------------------+

Press the second button in the fourth row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  X    O    X    X  |
|                    |
|  X    X    X    6  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    O    X  |
+--------------------+

Press the fourth button in the second row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  X    X    X    O  |
|                    |
|  X    X    7    X  |
|                    |
|  X    O    X    O  |
|                    |
|  X    X    O    X  |
+--------------------+

Press the third button in the second row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    O  |
|                    |
|  X    X    O    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    8    X  |
+--------------------+

Press the third button in the fourth row, as indicated by the 8.

________Step 9________
     ///     ///     
+--------------------+
|  X    X    X    9  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the first row, as indicated by the 9.

-----Puzzle 2-----

________Begin_________
     ///     ///     
+--------------------+
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

This was the Easy one in Hellfire. No lights are lit.

________Step 1________
     ///     ///     
+--------------------+
|  O    1    O    O  |
|                    |
|  X    O    X    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    O    O    O  |
+--------------------+

Press the second button in the first row, as indicated by the 1.

________Step 2________
     ///     ///     
+--------------------+
|  O    X    O    O  |
|                    |
|  O    O    O    O  |
|                    |
|  O    2    O    O  |
|                    |
|  X    O    X    O  |
+--------------------+

Press the second button in the third row, as indicated by the 2.

________Step 3________
     ///     ///     
+--------------------+
|  O    O    O    X  |
|                    |
|  O    O    3    O  |
|                    |
|  O    O    O    X  |
|                    |
|  X    O    X    O  |
+--------------------+

Press the third button in the second row, as indicated by the 3.

________Step 4________
     ///     ///     
+--------------------+
|  O    O    O    X  |
|                    |
|  O    O    X    O  |
|                    |
|  X    O    X    X  |
|                    |
|  X    4    X    O  |
+--------------------+

Press the second button in the fourth row, as indicated by the 4.

________Step 5________
     ///     ///     
+--------------------+
|  O    O    O    X  |
|                    |
|  O    O    X    O  |
|                    |
|  X    O    O    X  |
|                    |
|  X    X    X    5  |
+--------------------+

Press the fourth button in the fourth row, as indicated by the 5.

________Step 6________
     ///     ///     
+--------------------+
|  O    X    O    X  |
|                    |
|  6    O    X    O  |
|                    |
|  X    X    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the second row, as indicated by the 6.

________Step 7________
     ///     ///     
+--------------------+
|  7    X    O    X  |
|                    |
|  X    X    X    O  |
|                    |
|  X    X    O    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the first button in the first row, as indicated by the 7.

________Step 8________
     ///     ///     
+--------------------+
|  X    X    X    X  |
|                    |
|  X    X    X    8  |
|                    |
|  X    X    X    X  |
|                    |
|  X    X    X    X  |
+--------------------+

Press the fourth button in the second row, as indicated by the 8 to finish it
up.

...my brain hurts. Unlock the door and leave.

=======================
Storeroom
=======================

Unlock the other door here and leave.

=======================
T-shaped passage
=======================

Run back down the hall, but this time, turn, and open that first door you see.

=======================
Control room
=======================

Inside this room is an ASSAULT RIFLE MAGAZINE, GREEN HERB, and HANDGUN ROUNDS.
The SECTION OF A DIARY (Peter's Diary) is sparkling on the table.

Those HANDGUN ROUNDS are inside a drawer located to the right of the terminal.

A simply-locked locker is here. Here's Alyssa's table:

+----------------------+-------------------------------+------+------+--------+
| Level                | Location                      | Mode | Pick | Reward |
+----------------------+-------------------------------+------+------+--------+
| Decisions, Decisions | B4F Control Room Locker       |  E   |  P   |   03   |
| Decisions, Decisions | B4F Control Room Locker       |  N   |  P   |   03   |
| Decisions, Decisions | B4F Control Room Locker       |  H   |  P   |   03   |
| Decisions, Decisions | B4F Control Room Locker       |  V   |  S   |   06   |
+----------------------+-------------------------------+------+------+--------+
+------------------------+----+
| ASSAULT RIFLE MAGAZINE | 03 |
| BRASS SPECTACLES       | 06 |
+------------------------+----+

That's all there is to it. Leave.

=======================
T-shaped passage
=======================

Now continue down this part to the ladder at the end. Climb it.

=======================
Emission tower access passage
=======================

There's a can of PESTICIDE SPRAY at the end of the passage closest to you, and
some HANDGUN ROUNDS at the other end. Open the door at the other end.

=======================
Emission tower lower part
=======================

This is the fun part. HANDGUN ROUNDS lie on a box to your character's right and
an ASSAULT RIFLE MAGAZINE is at the north point of the circle in Easy mode.

Ignore the bees and open that big garage-size door. Get inside, beckon your
partner, then press the switch. Hoo boy.

=======================
Emission tower elevator
=======================

At this point, playing as Mark or Jim with an ANTI VIRUS helps out. When
playing as Mark, simply hold R1 and Circle in a corner to protect yourself
almost completely from the Bees. When playing as Jim, use an ANTI VIRUS, then
hold R1 and Circle to play dead until the end of the ride.

If you're playing as someone else, either kill the Bees or just keep running
around in circles 'til it ends. Not much else you can do.

=======================
Emission tower B1
=======================

In Easy mode, there are no Bees. But for everyone else, there is.

You need to run out of the elevator, then turn left at the fork. Keep going
until you come to the V-POISON in one of the indentions in the wall. Pick up
the only reason we came here.In Easy mode, there's a FIRST AID SPRAY by the
V-POISON.

Run up the stairs and open the door at the top.

=======================
Emission tower station
=======================

guide (continued)

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