halo fan club

Weapons
Home
FAQ
FREE EMAIL!!
Advertising
copyright
contact us
In memory of chris penley
Weapons
Halo 2 Review
play packman online
Affiliate
safety
news letter
message board forum
About me
guest book
Chat room rules
Halo2
other games
search this site
anything you want to say?
Hosts
characters of Halo 2
Halo multi media
become a writer for our site

 
official designation: m6c magnum sidearm
 
 
projectile type: 12.7mm semi, armor piercing
 
 
dual-weild: yes
 
 
damage: medium
 
 
 
Range: close
 
 
accuracy: medium
 
 
rate of fire: manual
 
 
auto fire capability: manual
 
 
magazine capcity: 12 bullets
 
 
ammunition: 48
 
 
Reload speed: slow
 
 
melee attack: average
 
 
scope: no
 
 
 
The Battle Rifle is a new addition to your arsenal. It's an extremely versatile weapon, capable of being both a semi-automatic weapon for close range, and a sniper rifle for long range. Featuring what looks like a 2x zoom, the Battle Rifle will probably be a more advanced replacement for your pistol from Halo: Combat Evolved.

Although little information is available about other weaponry, the Master Chief seems to be able to perform some type of melee combo with the Battle Rifle. It consists of a swipe left, a swipe right, and then an uppercut
 
 
 
The Rocket Launcher returns from Halo: Combat Evolved with a new feature for the Multiplayer version of the game - vehicle and turret tracking. Simply "paint" the target with a red, focused reticle for several seconds; the rocket will spiral towards and track down the hapless pilot like a swarm of angry hornets.

Splash damage for the Rocket Launcher is significantly reduced from Halo: Combat Evolved, although a direct hit is an assured kill.
 
 
The Shotgun is a double-handed weapon, making it unusable for dual wielding situations.

 

It cannot be dual wielded, and the latest Halo 2 reports indicate that several changes have been made - more specifically, the trail left by the rifle is much more diminished, and there is significant recoil in between shots; this makes being able to snipe opponents in the head a much more valuable tactic and asset to a team

 

 

The Covenant beam rifle appears to be the Covenant forces' answer to the Sniper Rifle. Very little information has been confirmed about this weapon or its potential capabilities. Current pre-release information purports that the weapon will not use ammunition (like most Covenant weaponry) and will overheat after four successive shots, keeping the Beam Rifle on par with the human Sniper Rifle.

 

 

The Covenant Plasma Rifle returns from Halo, with several subtle tweaks. The weapon will still cause enemies to "freeze", rendering an opponent unable to rotate or return fire accurately. However, this effect has been diminished from the traditional paralysis experienced in Halo. In addition, the Plasma Rifle can be dual-wielded with another weapon for even greater effect.

The Brute Shot serves two purposes: an explosive projectile launcher, and a deadly melee weapon. Typically carried by Brutes, the weapon does a larger amount of splash damage than caused by a direct hit. A blade on the underside of the weapon can be pried into an enemy's skull during close-combat situations, making carriers of the Brute Shot deadly opponents.
 

The Carbine is an energy-based Covenant weapon that is suitable for a variety of methods of combat. It is rumored that it has the ability to zoom for more accurate assault of targets at medium to long ranges -- although it is not the Covenant's answer to the human sniper rifle. Its offensive firepower also appears to be similar to the human Battle Rifle.

 

 

The Covenant Energy Sword allows the beat-down to be issued. Severely. The sword has two methods of attack: when equipped, a melee attack can have some extra sting applied to it; or if a target is in range, the Master Chief can lunge with it in hand, dealing death out to foolish opponents.

 

 

Currently the needler is able to be dual-wielded. The needles track their target and explode upon impact; several needles that hit their mark can cause an enormous explosion, often setting off a chain reaction with any fallen grenades nearby.

Needlers can be reloaded with needler ammunition, unlike most other Covenant weapons.

 

It is an energy weapon that cannot be reloaded by the Master Chief and as a result, must be discarded after use. The weapon can also be dual-wielded for maximum effectiveness.

Plasma Pistols have two firing modes: a manual rapid-shot that can slow down and stun opponents (much like the Plasma Rifle), or a powerful overcharged bolt of plasma that is able to deplete an enemy's shields. However, after overcharging the weapon, or shooting manually in rapid succession, the weapon must cool down before it can be used again.

 

 

page donated by xubla202

copyright notice!
 
this documnent is copyrighted to www.halofan.net and may NOT be reposted on another website, or reproduced in any way. you may print it for yourself.

Enter supporting content here

Email Login
Password
New users sign up!

coollogo_com_1912854292.gif

Search this site powered by FreeFind

Fill out your e-mail address
to receive our newsletter!
Subscribe Unsubscribe
Hosting by YMLP.com

all codes provided by www.cheatcc.com

created and maintained by Dream-Reaver

copy right 2006 ALL rights reserved

pictures from google I DO NOT claim ownership of all the pictures.
this site haves nothing to do with bungie
 
All copyrighted item that is on the site was GIVEN permission bu the copyright owner to post on this site.
 
I DO NOT claim ownership of all content on this site.