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Halo: Combat Evolved Manual Description:


Cortana is the highly advanced AI at the heart of the Pillar of Autumn. Her design allows her to be uploaded into an appropriately configured battle suit for safekeeping. She is capable of hacking into alien computer systems, and has used this skill to intercept Covenant communications during combat. She interprets this data to provide her caretakers with directional waypoints and the best available information about troop movement and strategy.



Mostly, you're probably going to end up knowing Cortana as "that little voice that tells me where to go." Throughout most of the game, she hangs around your head and supplies you with instructions, for us ham-headed warrior-types who aren't so good at figuring things out. She plays a pivotal role in the plot of the game.
the Junkyard: Character Viewer

 


The new Marines in Halo sport some new armor (and we see some Orbital Drop Shock Troopers with armor not unlike the Master Chief's) and new weapons. The level of interaction between yourself and the Marines. They'll back you up, scout out positions, and even trade weapons with you. Once again, these guys are not just cannon fodder - now they're fighting for the survival of their homeworld.


From the Halo 2 Manual (Human Version):Spartan 117, the Master Chief, is a member of the SPARTAN-II project. He is a genetically, biologically, and technically enhanced fighting unit, standing seven feet tall and weighing half a ton in his armor. His reflexes are unmatched, his strength and endurance quite unlike any other human and his tenacity molded by a lifetime of conscripted military training. The Master Chief is proficient in all currentballistic weapons and tactics, incursion, and unarmed combat,and has extensive experience with Covenant military tech.


The Master Chief is back in Halo 2, again the main character, and your alter ego. For details about why you are STILL badass, you are advised to read The Fall of Reach, the Halo prequel novel by Eric Nylund, and The Flood, the story of the Master Chief's battle on Halo. You were raised from a young age to be a soldier and augmented with advanced technology to make you stronger, faster, and smarter. Then, after years of training, you were outfitted with a Mjolnir suit of armor, equipped with a neural interface and a layer of crystal that can support a starship-grade AI if necessary. In short, you're still the biggest, baddest armored Covenant-smacker in all of human/Covenant/Forerunner territory.


From the Halo 2 Manual (Human Version): Not as readily understood as Elites, Brutes fight together in a pack and are physically stronger. Brutes demonstrate similar battlefield abilities to Elites, and their numbers have demonstrably increased since the conflict began. They carry a ballistic explosive weapon with an attached bayonet device.

From the Halo 2 Manual (Covenant Version): The newest ally to join the embrace of our flock is a powerful fighter indeed. The Jiralhanae [Brutes] are endowed with prodigious physical strength, and their simian origin makes them idea l for missions in any enviornment. We shall deploy them against humans in the same instances as the Sanghelli [Elites], but we may also give the Jiralhanae some increased security responsibilities in this conflict.


The Brute, known as Jiralhanae to the Covenant, is a completely new unit. Part bear, part ape, and all killing machine, the Brute makes a fearsome enemy. Although it lacks an energy shield like the Elites', it is a force to be reckoned with because of its sheer physical strength. Two of the game's weapons, the Brute Shot and the Brute Plasma are wielded exclusively by this race.
 

From the Halo 2 Manual (Human Version): Like the Brutes, Drones appear to be new additions to Covenant fighting forces and are being deployed en masse. Apparently insectoid in origin, in addition to maintaining Covenant spaceships, they have a limited ability to fly and are excellent shots. Highly intelligent, their mastery of antigravity flight assistance has given them an almost insurmountable strategic advantage in combat.

From the Halo 2 Manual (Covenant Version): Suited for flight and fighting in this planet's gravity, the Yanme'e [Drones] will be a valuable inclusion to our forces. The Humans are unused to fighting aerial infantry. The Yanme'e will use their ability to fly to gain ground and provide accurate cover fire for other troops.


The Covenant have a new ally on their side -- the buzzing, erratically-flying Drone. While some consider the Drone, known as Yanme'e to the Covenant, to be a spoiler for Halo 2, the character has made appearances on Bungie.net and the official Halo2.com promotional site. Drones have the ability to fly, snipe, and generally annoy UNSC Marines (who refer to them as "buggers".) It's best to take Drones down quickly, to prevent being shot from above while waiting for Master Chief's shields to recharge.

 

 

There are a few varieties of the Elite, but all are roughly 8' 6" tall and incredibly strong. Their strength allows them to rely on brute force when necessary, but they're quite capable of brilliant battlefield tactics as well. Their natural resilience is augmented with full-body energy shielding which recharges when depleted. They wield plasma pistols, plasma rifles, grenades and needlers.



The Elites will undoubtedly be back as your most feared Covenant opponent. The Elites will be able to make cover, as well as destroy it. Once again, there will probably several "ranks" of Elites, defined by color. The feared Sword-Elites will also be present, as seen in the Halo 2 E3 demo. And don't forget about the invisible Elites, who are just waiting to club you in the back.

The Elites are back, smarter and faster than ever, so never let your guard down.


From the Halo 2 Manual (Human Version): The basic infantry unit of the Covenant, Grunts are dangerous in groups but present little threat individually. Short, stocky, and relatively slow, they will often panic when faced with superior forces. However, if they are being led by an Elite, they will stand and fight.

From the Halo 2 Manual (Covenant Version): Stout and numerous, the Unggoy [Grunts] long have been the lifeblood of out Covenant's infantry. They will obey and order in the service of their duty and fight well with plasma pistol, turret, or in vehicles. Unggoy will as ever fight well with their comrades the Kig-yar [Jackals], and obey the directives of the Sanghelli [Elites].


The funny but occasionally dangerous Grunts, known as Unggoy to the Covenant, are back in Halo 2. However, the Grunts aren't simply cannon fodder this time, and should be feared in numbers. Because of the new AI in Halo 2, Grunts will be able to call for back up, as well as a give it. But as in Halo: Combat Evolved wipe a group of Grunts out as fast as you can, and you'll have no problems.
 
 

From the Halo 2 Manual (Human Version): Excellent shots, the Jackals seem to be higher in status—if not necessarily rank—than the Grunts. They often will be found in defensive positions, fighting from behind their distinctive energy shields. A well used shield makes a Jackal a difficult target, but the notch they use to return fire provides a weak spot that can be exploited.

From the Halo 2 Manual (Covenant Version): Slight of build as they are, the Kig-yar [Jackals] remain a valuable fighting force. Excellent shots, and with their shields nearly invulnerable, the Kig-yar offer a great tactical advantage i ground combat. Faster and taller than the Unggoy [Grunts], they complement each other very well.


The Jackals, known as Kig-yar to the Covenant, are back in Halo 2 in their support role. Once again, they are the most annoying enemies to the player, since they actually take some time to kill. However, with the new dual weapon system in Halo 2, their removal is a little easier. Hit them with a charge blast, and finish them off with a few rounds from the Sub Machine Gun. As if you needed another reason to hate Jackals, they can now snipe with the Covenant Beam Rifle.

 

 

 


 

From the Halo 2 Manual (Human Version): Little intel is available on these creatures. We know that they are administrative or religious in nature and have little to do with actual battlefield circumstances. None has ever been killed or captured, and they appear to be few in number.

From the Halo 2 Manual (Covenant Version): Our guiding light and the directors of our purpose. They are father to the children of our Covenant, and they will lead us to truth and to perfection. The Prophets of Truth, Mercy, and Regret will navigate us through the task that awaits us.


The Prophets are the leading class of the Covenant society. The lower classes do whatever the Prophets say, because the Prophets are able to communicate with "the gods." The Prophets ride on a hovering platform, probably propelled by the same type of systems as the Covenant Ghost. Little is known about the Prophets to date, and more information will be added as it becomes available.


please note i dont claim ownership of THIS page... if you are the owner and you will like the characters of this page to be removed.
 
 
 
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                                                                                               HUNTERS
 
The strongest foe in the game...it attacks with its mate.  when the mate is killed by the foe... then this monster goes for the person who killed it's mate.

then click HERE to contact me regarding your concern that you want the page removed

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