|
 |
There are three sparkles here. These are a FIRST AID SPRAY, ANTIDOTE, and an ANTI VIRUS (L). In Easy mode, you can also
find an ASSAULT RIFLE MAGAZINE.
NOTE: In the last room, there was a BLUE HERB on the 1F level, but because there
is an ANTIDOTE here and a BLUE HERB in the next area, you shouldn't need it for you or your partner.
Exit via the
other door.
======================= Back square =======================
_Cutscene_
Looks like you
got your work cut out for you. In case you didn't catch it, the sniper hit that thing with a device that was made to inject
something (likely a sedative) and retrieve some blood. However, he got away.
He has our T-BLOOD, and without it,
we cannot make the cure for the virus, and thus, will die.
Alrighty. Head to the southeast corner of the square
(rectangle?) to find the MAP OF THE ENTIRE UNIVERSITY. Heh. ALRIGHT.
Check the sparkle on the UBCS guy's uniform
for the ORDERS file. It tells you what I just told you in a different way.
NOTE: UBCS stands for Umbrella Biohazard
Countermeasure Service. They don't really work for Umbrella, they're just hired hands. However, other than Carlos from
RE3, they serve mostly as pincushions for several famous Resident Evil bosses, including Birkin and Nemesis, and now,
Thanatos R.
There are 2 GREEN HERBs along the north wall, a GREEN HERB and a BLUE HERB against the west wall, and
some BURST ROUNDS on the hood of the truck.
Here is where my guide differs from most others. Most guides will have
you find your other partner before obtaining the T-BLOOD. However, partners are stupid. They will waste ammo, health
items, and might even die, losing you hundreds or thousands of points.
Oh, and of course you'll feel guilty not
having all those items taken out of your hands just before you take them.
Most guides would lead you down by the
Pier and into the B2F Passage elevator, but instead, grab the sparkling CARD KEY, swipe it at the reader by the door,
then proceed through.
NOTE: You no longer need this key.
NOTE: If you would rather take the Pier route,
you can get these items, assuming you don't get swallowed whole by sharks: RED HERB, GREEN HERB, HANDGUN ROUNDS, an
IRON PIPE, a FIRST AID SPRAY, and a HANDGUN MAGAZINE. On Easy, you'll find 2 GREEN HERBs where there is only 1 in Normal.
======================= 1F
passage B =======================
Hold your breath and open the door leading back to the Entrance hall.
======================= Entrance
hall =======================
////////////////////////////////// ********************************** Boss: Thanatos
R Weapon of Choice: NONE! FRIGGIN' RUN! ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
He's
invincible, so don't waste ammo!
Holy crap! Now we need to get BACK to 1F passage B. The only way we can get the T-BLOOD
is to knock him down. Firepower won't work, so we'll have to try some shock therapy...
Open the southeasternmost
door.
======================= Waiting room =======================
Run to the other door, and try to ignore
Thanny bustin' through the Student affairs office wall...
======================= 1F passage A =======================
Run
as fast as you can to the other door in the hall. Don't waste time calling your partner, as he/she will be less likely
to get hurt if you're not in there.
======================= 1F Passage B =======================
Quickly!
Before Thanny catches up with you, run to the blinking switch. Highlight the "Yes" command and call your partner to come
with you. Thanatos, in his obnoxiousness, should come running around the corner like monkeys on waffles...
...
Anyway,
when he goes under the wires, shock the #$%@# out of him! The T-BLOOD will fall out onto the floor. Grab it, then high-tail
it through the door here to the Entrance hall.
======================= Entrance hall =======================
Hurry!
Run to the 1F Passage elevator in the southwest corner!
======================= 1F Passage elevator =======================
Phew.
We're safe...for now.
Now, we will find our partner, who will have the P-BASE (SEALED) in his/her possession.
Take the elevator to B2F.
======================= B2F Passage elevator =======================
Here, you
should find your lost compadre, who is holding the P-BASE (SEALED). If he/she is not there, you'll need to follow the
instructions in the other part of the walkthrough to get the P-BASE (SEALED).
Now that that's taken care of, take
the elevator to 3F.
======================= 3F Passage elevator =======================
Open the door.
======================= Experiment
preparation room =======================
Continue through.
======================= Laboratory =======================
Go
to the reagent generator and put in the three ingredients. Soon, we will be free of the T-virus...
_Cutscene_
--------------------------d.
Path Convergence + Finish-------------------------
Yum. I want some "pepperoni", but I guess I can wait. I'll play
Resident Evil Outbreak.
What? It stopped? You couldn't tell by the video, but the other door here unlocked.
Go through...
======================= Machine storage room =======================
This is more like a
weapon storage room.
In here, you can find the last stash of weapons and ammo in the level. In here are 45 AUTO
ROUNDS, an ASSAULT RIFLE MAGAZINE, a GRENADE LAUNCHER w/ BURST ROUNDS, 2 FIRST AID SPRAYs and an IRON PIPE.
After
stocking up almost as if you were about to fight the boss of the game (WINK WINK COUGH WINK SPIT GAG WEEZE), continue
through the next curtain.
======================= Second hall =======================
_Cutscene_
If
Yoko is alive in your group or you are Yoko, you'll see another
_Cutscene_
_Yet Another Cutscene_
Hmph.
So much for Greg. The university is going to blow up? AHHHHHHHH!!!!
Calm down and go behind the desk. Check the computer
on the left to restart the reagent incubator and the computer on the left to release all locks. Then run back through
the curtain again.
NOTE: There's a HANDGUN on the floor by the projector, but I doubt you want it.
======================= Machine
storage room =======================
Return to the Laboratory.
======================= Laboratory =======================
Alright.
The reagent incubator spits 'em out in 30 second increments. For your first playthrough, use the first one on yourself,
then take two more. Trust me. Don't give any to your partners unless one is in bad viral shape (their circle on the
status screen is red). The viral condition of your partners will makes no difference, only that they are alive is the
thing.
So use the first one, then take two more. Keep an ASSAULT RIFLE or GRENADE LAUNCHER, then return to the
Machine storage room, the elevator on this floor is disabled.
======================= Machine storage room =======================
Back
to the Second hall.
======================= Second hall =======================
There's a door on the
north wall here. Open it.
======================= Testing passage B =======================
Take the GREEN
HERB if your partner(s) haven't taken it yet, then run to the other end and climb down the ladder. Run back across at
the bottom, unlock the door at the end and proceed into...the Presidents' room?
======================= Presidents'
room =======================
Thanatos might be here, but regardless, ignore him and leave via the other door.
======================= Drawing
room =======================
Quick! The other door.
======================= 2F passage =======================
Hurry
up! Go to your character's left to find that door that you unlocked with the BRASS SPECTACLES. No time to explain, just
open it!
======================= Testing passage A =======================
Like the other testing passage,
run across, climb down, run back across, unlock and go through.
======================= 1F passage B =======================
Am
I the man or what?
Exit via the back doors.
======================= Back square =======================
Now
you have to wait for your time to expire.
NOTE: If you didn't mess with the BRASS SPECTACLES, you need to run back
to the Entrance Hall, down the stairs, into the Waiting room, through 1F passage A, then through 1F passage B to the
back doors. Aren't you glad you have such a wonderful tour director?
Check your map. After the cutscene, you're
going through the door in the southeast corner.
Load your weapons, ladies and gentlemen, it's showtime.
_Cutscene_
Bees!
Forget them! Just run to that door in the southeast corner and sprint through.
======================= Unloading
passage =======================
First, AI partners are idiots. You're going to have to take care of this guy yourself,
in all likeliness.
I'll _try_ to explain where all the items are here, but I can't make any guarantees.
Behind
the long trailer, you can find a FIRST AID SPRAY. On the ground toward the front of the trailer (left side), BURST ROUNDS. On
the trailer, in the middle, 45 AUTO ROUNDS. Climb the ladder to the left of the trailer, run to the end to find an IRON
PIPE and a FIRST AID SPRAY. After climbing the ladder and running to the end, climb down onto the boxes to find more
BURST ROUNDS, except 2 1/2 times as many as you usually get. After climbing the ladder, running to the end, and climbing
down onto the boxes, climb down the front end of the boxes and check the front end for an ASSAULT RIFLE MAGAZINE. HANDGUN
ROUNDS can be found in a few places on the ground, and there is a HANDGUN located near the blocked door. A FIRST AID
SPRAY is in the hole dug beside the trailer trucks.
That's allotta items. Hopefully, you won't need most of them. But
there's one that I left out...
If you haven't already, trigger the
_Cutscene_
by running to the
north end of the area or hopping off the front trailer truck.
////////////////////////////////// ********************************** Boss:
Thanatos R 2 Weapon of Choice: ROCKET LAUNCHER ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Equip
the GRENADE LAUNCHER or ASSAULT RIFLE, but don't waste ammo on him, yet. Run quickly to the east wall, just after the scaffoldings.
There's a rusty old cabinet here, which just happens to contain a ROCKET LAUNCHER. Somebody up there still loves us...
Aim
with R2 and fire at the rusty piece of junk until it breaks, then take the ROCKET LAUNCHER, being sure NOT to drop any
of your DAYLIGHTs. This is the tricky part. One shot. Only one. No more rockets. Just one.
The prime time to shoot
is just after any attack. An arm swipe, a jump-n-smash, whatever! If you miss, re-equip whatever you have an fire away!
Thanatos
R has mainly 3 attacks. These are in order of pain:
Running Slash - This is when he dashes at you and painfully slashes
at you, sending you flying.
Jump-N-Smash - Obviously, when he jumps off-screen, then his shadow appears, and
seconds later comes crashing down.
Arm Swipe - This is his slow, more leisurely swing of the arm that he uses when
you are close to him.
Just keep firing! When he jumps, start moving, and don't get too close to him. Before you
know it, one of you will die...and let's hope it's him. If you get low on health, try to find one of those FIRST AID SPRAYs
I mentioned above.
Congratulations! You have finally won!
======================= Canal =======================
_Ending
Cutscene_
Fun game. Definitely worth playing, wouldn't you agree? Scroll down.
======================= Front
square =======================
////////////////////////////////// ********************************** Boss:
Thanatos R 3 Weapon of Choice: AMPOULE SHOOTER ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Holy
crap! He's still alive?!
If you need items, they're everywhere. Just on Normal mode, you can find an ASSAULT RIFLE
MAGAZINE, a HANDGUN, BURST ROUNDS, 2 GREEN HERBs, HANDGUN ROUNDS, an IRON PIPE (heh, good luck), a RED HERB, more HANDGUN
ROUNDS, and a FIRST AID SPRAY.
But the item of the hour lies on the tank in the northeast corner (No, not the tank
itself). It's called the AMPOULE SHOOTER, and a DAYLIGHT capsule happens to fit into it quite nicely...
It's OK,
you can thank me later. Fire that bad boy directly into this ugly freak. If you miss, you have that extra one, but it
will make your ending worse.
If you're out of luck with the AMPOULE SHOOTER, use regular weaponry. He's just as
strong as last time.
_Real Ending Cutscene_
_Credits_
_Epilogue_
Wasn't that a wonderful ending?
Personally, I think that Kevin and Jim's and Mark and David's special endings are the best. They are explained below.
Here's
the Event Checklist again:
+-----------------------------------------------------------------------------+ | Event
| +-----------------------------------------------------------------------------+ | [] Set red jewel in stuffed moose.
| | [] Set blue jewel in stuffed moose.
| | [] Solved Cuckoo Clock puzzle.
| | [] Played piano on 2F (Cindy).
| | [] Pulled string, moved statue arm.
| | [] Pulled string, zombies came out.
| | [] Used V-Poison in incubator.
| | [] Used P-Base in incubator.
| | [] Used T-Blood in incubator.
| | [] Used Daylight on yourself.
| | [] Killed Thanatos R with Daylight.
| | [] Defeated Thanatos R.
| | [] Routed power to emission tower.
| | [] Unlocked door with red tag key.
| | [] Unlocked water tank area door.
| | [] Electocuted Thanatos.
| | [] Thanatos came in through window.
| | [] Collected every map.
| | [] Used glasses on 2nd statue.
| | [] Used card key.
| | [] Input elevator code.
| | [] Unlocked university doors.
| | [] Restarted Incubator.
| | [] Obtained "Geneology Facts."
| | [] Obtained "Blood-Stained Memo."
| | [] Obtained "Torn Memo."
| | [] Obtained "Part of Torn Memo."
| | [] Obtained "Orders."
| | [] Obtained "Peter's Diary."
| | [] Obtained "Number Memo."
| | [] Watched "Peter Discovered."
| | [] Watched "Hunter (Gamma) Appears."
| | [] Watched "UBCS vs Thanatos."
| | [] Watched "Greg and Yoko."
| | [] Watched "ED: Chopper Zombie."
| | [] Watched "ED: George and Cindy."
| | [] Watched "ED: Mark and David."
| | [] Watched "ED: Kevin and Jim."
| | [] Watched "ED: Alyssa and Yoko."
| | [] Watched "ED: Regretful Ending."
| | [] Watched "ED: Remain Hopeful."
| +-----------------------------------------------------------------------------+
(!) = Yes, that's Capcom's spelling
error. Actually, Capcom made quite a few spelling errors in this game. Do you think anyone actually plays these games
before they're released?
(@) = To do this, you'll have to play through both routes or journey halfway through
each route.
(#) = To do this, play as Kevin, David, Yoko, or Cindy and complete this level with no DAYLIGHTs used
or in your possession. Or finish with the same criteria playing as Mark with David dead, Jim with Kevin dead, George with
Cindy dead, or Alyssa with Yoko dead. You can use one in the AMPOULE SHOOTER, though.
($) = To see this, play as
George, don't use or possess any DAYLIGHTs, and make sure Cindy is alive. You can use one in the AMPOULE SHOOTER, though.
(%)
= To see this incredible ending (my favorite), play as Mark, don't use or possess any DAYLIGHTs, and make sure David is
alive. You can use one in the AMPOULE SHOOTER, though.
(^) = To see this awesome ending (my second favorite), play
as Jim, don't use or possess any DAYLIGHTs, and make sure Kevin is alive. You can use one in the AMPOULE SHOOTER,
though.
(&) = To see this ending, play as Alyssa, don't use or possess any DAYLIGHTs, and make sure Yoko is
alive. You can use one in the AMPOULE SHOOTER, though.
(*) = This is the ending you get if you don't use a DAYLIGHT
and finish with one, or use one to cure yourself and finish with none. Your character is happy to survive, but wishes
he/she could have had an extra.
(~) = This is the ending you get if you use a DAYLIGHT and finish with an extra one,
or finish with two or more. DAYLIGHTs used in the AMPOULE SHOOTER don't count.
Here's your time rankings:
+------+--------+---------------+-------------------+ |
Rank | Single | Network (HDD) | Network (DVD-ROM) | +------+--------+---------------+-------------------+ | S
| -27:59 | -24:59 | -27:59
| | A | -44:59 | -34:59 | -39:59
| | B | -64:59 | -49:59 | -59:59
| | C | -89:59 | -69:59 | -79:59
| | D |-119:59 | -89:59 | -109:59
| | E | GO | REALLY |
SLOW | | F | GO |
GET | KILLED | +------+--------+---------------+-------------------+
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 11.Network
Mode =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
These are general rules and
things that every Resident Evil: Outbreak player should know. I recommend that even the veterans read this, as you may
find something you didn't know before!
======================= General =======================
In
my opinion, any and everyone who EVER thinks about playing Network mode should read this section of the walkthrough.
THE
#1 AND ALWAYS #1 RULE OF PLAYING ONLINE IS:
ALWAYS, ALWAYS, ALWAYS SKIP CUTSCENES! Every time! No matter what! I don't
care what happens! Press start as soon as anything goes widescreen.
Here are several other things to remember about
Network play:
-----Naming a Server-----
Don't give it a dumb name, or no one will join. The name of my servers
are almost always the difficulty (a.k.a. Very Hard, Easy, etc.).
-----When Joining a Server-----
If the
name says a particular costume set (Raccoon Police, Men 1-5, etc.), don't join the server unless you have the costume!
Don't be stupid.
If the server says 100,000 PTS, NEVER EVER JOIN unless you have at least 90,000 or more. You're
only going to tick people off.
Don't play a difficulty you can't beat. If you're not sure, start your own server
and go from there.
-----Using Extra Costumes-----
Personally, all the extra costumes bother me (except the Mr.
Colors) because they only affect your character slightly and that's about it. It confuses people when they try to
call your name, especially when more than one people are in different costumes.
The alternate costumes for other
characters are completely acceptable.
I consider the Mr. Color costumes to be OK for Network play because the Mr. Color
characters really are considerably better than all other characters. Not only that, but it takes a lot of work to acquire
those costumes, unlike most others, when anyone who picks up a controller can unlock.
NOTE: Well, I guess Greg
and U.S.S. 1 are OK, too.
-----Authority During Play-----
Except for in a "NEWB" server (unless otherwise noted),
the host or player with the highest points should be the commander-in-chief. If you have questions, ask before the match
begins, and never go against what you are told, unless of course it would severely injure or kill you.
-----Item
Allocation During Play-----
Generally, the "Finders, Keepers" rules apply. However, if you have 2 or 3 healing
items and the other characters have none and are in bad shape, people will not like you if you don't help them.
If
a fellow character happens to have an item you want, you can ask for it, but NEVER when the character is in mid-fight or
doing something else that would obviously prevent the character from helping you out (Pushing a car, completing a puzzle,
etc.)
-----Ad-Libbing, Talking, etc.-----
Personally, I think that Ad-libbing is stupid except in the case of
some scenarios, where a character may announce that he/she has a specific item or has unlocked a certain room. Ad-libbing
also is a good idea to use when just letting people know you're in the room.
-----Asking for Help-----
Any,
and I mean ANY character who is in DANGER condition and is crawling automatically obtains the right to say "Help" as many
times as necessary. Naturally, it can only last as long as the person lives, or until the person is helped up.
======================= Outbreak =======================
-----General-----
Barricading
the door in the bar is optional. Generally, on easier difficulties, zombies don't cause too much of a problem to begin
with, and on harder ones, you move so fast that you won't see a zombie anyway. However, yes, it does slow them down.
Don't
go into the Break room. Just don't. It's stupid.
Don't board up the Staff room doorway until everyone is either dead
or on the better side.
Stay at the ledge on top of the roof to help others up from the jump, and similarly,
practice your jump until you land it every time.
Everyone should know this next tidbit: When in front of J's BAR, if
you finish making the police car barricade when there is still someone inside the apartment and their time hasn't
run out, the next cutscene will not occur until that player exits the building. So don't hold up pushing the cars into
place with the thought that you'll leave a friend behind.
The rule of thumb for finishing the level is, if there
is someone standing beside Officer Dorian when someone goes to the Footbridge, the level should be finished by evading
the zombies, not blowing them up. Otherwise, the DETONATOR should be assembled.
-----Easy-----
The STAFF
ROOM KEY is always on the bar. Always use it.
The KEY WITH BLUE TAG is always on the coffee table in the Staff room.
Always use it.
The FORKLIFT KEY is always in the Wine room. Always use it.
Not too many ways you can mess
up.
-----Normal-----
The STAFF ROOM KEY is always in the Men's bathroom. I'd use it unless you have Alyssa
in your group and she knows what she's doing.
The KEY WITH BLUE TAG is always on the coffee table. You should use it.
The
FORKLIFT KEY is always in the Wine room. It should be used.
Not too much else.
-----Hard-----
The STAFF
ROOM KEY is always in the Men's bathroom, perhaps under a GREEN HERB. Unless Alyssa is working, you should get it.
The
KEY WITH BLUE TAG is always on the coffee table. Use it.
The FORKLIFT KEY is always in the drawer in the Owner's room,
requiring you to solve the portrait puzzle. Most players don't mind if you volunteer to get this key, but speed demons
prefer you slam yourself into the shutter in the Liquor room.
When dealing with the Giant Ant Mutation things,
the best thing to do is keep moving, even if walking or hobbling in DANGER condition. If your partners start stomping
them, you should join in, but on a different ant. Consistent stomps don't hurt them too much, but it does keep them at
bay and EVENTUALLY finishes them off.
-----Very Hard-----
The STAFF ROOM KEY is always dropped by Will AFTER
the zombies attack. This means either wait, or bust through the door. The latter is definitely the best idea.
The
KEY WITH BLUE TAG is sometimes found in the Drawing room under the LIGHTER, sometimes on the classic coffee table place
in the Staff room, and other times on the chair in the Owner's room. I always check the Owner's room first, because
if you're wrong, you may as well pick up the collection of herbs.
The FORKLIFT KEY is always in the drawer in the Owner's
room, requiring you to solve the portrait puzzle. Most players don't mind if you volunteer to get this key, but speed
demons prefer you slam yourself into the shutter in the Liquor room.
When dealing with the Giant Ant Mutation things,
the best thing to do is keep moving, even if walking or hobbling in DANGER condition. If your partners start stomping
them, you should join in, but on a different ant. Consistent stomps don't hurt them too much, but it does keep them at
bay and EVENTUALLY finishes them off.
======================= Below Freezing Point =======================
Because
key items are always in the same place, there will only be a General section for this.
There isn't much to say
about this level. Watch out for the Giant Moth attacks, and don't start the turn table if someone gets caught by it until
they make it back. Check your map to see if they're dead.
If you're Yoko, it is your religious, spiritual, and
furthermore emotional and physical duty to unlock the door to the B4F culture room. Nobody likes to go through B5F.
Use
the passcodes in this FAQ to unlock Shutter No.17 and the B5F computer room from the B6F security center unless, of course,
you were told to use the card key before the game began.
Except on harder difficulties, it isn't completely necessary
to join other partners in B7F if you "spawned" on B6F. It's acceptable to get the VALVE HANDLE, then wait on the B6F
level of Duct until your friends arrive on the B7F level. Just check your map and make sure they haven't died on you.
Not
much else to say about this level. Pretty simple.
======================= The Hive =======================
This
level can be quite short, especially if you plan things out.
-----General-----
This level is pretty much a free-for-all.
Get the items as quickly as you can, then use them.
Since you're reading this FAQ, you should be able to find
all the possible passcodes (3555,5315,8211, and 0930 for the roof), you should be the first to head to B1F to type
them in. That way, you open the other floors for others to explore.
Don't get mad at people who speed ahead. Most
of the time, they know what they're doing. Just join them in the Underpass entrance to help fight, or if you're lucky,
it might already be done for you.
If you are new and you get lost, don't worry about it! Just head to B2F and into
the Underpass entrance at the end of the hall. The level can't be finished without you from there.
Key items are
also in the same places in this level. All items are in the same spots, except CARD KEY LEVEL 1 can be found in the Nurses'
station (2F), thus eliminating the annoying 1F. Use that to your advantage.
======================= Hellfire =======================
This
should be done similar to that of Single Player mode, but slightly different.
-----General-----
If you take
the 3F route, you are hereby BOUND to get SILVER RELIEF KEY, then go to Northwest passage 1, unlock the door, head up to
3F, unlock the door, and get the RED JEWEL. Then you are to take it to the Security office and put it in place after
pushing the bookshelf.
If you take the 1F route, you are now hereby BOUND to get the GOLD RELIEF KEY by solving
the European map puzzle, then traverse to Northwest passage 1, unlock the door, and solve the power supply puzzle. Finally,
head back to the security office and prepare for the final battle.
These are, believe me, very tentative rules.
If you read this, you are officially deemed worthy of playing this scenario online. People are idiots. 90% of the
time, you will have some idiot wanting you to complete all the mandatory achievements, while he/she finds the GRENADE
LAUNCHER or wanders around aimlessly.
Don't be a stupid person.
All the key items are in their classic locations,
don't worry.
I do recommend, when playing as David, to make a STUN ROD or two and hand them out. People will LOVE
you.
======================= Decisions, Decisions =======================
If you are a stupid person,
PLEASE do not play this level with me.
-----General-----
I beg of you, please please please follow the unspoken
rules I list below:
If you go to B4F, you had better either die or come back with the V-POISON, or of course, a
partner with the V-POISON.
If you go to B2F, you WILL come back with the P-BASE (SEALED) or die there.
The
most annoying thing someone has done to me in this game is: Alright. I was playing as Mark, with Jim, Kevin, and Cindy.
We worked it out before the game, and Kevin and Cindy were to take the B2F route, while Jim and I take the B4F route.
Well,
Jim and I did pretty well. We finished in good condition with the V-POISON. While we were going through the Emission tower
and such, we had seen the "Hunter (Gamma) appears" and "UBCS getting torn up" videos, thinking they had finished quickly.
Heh.
Just to help out, we unlocked the back doors and proceeded through, then cooperated to get the T-BLOOD. After
that, we went up to 3F and put the reagent ingredients in the incubator. All we need is the P-BASE (SEALED). We waited
for a while, and after what seemed like an eternity, a green bleep is seen on my map heading toward the Lab! Hoopla!
Cindy
strolled in with her GRENADE LAUNCHER wondering why the door hadn't unlocked yet.
??? Kevin had died, so Cindy
just said, ah, **** it and took her weapon and headed to the 3F Laboratory.
DON'T BE THAT PERSON. I WILL SLIT YOUR
THROAT.
If you come into the Laboratory 3F with an ASSAULT RIFLE or GRENADE LAUNCHER but no V-POISON or P-BASE
(SEALED), you should be eternally banned from all online games for ever, and ever, amen.
Sigh. OK. The RED JEWEL
and BLUE JEWEL can be found by anyone, but naturally, Cindy should go for the BLUE JEWEL as to save time.
All the
key items are in the same places, and just because I know I'll get some e-mails if I don't, I'll list the BRASS SPECTACLES
locations: Easy: Drawing room Normal: Waiting room Hard: 1F passage A Very Hard: Control room (B4F), must be unlocked
by Alyssa.
The only other thing I recommend is, of course, that if you play as Alyssa that you take the B4F route,
as to secure the BRASS SPECTACLES.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 12.Enemies/Bosses =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
In
order of appearance...
////////////////////////////////// ********************************** ----------Common
Enemies---------- ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
======================= Enemy:
Zombie Located in: All Scenarios. Preferred Weapon: HANDGUN. =======================
Description: Zombies
are the main enemy in the Resident Evil series. They are just normal people infected with the T-virus, and there happens
to be quite a few of them.
Strategy: The best way to defeat a zombie is to shoot him from a distance with a weak
weapon (or whack him with a melee weapon) until he falls, then unequip the weapon and stomp him until he stops moving
and/or disappears.
======================= Enemy: Crow Located in: Outbreak, The Hive, Hellfire. Preferred
Weapon: HANDGUN. =======================
Description: Evidently, regular, average crows infected with the T-virus.
The only affect on them it has it to increase its hunger drive, forcing it to attack even the most obviously overpowering
enemies (YOU).
Strategy: The only reasonable way to beat a crow is to aim at it with a HANDGUN, then wait for
it to stop circling around you, as if about to strike. Then press L1 to change aim to the crow, aim up, and fire. If you're
good, you can do the same thing with a melee weapon.
======================= Enemy: Giant Ant Mutations Located
in: Outbreak (Hard, Very Hard). Preferred Weapon: FLAME SPRAY, MOLOTOV COCKTAIL, PESTICIDE SPRAY. =======================
Description: Who
knows where these things came from, but their front end looks like an ant, so that's what I'm guessing. They show up on
the streets in Outbreak on Hard and Very Hard modes and can poison you in an instant.
Strategy: The best idea
is to use one of the items listed above against them, but if you don't have them, repetitive foot stomps can keep a Giant
Ant Mutation at bay. Just be sure you watch out for his buddies...
======================= Enemy: Baby Moth Located
in: Below Freezing Point. Preferred Weapon: Your foot. =======================
Description: Little freaks
that fall from the ceiling in Area C passage in Below Freezing Point. Although they are quite small, they boast only the
ability to poison a character with one acid spit.
Strategy: Just be sure you stomp them from behind.
======================= Enemy:
Hunter Located in: Below Freezing Point. Preferred Weapon: GRAY CHEMICAL BOTTLE, SHOTGUN =======================
Description: These
guys are normally frozen, but they make an exception once you arrive. Most of the time, these creatures are best avoided
due to their weapon breaking and one hit kill attacks. They appear to be much scarier than the Hunters from past Resident
Evil games.
Strategy: Run, but if you must, use GRAY CHEMICAL BOTTLEs or the SHOTGUN. Their heads happen to
be at waist level, so a straight blow will hit a Hunter in the face.
======================= Enemy: Cerberus Located
in: The Hive, Decisions, Decisions. Preferred Weapon: HANDGUN, foot stomps. =======================
Description: The
classic dog infected with the T-virus. I only wish they made more of an appearance in this game...
Strategy: Shoot
it until it falls, then stomp the &%#@ at it.
======================= Enemy: Leech Located in: The Hive. Preferred
Weapon: Your foot. =======================
Description: Leeches who have mutated to a greater size due to the
T-virus. They don't pose a great threat, but three or four on you at once could definitely hurt.
Strategy: SQUASH!
If one gets on you, press X until it falls, then SQUASH!
======================= Enemy: Licker Located in: Below
Freezing Point (Very Hard only), Hellfire. Preferred Weapon: SHOTGUN =======================
Description: A
Licker, according to a previous Resident Evil game, is the result of a direct vaccination of the T-virus into living tissue.
They have no eyes, but have ears that compensate for them...and of course an extremely long, piercing tongue.
Strategy: Lickers
are easily ignored, but SHOTGUNs work best, if you must.
======================= Enemy: Spider Located in: Decisions,
Decisions. Preferred Weapon: SHOTGUN, Your foot. =======================
Description: A huge spider that has
grown due to the T-virus. They only make one appearance and are not too dangerous. Watch out, though, they CAN poison
you.
Strategy: Well, ignore them. If it starts wiggling then stepping backwards, DON'T STAND IN FRONT OF IT.
It has a wicked tackling attack that it uses to jump up and down stairs and onto people.
======================= Enemy:
Bee Located in: Decisions, Decisions. Preferred Weapon: PESTICIDE SPRAY, HANDGUN. =======================
Description: Like
the spiders, large Bees that have grown abnormally thanks to the T-virus. They, too can poison characters easily but these
are more dangerous because they can fly and move very quickly.
Strategy: Except for on the Emission tower elevator,
they should be run away from. However, the HANDGUN is probably best (to keep the distance) if you do need to kill
a few. The PESTICIDE SPRAY will work, but considering how fast they move and the fact that you probably won't be fast
enough, this is quite difficult.
======================= Enemy: Hunter (Gamma) Located in: Decisions, Decisions. Preferred
Weapon: GRENADE LAUNCHER, HANDGUN + Foot stomp. =======================
Description: This breed of Hunter is
better suited in water. Outside the water, they aren't too much of a problem, but in the water, they can swallow you in
one gulp.
Strategy: As mentioned in the walkthrough, if you can fire at him with a HANDGUN just as he jumps
of just as he lands, he will fall, giving you an optimum chance to stomp him to death. If you're lazy though, a grenade
in his face at point blank should do it, too.
======================= Enemy: Shark Located in: Decisions,
Decisions. Preferred Weapon: None. =======================
Description: Some guides incorrectly call these
sharks "Neptunes," but they aren't. Neptune is a shark from RE1 who had a different reaction to the T-virus than the other
sharks. These sharks are just normal sharks that were exposed to the T-virus and now possess the ability to dive onto
docks to chew on people like you.
Strategy: They are invincible and only appear in one area in the game, so ignore
them. Be careful picking up items on the docks, and spend as little time as possible on them.
////////////////////////////////// ********************************** --------------Bosses-------------- ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
======================= Boss:
Giant Moth Located in: Below Freezing Point. Weapon of Choice: None. =======================
This boss is
annoying, poisoning, but easily avoidable. Just ignore him until you can turn off the cooling device.
======================= Boss:
Mutated G Located in: Below Freezing Point. Weapon of Choice: See below. =======================
Naturally,
as a human being, you're thinking "Holy crap."
The strategy to beating this boss is using the control panel on the
opposite side of the locomotive to make it ram the enemy. First, lure it onto the tracks or let your partners do it,
then press the switch to send it flyin'. This shouldn't take too many hits, especially on lower difficulties.
NOTE:
There are 2 FIRST AID SPRAYS, some SHOTGUN ROUNDS, and some HANDGUN ROUNDS located at the far end of the tunnel, if you
come upon the need for them.
He has only two attacks. They are (from hurting the most to the least): Arm Swing,
Acid Blast.
Arm Swing is his general arm swinging attack it generally hurts 3-5x as much as Acid Blast.
Acid
Blast is a weak attack that was basically made so that Mutated G would be able to hit enemies that are behind him.
You
must also watch out for the Mutated G hatchlings. They can't do much but suck on your for a while. This hurts about about
half as much as Acid Blast, but if it happens a lot, they could cause a problem.
That's about all there is to him.
If you have to, use multiple Locomotive rams.
======================= Boss: Leech Man Located in: The Hive. Weapon
of Choice: None. =======================
Follow the steps in "The Hive" walkthrough to defeat Leech Man using a
special room in the hospital.
======================= Boss: Giant Leech Located in: The Hive. Weapon of
Choice: HANDGUN. =======================
Heh. I guess Leeches are flammable.
ANYWAY! Now we have to worry
about this guy. He has only three attacks.
Ram, Tentacle slap, and Acid spit.
Ram is only used when he is close
to you. It hurts the most of all his attacks. Tentacle slap is in second place in the damage department. If you are kind
of close to him, he will send tentacles out after you. If you find bubbles behind you, move immediately! Acid spit
is just an attack he uses if you're somewhat close. He shoots out acid at you, which can poison you if you're unlucky.
The
strategies to kicking his can are as follows: Shooting the valves on the ceiling. Shooting the pipes in the fenced area. Shooting
the gasoline tank located at beginning. Using the shoulder ram/stomp attacks. Taking shots at it with guns. Whacking
it with things.
The latter two are bad ideas, but I'll list the benefits of each.
-----Shooting the valves on
the ceiling----- Who knows what they spray, but if you can lure him under one of them and shoot it, they can hurt him
about as much as shooting him with a Handgun 3-4 times.
-----Shooting the pipes in the fenced area----- If you can
lure him to the area that is fenced without walls, you can shoot the pipes along the sides to hurt him about 7 times as
much as shooting the valves on the ceiling.
-----Shooting the gasoline tank located at the beginning----- Instant
death for the Giant Leech. However, you must lure him all the way back to the where the boat was docked...
-----Using
the shoulder ram/stomp attacks---- Although this should be your last option, the tackle and stomp attacks inflict nearly
four times as much damage against this boss than against other things! To use the stomp attack, which hurts almost four
times as much as the shoulder ram, you must lure the creature back to the boat's origin.
-----Taking shots at
it with guns----- On Easy and Normal difficulties, you will probably have a respectable amount of ammo, leaving this
as the best option. This will also help keep your suicidal partners alive, as it is quicker than the other solutions.
-----Whacking
it with things---- Nearly all melee weapons have twice as much power against this boss. However, considering you must
be close to the boss to use them (in most cases), the boss will probably have twice as much power crashing down on you.
So
there are your choices. You must listen for your partners yelling for help, as they will be unable to be seen beneath
the water if they are crawling.
======================= Boss: Regis Licker Located in: Hellfire. Weapon of
Choice: GRENADE LAUNCHER, SHOTGUN. =======================
Yell for HELP quickly to avoid getting too hurt by the
Regis Licker's opening attack.
The GRENADE LAUNCHER works great, but has scarce ammo. The SHOTGUN should have plenty
of ammo about now.
The trick to this boss is to stay outside his "Tongue Range". The best place to fire from (with
AI partners) is from the coffee table with the SHOTGUN ROUNDS. If you don't have AI partners, the best place would be
behind the boss, down the hall (there's a FIRST AID SPRAY back there, by the way).
The boss really has only two
attacks:
Super Tongue Whip This is what happens if you are close to him, but not too close. He will whip you
multiple times, too quickly for you to react. Again, just stay out of the range of this attack.
Suspended Grapple This
is what he uses when you get way too close to him. He lifts you up off of your feet and attacks you with his tongue.
However,
this boss also summons three Lickers to aid in the battle. Crap. Remember that siren? If you press the button to sound
it, and are playing in Easy or Normal mode, the Lickers will run away for ten seconds or so. Don't use it in Hard or
Very Hard modes, though, as they only cause more problems.
All melee attacks will hurt 2-4 times as much against this
boss, but you'd have to be crazy or out of ammo to get close to this boss, so just take shots from a distance.
This
boss isn't one of the harder bosses, as long as you can get the Lickers to stop bothering you.
======================= Boss:
Thanatos R Located in: Decisions, Decisions. Weapon of Choice: NONE! FRIGGIN' RUN! =======================
He's
invincible, so don't waste ammo!
Holy crap! Now we need to get BACK to 1F passage B. The only way we can get the T-BLOOD
is to knock him down. Firepower won't work, so we'll have to try some shock therapy...
======================= Boss:
Thanatos R 2 Located in: Decisions, Decisions. Weapon of Choice: ROCKET LAUNCHER. =======================
Equip
the GRENADE LAUNCHER or ASSAULT RIFLE, but don't waste ammo on him, yet. Run quickly to the east wall, just after the scaffoldings.
There's a rusty old cabinet here, which just happens to contain a ROCKET LAUNCHER. Somebody up there still loves us...
Aim
with R2 and fire at the rusty piece of junk until it breaks, then take the ROCKET LAUNCHER, being sure NOT to drop any
of your DAYLIGHTs. This is the tricky part. One shot. Only one. No more rockets. Just one.
The prime time to shoot
is just after any attack. An arm swipe, a jump-n-smash, whatever! If you miss, re-equip whatever you have an fire away!
Thanatos
R has mainly 3 attacks. These are in order of pain:
Running Slash - This is when he dashes at you and painfully slashes
at you, sending you flying.
Jump-N-Smash - Obviously, when he jumps off-screen, then his shadow appears, and
seconds later comes crashing down.
Arm Swipe - This is his slow, more leisurely swing of the arm that he uses when
you are close to him.
Just keep firing! When he jumps, start moving, and don't get too close to him. Before you
know it, one of you will die...and let's hope it's him.
======================= Boss: Thanatos R 3 Weapon of
Choice: AMPOULE SHOOTER. =======================
Holy crap! He's still alive?!
The item of the hour lies
on the tank in the northeast corner (No, not the tank itself). It's called the AMPOULE SHOOTER, and a DAYLIGHT capsule
happens to fit into it quite nicely...
It's OK, you can thank me later. Fire that bad boy directly into this ugly
freak for a one hit kill.
If you're out of luck with the AMPOULE SHOOTER, use regular weaponry. He's just as
strong as last time.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 13.Weapons =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
------------------------------Unequipped
Attacks-------------------------------
In order of pain inflicted. Least -> Greatest.
======================= Shoulder
Butt =======================
To execute this attack, hold R1 and press X while no weapon is equipped. This can
cause enemies to stumble back and sometimes fall. This is the weakest attack in the game, but is helpful when trying to
avoid zombies.
======================= George's Shoulder Butt =======================
This is just like
a regular shoulder butt, except it can be used while George has a weapon equipped, and if completely prepared, can knock
down an enemy. While playing as George, hold R1 and Circle until George charges forward.
======================= Kevin's
Kick =======================
This hurts more than a shoulder butt, but is just as likely to knock an enemy down
as one. It's only advantage is that it can be used with an item equipped. While playing as Kevin, hold R1 and press Circle.
======================= Foot
Stomp =======================
This hurts a lot more than a shoulder butt, but of course, the enemy must be on the
ground in order for it to be of any use. Hold R1, Down, and X.
======================= David's Monkey Wrench Toss =======================
This
is a powerful attack that also knocks the enemy down 95% of the time. This attack would be godlike if David had unlimited
MONKEY WRENCHes, but he doesn't. Hold R1 and press Circle while facing an enemy.
----------------------------Melee/Throwing
Weapons-----------------------------
Also in order of pain inflicted, Least -> Greatest.
======================= Pesticide
Spray =======================
When used against a non-insect type foe, all it can do is make an enemy stagger backward
and cause a minute amount of damage.
======================= Scrub Brush =======================
This
might hurt more if the heroes didn't swing like pansies. It inficts about as much damage as a foot stomp. After whacking
enemies for a while, it turns into a STICK.
======================= Folding Knife =======================
Found
only in the Decisions, Decisions scenario and David's TOOLBOX, these are recommended only as replacements for a Foot stomp,
as they will rarely keep a zombie from grabbing you.
======================= Stick =======================
This
is a broken item. You can throw it to, more than likely, knock down an enemy. Other than that, it doesn't have much use.
======================= Butcher
Knife =======================
This weapon hurts only a little more than a FOLDING KNIFE, but can be combined by
David with a STICK to form a SPEAR, which hurts about twice as much as an IRON PIPE.
======================= Broken
Crutch =======================
An overused CRUTCH. Use it a little longer and it'll become a STICK.
======================= Curved
Iron Pipe =======================
This only hurts a little less than an IRON PIPE and is the result of overusing
an IRON PIPE. Use this too much and you'll end up with the throwing weapon, BENT IRON PIPE.
======================= Iron
Pipe =======================
This weapon, although seems invulnerable, is actually quite weak. It can be used
with other items by David to make a HAMMER or STUN ROD, but also can be easily used as a relatively powerful swinging
weapon. After a few blows, it becomes a CURVED IRON PIPE.
======================= Survival Knife =======================
This
is a big knife used by the US Army. It hurts more than the other common knives.
======================= Bent
Iron Pipe =======================
This is a powerful, way bent out of shape IRON PIPE. It can only be used once
as a throwing weapon, though.
======================= Crutch =======================
More powerful
than you thought, eh? Swing it like an IRON PIPE. When used for a while, it morphs into a BROKEN CRUTCH.
======================= Concrete
Piece =======================
A one-time throwing weapon that knocks down a foe. This looks to be one of the most
painful weapons in the game.
======================= Pesticide Spray =======================
When used
against an insect type, it hurts even more than most standard melee weapons.
======================= Spear =======================
Made
by the combination of a WOODEN POLE and a BUTCHER KNIFE by David, this weapon inflicts just as much damage as a PESTICIDE
SPRAY does against bugs. When used for a while, this weapon breaks into a STICK.
======================= Hammer =======================
You
won't respect this weapon until you use it. It's a CONCRETE PIECE combined with an IRON PIPE as David. This weapon will
knock down a zombie every time, and once they're down, with this weapon, they're finished.
======================= Stun
Rod =======================
By far the funkiest weapon in the game! This is made by David combining a BATTERY
and an IRON PIPE. It ends up having about ten uses and kills just about any average enemy in one or two hits. After frequent
use, becomes a CURVED IRON PIPE.
======================= Molotov Cocktail =======================
This
is made by combining a NEWSPAPER or RACCOON TODAY with an ALCOHOL BOTTLE, then with a LIGHTER. If you catch the enemy
on fire, it will hurt it even more.
======================= Yellow Chemical Bottle =======================
These
are rare and are only in the Below Freezing Point scenario. However, as you can see, they are quite strong. Just be sure
you are far enough away or are aiming down.
======================= Gray Chemical Bottle =======================
The
same as the YELLOW CHEMICAL BOTTLEs, except stronger.
-----------------------------------Guns, Etc.----------------------------------
In
the order of pain inflicted PER SHOT.
======================= Submachine Gun Holds: 30 Handgun rounds =======================
It
uses Handgun Rounds! It's pretty cool, and yes, recommended for rapid fire use.
======================= Burst
Handgun Holds: 20 Handgun rounds =======================
Well, it hurts the least per bullet, but it fires 3
at a time! Find it in The Hive!
======================= Nail Gun Holds: 20 Nails? =======================
Yep,
it's not quite as good as most Handguns, but it's always there! But remember, it can only be used as EITHER a weapon OR
a tool.
======================= Mark's Handgun Holds: 15 Handgun rounds =======================
This
isn't as powerful as the standard, RPD issue, but at long range it puts the RPD's gun to shame.
======================= Assault
Rifle Holds: 30 Assault rifle rounds (In Magazine) =======================
A powerful weapon at close range.
Also, quite exhilerating...
======================= Handgun Holds: 15 Handgun rounds =======================
The
standard weapon. Holds 15 shots.
======================= Handgun SG Holds: 13 Handgun rounds =======================
Slightly
more powerful than the Handgun, but also holds less shots.
======================= 45 Auto For Kevin Holds: 7
45 Auto rounds =======================
Holy crap! This is a very powerful weapon, especially when combined with
Kevin's "Take Potshots" special ability. That's why ammo is so rare.
======================= Shotgun Holds:
7 Shotgun rounds =======================
The standard, Resident Evil-style shotgun. It's quite the powerhouse, and
works best when aimed into the face of a zombie...BANG!
======================= Magnum Handgun Holds: 7 Unreloadable
rounds =======================
Techinically a .50 calibur Desert Eagle handgun. It packs one heck of a kick, but
is most definitely worth it.
======================= Magnum Revolver Holds: 6 Magnum revolver rounds =======================
The
most powerful handgun in the game. This is only available toward the end of the Outbreak scenario, but isn't that where
you'd need it most? This will take down just about anything non-boss in its path.
======================= Grenade
Launcher Holds: 255 Burst or Acid rounds =======================
Burst rounds are more powerful, but either one
will likely kill just about anyone.
======================= Rocket Launcher Holds: 1 Unreloadable rocket =======================
Instant
kill. 'Nuff said.
======================= Ampoule Shooter Holds: 1 Daylight capsule =======================
Should
I have even put this in here? I doubt it. Also an instant kill, but MORE of an instant kill, if 'ya know what I mean.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 14.Files =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This
section lists the contents of all the files in the game, so you can explore the story without worrying about your virus
meter rising.
-----------------------------Outbreak Files------------------------------------
======================= Newspaper Location:
Staff room (and other places) =======================
1/6 DAYLIGHT SLAYING? CLOUDS LOOM OVER RACCOON CITY R.P.D.
announced it will set up a special joint investigation HQ for a serial murder case in which over 30 murders have already
occured.
2/6 While there is no connection between suspects, the methods in which the victims were slain are all
similar.
3/6 Ordering a joint investigation into the serial murders was the rational thing to do. The scale
and the detail of the investigation has not yet been made public.
4/6 The authorities have been avoiding announcing
any details of the cases. They are sticking with that stance to prevent any copycat crimes from occuring.
5/6 Rumor
has it that a certain member of the press has obtained some information: The suspect was temporarily insane at the time
of the incident.
6/6 Authorities continued to take a "no comment" stance on the factuality of these rumors.
The case seems quite problematic.
======================= Diary of Bar's Staff Location: Locker room =======================
1/5 I
hate the kids living in the next apartment. They sneak into this building via an accessway on the roof almost every day
and cause so much trouble!
2/5 The day before yesterday, they closed the shutter on the 3rd floor while I wasn't
looking. Because of that, I couldn't go to the roof to get a package I needed.
3/5 Then I get a good scolding
from Jack. How ridiculous! It's not even my fault!
4/5 I can't remember how many times they broke the lock that
holds the sign to the chain-link fence. However, I have welded it so that they will never be able to enter.
5/5 If
they should break it, I will sue them for damaging my property. You better watch your butts, kids!
======================= Jack's
Memo Location: Owner's room =======================
1/3 To Cindy: Please bring the package from Robert's
store to my room. I'm having lots of dangerous customers lately so I asked him to fix-up my gun.
2/3 I've had
enough! Those muscle bound punks have shown up almost every night for a week. Tonight, I'll threaten them with my gun
and turn them away.
3/3 P.S. There may be no space in my room for the package. If that's the case put it in the
Drawing Room.
======================= Playing Manual 1 Location: J's BAR =======================
1/13 *CAUTION!*
Status Screen Other PCs and enemies do not pause while this screen is being accessed. Note: the screen will revert back
to normal gameplay in the instance you are attacked.
2/13 *Note: each button function will vary if you have
altered the controller settings from their defaults.
3/13 [MOVE] Move your character with the directional
buttons or the left analog stick. The D-pad maintains your character's direction.
4/13 [MOVE 2] When you
use the left analog stick, your character turns and changes his/her direction.
5/13 [Aiming and attacking] Hold
down the R1 button to aim. Press the X button while aiming to fire. Change firing directions by pressing any direction
while aiming. Switch targets with the L1 button.
6/13 [Reloading part 1] You can reload your weapon either
by combining your grun with the corresponding bullets in the status screen or by pushing the L1 button while your weapon
is equipped.
7/13 [Reloading part 2] Reloading takes more time depending on the amount of bullets reloaded.
There is an item which enables you to fully reload your weapon with one press of the L1 button.
8/13 [Special
actions] In addition to standard actions such as walking and running, players can move over obstacles & climb ladders.
Press the X button near various obstacles/ ladders to climb them.
9/13 [Giving items] You can give an item
to another player by choosing an item in the status screen and then choosing the "Present" command.
10/13 [Requesting
items] You can request an item from another player by choosing another player's item from the status screen and then
choosing the "Request" command.
11/13 ["Shouldering an injured teammate] Press the X button near an injured PC
to lend him/her your shoulder as a crutch. Push the O Button to stop shouldering them. You can help dying PCs by shouldering
them up as well.
12/13 [Ad-Lib Chat System] By pushing the [Square] button, the PC will speak a random line of
dialogue based on the situation. THeir casual dialogue may give you a clue about what to do to clear the scenario.
13/13 [Fixed
Chat Commands] You can communicate with other PCs by using the right analog stick. Use this feature to inform other
PCs that you plan to assist them or if you need to call for their help.
======================= Playing Manual
2 Location: Stairs between 1F and 2F =======================
1/13 [Character status] Check damage status
via the ECG (Electrocardiogram) FINE <Green> ... Normal CAUTION <Yellow> ... Slightly
wounded CAUTION <Crimson> ... Moderate wounds DANGER <Red>... Seriously wounded
2/13 [Poison] If
you get poisoned, your vitality gradually decreases as time passes. The electrocardiogram (ECG) will display the word
<POISON> while you are poisoned.
3/13 [Blood loss] If you get attacked and lose lots of blood, your movement
speed slows, and your vitality decreases as you move. The ECG displays the word <BLEED> while you are losing blood.
4/13 [Virus
gauge] The ivrus gauge on the status screen shows the player's virus infection rate. If it reaches 100%, the player
dies regardless of his/her remaining vitality.
5/13 [Crawling part 1] If you receive too much damage, your player
will start crawling on the floor. While you are crawling, you can't enter certain rooms and perform certain tasks.
6/13 [Crawling
part 2] While you are crawling, your virus gauge increases at a much quicker rate than normal. To avoid having to crawl,
you must a recovery item or have other PCs "shoulder" you up.
7/13 [Map part 1] View basic room information
for any previously visited room by pressing the [Triangle] button to access the map. If you obtain a mpa, info on unentered
rooms on that map is displayed.
8/13 Green Room-Rooms you've been to. Red Room-Currently occupied room. Yellow
Door-Unexplored doors. Blue Door-Opened doors. Red Door-Unopened doors.
9/13 [Herbs part 1] Recover status
ailments with herbs. Green Herb-Recovers your vitality. Blue Herb-Cures Poison. Red Herb-Amplifies the potency of
a herb.
10/13 [Herbs part 2] Herbs can be mixed together. Ex: Green + Red = Mixed Herb There are many other
ways to mix herbs so you can create herbs that have various new effects.
11/13 [Checking other Pc's status] If
you are in the same room with other PCs, you can check their virus gauge, items, etc. on the status screen.
12/13 [Exchanging
items with a dead PC] Even if another PC dies, you can still exchange items with him/her by opening status screen in
the room he/she died in.
13/13 [Temporary Save] You can temporarily save the game by accessing the typewriters
found within each scenario. Note: previous game data disappears when you load a temporary save game.
======================= Play
Single Player Mode Location: Wine room =======================
1/13 The main feature of Single Player mode
is the "Partner AI." This is a character /several characters that assist the PC and are CPU controlled. Gameplay will change
depending on Partner AI interaction.
2/13 Your AI Partner perfroms actions just like the character you control.
He/she can move, attack, use items, chat, help other, etc. Of course, when they run out of vitality they will die
like any other character...
3/13 You must decide how to interact with your AI Partners. Will you help your AI Partner
battle against some enemies. Or will you let them take on for the team and cover you while your run away.
4/13 AI
partner Actions and Commands Each AI Partner has their own personality. Sometimes he/she follows you and sometimes
they do not. Their actions change according to the progress of a scenario and their current conditions.
5/13 You
can make a request of your AI Partners by using the "Appeal A" function (Press the right analog stick). Note that they
may not always answer your request because they have their own personalities.
6/13 When your request is rejected
by your AI Partner then wait for a moment and try again. Note: if you are too far from your AI Parnter, your request won't
reach them.
7/13 When making a request, the nearest AI Partner will react. To make a direct request to a
specific AI Parnter, use the "Appeal B" function (press the L2 button and right analog stick together).
8/13 AI
Partner Items AI Partners can have items just like you can. They can also take, exchange, combine items via their own
accord.
9/13 AI Partners have their own personalities. They find items, use them, and fight the enemy. Some
Partners use items but others save them up. The way a character acts depends on his personality.
10/13 You can
exchange items with your Partners. To offer an item use the 'give' command. To ask for an item use the 'request' command.
11/13 Normally,
you will give an item to the closest AI Parnter. However if you designate a specific partner using the Appeal command
you can give items to specific parnters.
12/13 While your AI Partners are separated from you, he/she may acquire
or use items. When you meet up with your AI Partners again, check his/her status screen. They may have picked up some
important items.
13/13 Choosing the correct items is key for your survival. Do you carry the good items and put
your AI Partner at risk or do you try to keep your back up alive to support you against big enemies?
[NOTE FROM
DJSIXPACK14: Yes, Capcom spelled "Partner" wrong 3 times. Go figure]
======================= Raccoon Today Location:
In front of Apple Inn =======================
1/6 AN EERIE VOICE FROM UNDERGROUND Recently there is spooky
talk around South Campbell street. It is said that groans can be hard from the drainage system at night.
2/6 It
is easy to dismiss it as a ghost story that middle schoool students love to talk about on camping nights. But the amount
of missing people has increased rapidly at this locale for the past month.
3/6 8 people have gone missing. Strangely,
the missing people have a lot in common: They are all single white females aged 18 to 23 with beautiful blonde hair.
4/6 The
street was wrapped in a dense fog the day after they went missing. From the sewer drain, which runs north-south along
the street, a woman's constrained voice could be heard for several hours.
5/6 Of course, the drainage sewers
have been thoroughly investigated. But neither the missing person nor any traces have been found.
6/6 The Police
Department has so far denied the relationship with teh bizarre incidents that have rapidly increased after the mansion
incident. However, the events must be related.
------------------------Below Freezing Point Files-----------------------------
======================= Top-Secret
Memo Location: B4F culture room =======================
1/3 The sample currently stored in the lab. is a parasite
that was rejected by it's host due to incompatibility. As it is extremely unstable, you have to be extremely careful
when handling it.
2/3 When transfering the sample, use a portable capsule manufactured by the MI corp. Also,
chemicals in the capsule get contaminated every few hours so they must be changed.
3/3 Any failure to do so,
could result in the subject awakening. Please be sure to handle with extreme caution. R&D #1 Martin Walcott
NOTE
FROM DJSIXPACK14: Wow! Only one spelling and two punctuation errors. Sigh. Do you think anybody actually READS these before
they go out to millions of people?
======================= Researcher's Will Location: B4F Low temperature
laboratory =======================
1/6 Oh... I can't believe this...
2/6 Three days have passed since
a couple of subjects (MA-125R) who escaped from B area began a killing spree in the laboratory... I think at least 10
of my colleagues have been killed by them.
3/6 However, I got to experience the horror, first hand, as one of
their giant, sharp claws ripped through my body! The bleeding from the wound just won't stop...
4/6 Why... Why
did we create such terrible things? We have no right to play god.
5/6 The only thing left for me to do now is to
destroy the laboratory controls...
6/6 When the temperature drops down to about zero degrees, they would be frozen
in their tracks...hopefully. That is about the only thing I can do now. D*mn my foolishness!
======================= Staff
Memo Location: B5F emergency passage =======================
1/1 September 11th, 13:30, # of guests: 4 #Checking
ofr other possible additional guest users: #Entry Name: "GUEST" #Password: None
======================= Interoffice
Memo Location: B7F laboratory =======================
1/5 Due to severeal misplaced material incidents. We
have decided to introduce a pass code system.
2/5 With his new system implemented we will be able to check and
log each time the cabinet doors have been opened or closed. This increase in security should cut down on material
mishandling.
3/5 At the same time, we are currently organizing the chemical cabinet. This task should be finished
by early next week.
4/5 Finally, please note that this information is confidential.
It should be understood
that our company will prosecute all offenders to the extent of the law.
5/5 Passcode: WXYZ
Head of Administration
Div. Walter Ryan
NOTE FROM DJSIXPACK14: WXYZ is replaced randomly by 0634, 4509, or 9741.
======================= Laboratory
Memo Location: B7F laboratory =======================
1/1 UMB No.20->UMB No.3 + VP-017
#Changes
color to auburn when mixed. #A very potent weed pesticide. Very effective against plants. Careful handling is required.
======================= Monthly
Passcode Location: B5F area C passage =======================
1/5 As of the 1st day of this month, the pass
code settings have been changed.
2/5 Please be advised that last month's code will become invalid at 12:00AM on
the day the new pass code is initiated.
3/5 B5F Computer Room: ABCD B4F East Area Passage: WXYZ
4/5 In
the meantime, as you are well aware, you can unlock the electronic locks for doors with a security level of 4 and lower
via these codes. Caution should be taken by all system managers
5/5 when handling these codes so they are not
leaked to outside sources.
Administration Division, Senior Staff Member Walter Ryan
======================= Custodian's
Diary Location: B4F east area passage =======================
1/7 I had such a sh*tty day today! I accidentally
lost the "turn table key" that Rick in admin gave me. I'm sure I look like absolute crap! If management finds out
I lost the key, getting fired will be the
2/7 least of my worries. There's even a rumor "screw-ups" could even
be used as bait for some creepy test "subject" the company is working on.
3/7 Thank god! Roy from security found
the key in the bathroom and brought it to the admin. Although I found out about this through my boss who looks like he
is about ready to chew me a new one.
4/7 Man, I've haven't been ripped such a big one since I was a snot-nosed
brat in Junior High School!
5/7 Shesh! Like it even f*ckin' matters. You can't do anything with the key if you
don't know the code in the first place!
6/7 Man, when I quit this company I'm gonna use that key and the code
and make those elevators my own personal private ride! Even I wouldn't forget a code as easy to remember as the word
"Hope."
7/7 Yep, my own personal elevator... Kinda like the sound of that!
NOTE FROM DJSIXPACK14: What
the heck is he talking about? Perhaps the turn table required the word "Hope" to run at one point or another. Who knows?
-----------------------------The
Hive Files------------------------------------
======================= Male Nurse's Diary Location: Room 302 =======================
1/5 We
should have disposed of that nasty crap much earlier. It got Robert's body as well, even though I made sure to seal up
the body in an air-tight bag.
2/5 The ammo in the spare gun we keep here for security, ran out. Hell, bullets didn't
even dent it! What in the hell am I gonna do now?
3/5 The bite wound from that thing just won't clot. I've lost
so much blood that I feel nauseous and dizzy. Wherever I go or hide, that d*mn thing is always on my heels.
4/5 It
just moves so incredibly fast. Come to think of it, in the beginning it was a lot slower... It's a predator... and I think
the smell of blood is exciting it.
5/5 I'm... done.. for... I'll... be.. the... next...
======================= Repair
Work Memo Location: Nurses' center (3F) =======================
1/1 Repair plan: A/C unit, Switch panel #Main
Entrance #3F->4F Landing space #Room 403 #B2F Channel -> Drainage (AUTHORIZED PERSONNEL ONLY)
======================= Setting
Manual Location: Elevator control room =======================
1/2 Elevator floors of operation:
NORMAL
........ 3F - B1F LEVEL 1 .......... B2F LEVEL 2 ......... B3F, 4F
2/2 Administrator is in charge of deciding
the security settings for the various areas. A switch to security level 1 requires a 4 digit code. Whereas a change to
level 2 requires a voice code authorization.
======================= Piece of Memo Location: Office (1F) =======================
1/1 #Cabinet
B-6 #Red chemical code number + ABCD
NOTE FROM DJSIXPACK14: ABCD will be replaced by 2345, 4105, or 7001.
======================= Chemical
Code Message Location: Nurses' station (2F) =======================
1/2 Here are the reagents for today. As
usual, I put tentative names on the label. Please replace the names with the correct codes and keep them in the cabinet
labeled B-6.
2/2 Name (tentative): Code Cerulean: C-4041 Emerald: E-1160 Turquoise: T-7221 Carmine:
K-1210 Ivy: I-2005
======================= Researcher's Diary Location: Laboratory (B2F) =======================
1/3 D*mn
Umbrella... I understand the need to choose a location few people would investigate, but why the h*ll choose the sewers!
Burkin and that pig of a chief! I am a normal man.
2/3 I don't wanna trudge through such filth. Not even for
5 minutes. I won't go to the laboratory until they provide me with a boat.
3/3 I finally got a boat. But it
doesn't handle so well in narrow channels. Oh well through... it's much better than walking.
======================= Investigation
Request Location: Laboratory (B2F) =======================
1/3 Can you investigate the leeches captured around
the sewers? They seem to be different from these previously logged in our records. I assume they are a variant of
the virus but we can't verify it here.
2/3 They seem different from the leeches Mr. Marcus was involved with. There
is a gigantic one that they failed to capture. It is estimated to be more than 1 meter long.
3/3 They discovered
that the leeches are vulnerable to high heat. Please be careful when examining the leeches.
======================= Card
Memo Location: B2F passage =======================
1/1 Due to a change in staff, card keys are now managed
by senior staff member Dr. Scott Jones. Obtain permission before using them. Contact -> doctors' box on 1st floor
or nurses' desk on 3rd floor.
======================= Security Guard Guide Location: Night reception (Mark/Mark
type characters only) =======================
1/3 Physical strength and technique are not the only skills you
need as a security guard. You also need to know about your surroundings and be able to act on snap decisions based
on those surroundings.
2/3 Make sure to check the map often to grasp the situation you're in and have the guts
and gumption to act on your decisions. Actually, One of the skills you need as a security guard can be performed by
3/3 pushing
the X button while "Aiming"... (The rest of the file is illegible due to blood stains.)
-----------------------------Hellfire
Files------------------------------------
======================= Guest Memo 1 Location: Room 102 =======================
1/4 Dad
told me to keep a diary whenever I join a new school. So today I am testing it out.
2/4 Dad is always so busy.
He is a university teacher. He left early in the morning today to have a meeting with some bigwig.
3/4 I have
to get ready to change schools, but I have to watch over the hotel room until dad gets back. Man, there is nothing to
do here. I've already searched all over the room for something fun to do...
4/4 There was this weird picture... I
touched the switch next to the picture a couple of times but nothing happened. I'm so bored. I'm getting hungry, too.
I hope dad gets back soon so we can eat.
======================= Guest Memo 2 Location: Room 104 =======================
1/3 Louise, Thanks
a lot for your offer, but I have decided to go with Ed instead. I just don't think I could get away from all my sad memories
if I stayed here.
2/3 While I was looking at the picture of that old castle in my room, I started thinking about
Manchester where we were raised. I'll never forget those fun times that mom and the 2 of us had before the accident.
3/3 But
I just don't want to think about that. Anyways, I'm sure you'll be okay without me. I'm sorry... good bye. Amy
======================= Guest
Memo 3 Location: Room 204 =======================
1/3 September 23rd It's true I'm the one who specificially
requested to satay in this room since it was where my late wife and I used to stay. It used to be a peaceful place where
2/3 I
could do some writing while remembering my lovely wife. However there is a new hotel owner and he put some strange map
up as a decoration. The cursed thing is flickering on and off and keeping me
3/3 from concentrating. I was hesitant
to complain since they gave me a big discount to stay, but my patience has worn out. I am going to leave and find a more
appropriate hotel in the morning.
======================= Janitor's Repair Memo Location: Linen room =======================
1/1 Repair
locations: #Switchboard disconnection #General piping in the boiler room #Wall cracks in room 304 and 305. #Ventilator
at the front lobby. # Guest room repairs take priority.
======================= Guard's Notebook Location:
Linen room =======================
1/2 Routine patrol on the roof: Starts this Saturday.
Switchboard
repair request: Kevin.
2/2 Change pass code in the security room: ABCD
Sandra's school
admission present: Tomorrow.
NOTE FROM DJSIXPACK14: ABCD will be replaced by 0721, 2287, 6354, or 5128.
======================= Emergency
Manual Location: Security office =======================
1/3 How to use escape ladder: The ladder installed
at the hall on the 2nd floor in the center of the lobby is compactly stored except for emergencies. It extends whenever
the smoke detector goes off.
2/3 To avoid power problems like power outages, the device is connected to a special
emergency power supply. During normal operation, please be sure to switch over to the emergency power supply in order
3/3 operate
the unit. The emergency power supply is controlled via the switchboard in the north end of the first floor.
======================= Janitor's
Daily Report Location: Store room (2F) =======================
1/4 September 17th - I was told to check the
alarm device every week from now on but I used to only do it twice a year! The new owner seems to be a bit of a worry
wart. Who would wanna break in here?
2/4 September 21st - I had a drink with Todd, the security guard. He was grumbling
about the new type of card key installed in the rooms. That number lock on the south door should be enough. What a
pain.
3/4 September 22nd Todd left a card key in the bathroom and I brought it to him. When I told him to
keep it together with his daughter's photo, he seemed embarrassed. He sure can be a jerk.
4/4 September 23rd
- That strange noise in the boiler room just keeps getting louder and louder. I doubt retightening the bolts on the pipes
will help. I'll tell the owner next week. No reason to come in Sunday.
======================= Guest List Copy Location:
Owner's room (1F) =======================
1/3 #Security Box No. Duplicate
Mr. Andrew Evans JIA
Ms.
Anna Lowell BAE
2/3 Mr. Dario Losso FBH
Mr. John O'Donnell IIB
Mr. Joseph Wilson DCH
3/3 Mr.
Louis Sullivan CJF
Mr. Toby Whitman GGF
======================= Hotel Charge Breakdown Location: Room
101 =======================
1/1 Room service Afternoon tea Laundry Service charge Total: $12 (Variable)
NOTE
FROM DJSIXPACK14: The possible variables for this file are Mr. Andrew Evans, Ms. Anna Lowell, Mr. Joseph Wilson, and Mr.
Toby Whitman.
------------------------Decisions, Decisions Files-----------------------------
======================= Geneology
Facts Location: Student affairs office =======================
1/2 Common in cats and dogs but sometimes displayed
in humans, there is a genetic mutation known as 'odd eye' in which a person's right eye will be a different color
from their left.
2/2 Another extremely rare case occured in a moose discovered in 1981 on a Columbia mountian
in Canada. The case states that the moose had a shining red eye and a blue eye that sparked like jewels.
======================= Blood-stained
Memo Location: Study room =======================
1/2 George I'm a dead man... Hurry and create a reagent. Then
get the h*ll out of Raccoon.
<Something is written on the back.>
2/2 There's a reagent incubator in
the lab. Collect the t3 key ingredients, set them in the incubator and... <The rest is illegible due to the blood
stain...>
======================= Reagent Generation Memo Location: Study room =======================
1/5 reagent
components: 1. P-base 2. V-poison 3. T-blood Synthesize the components in the incubator located in the lab.
2/5 #The
machine will automatically mix the components. It will take some time to totally mix them. #Once it is generated, you
can make a copy of setting it in the high speed incubator.
3/5 1. P-base Generated 2500ml for the reagent.
Since storage device in the lab is out of order, sample is being stored in basement tank. Keep sample in air-tight case
or it will dissolve.
4/5 2. V-poison Generated from bee poison as a culture catalyst. It is kept in the lab.
Gathering usable amounts of V-poison is very labor intensive. Handle it with care.
5/5 3. T-blood Blood
from a creature infected with the "T" virus. #A sample from Greg should be arriving.
======================= Section
of a Diary Location: Control room (B4F) =======================
1/2 September 17th - We don't have enough
V-poison for the compound. I vaguely remember there being a wasp's nest in the emission tower, but I shouldn't just
recklessly wander over there...
2/2 Granted that, I'm stuck without the necessary components... I guess I'll head
there after I get equipped with some protective gear.
======================= Cable Repair Request Location:
Water works administration office =======================
1/3 To Roger, That power cable on the celiing is
decaying. If we leave it as it is, those pesky rats will gnaw it in two.
2/3 As you know, a powerful generator
is used at this University since they use so many high output lab devices. If the cable is cut, someone could get electrocuted.
3/3 Please
call a repair person and have him fix it. I'll be on business and won't return for a while. The generator is located on
the northwest side of the 1st floor hall. Be sure it's done, Patrick.
======================= Torn Memo Location:
Study room =======================
1/1 Changed elevator code 4...
<The latter part of the code is
missing...>
======================= Part of Torn Memo Location: 1F passage B =======================
1/1 ...ABC
NOTE
FROM DJSIXPACK14: ABC will be 032, 161, 927, or 284.
======================= Orders Location: Back square =======================
1/3 1.Battle
Plan: Emperor's mushroom 2. Area of Operation: Within 4 blocks of Raccoon U. 3. Time: 60 minutes, starting
at 5:35 AM.
2/3 4. Arms Basic armament: c-2 + Extractor 5. Purpose To gather T's blood (Code name: T-blood)
-or- to kill T and retrieve its body.
3/3 Supplementary Information: Biggest priority of the operation is to
gather T-blood and erase all of T's traces. If the body is deemed too difficult to recover, destroy it and the general
area.
======================= Peter's Diary Location: Student affairs office =======================
1/9 August
30th - Reagent creation is at its final stage. When it is completed we
|
 |
will finally have a means to stop that wretched T-virus.
2/9 I heard aabout Umbrella's heinous dealings from an
ex-head researcher named Greg. Iwouldn't have been able to create this reagent without his expertise and assistance.
Using viral research for personal gain is
3/9 unforgiveable. We named this reagent Daylight. You don't need
an Umbrella in the daylight. I find the name quite suits the reagent, considering its main purpose.
4/9 September
15th - I've received the T sample from Greg and tested Daylight on it. It's still not at all stable but it is managing
to suppress the growth of the 'T' viral cell. Victory is nigh!
5/9 Come to think of it... How did Greg obtain
the "T" sample? He told me a friend secretly got him a sample but he thinks he's being chased by Umbrella. Is he hiding
something from me? Well, I shouldn't snoop...
6/9 <A few pages have been torn out...>
7/9 September
19th It seems I've been totally mistaken. How could Greg do such terrible things?! It seems this has all been a ruse.
He planned everything from the start!
8/9 There must be a reason why he rushed me to complete "Daylight." Am
I'm the only one who, other than Greg, that knows how to create the compound? Is my life in danger? I should just play
dumb for awhile.
9/9 #Discarded T sample. #Hide compound instructions. #Contact George.
======================= Number
Memo (Easy) Location: General manager's room =======================
1/5 999 929 939 959 999
2/5 000 280 000 650 000
3/5 888 308 888 879 888
4/5 111 123 111 561 111
5/5 Hour:
90 Minute: 81
======================= Number Memo (Normal) Location: General manager's room =======================
1/5 040 143 943 543 342
2/5 777 727 717 717 777
3/5 999 989 909 959 999
4/5 333 341 333 773 333
5/5 Hour:
47 Minute: 93
======================= Number Memo (Hard) Location: General manager's room =======================
1/5 888 858 818 818 888
2/5 222 082 002 442 042
3/5 636 676 666 556 986
4/5 000 010 040 010 000
5/5 Hour:
82 Minute: 60
======================= Number Memo (Very Hard) Location: General manager's room =======================
1/5 555 525 545 525 555
2/5 333 783 333 340 333
3/5 222 296 222 452 222
4/5 777 707 717 797 777
5/5 Hour:
53 Minute: 27
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 15.Item Descriptions =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
======================= Standard
Items =======================
-----Kevin-----
45 AUTO FOR KEVIN - Kevin's favorite handgun. It uses 45 ACP
rounds.
-----Mark-----
HANDGUN FOR MARK - Mark's favorite handgun. It uses 9mm parabellum rounds.
-----George-----
MEDICAL
SET - With this, you can create various kinds of medicine with herbs.
-----David-----
TOOL BOX - David's trusty
tool box.
-----Inside David's Tool Box-----
FOLDING KNIFE - A small, foldable knife.
JUNK PARTS - You
can repair broken materials by combining other items with this.
MONKEY WRENCH - A monkey wrench of moderate size.
VINYL
TAPE - You can create unique items by combining other items with this.
-----Jim-----
COIN - A coin Jim always
keeps in his coin holder.
-----Alyssa-----
PICKING TOOL - You can pick a lock using this.
I-SHAPED PICK
- Examine the tip of this closely and use it on a matching keyhole.
S-SHAPED PICK - Examine the tip of this closely
and use it on a matching keyhole.
W-SHAPED PICK - Examine the tip of this closely and use it on a matching keyhole.
P-SHAPED
PICK - Examine the tip of this closely and use it on a matching keyhole.
-----Yoko-----
KNAPSACK - Holds
up to 4 items.
-----Cindy-----
HERB CASE - A case for holding herbs.
-----Inside Cindy's Herb Case-----
BLUE
HERB - An herb which grows wildly in this area.
GREEN HERB - An herb which grows wildly in this area.
RED HERB
- An herb which grows wildly in this area.
======================= Outbreak =======================
45
AUTO ROUNDS - Used in the 45 automatic.
ALCOHOL BOTTLE - A bottle with a flammable alcohol in it.
ANTIVIRUS
- Stops virus' growth for a short time.
BLUE HERB - An herb which grows wildly in this area.
BUTCHER KNIFE -
A regular household kitchen knife.
DETONATOR - You can cause an explosion by connecting this to a fuse.
DETONATOR
HANDLE - A part of the detonator. It attaches to the main unit.
DETONATOR MAIN UNIT - A part of the detonator. The
handle is missing.
FIRST AID SPRAY - Heals your wounds completely.
FLAME SPRAY - A handmade flame thrower.*
FORKLIFT
KEY - A forklift key. You can start an engine with this.
GREEN HERB - An herb which grows wildly in this area.
HANDGUN
- The RPD's official handgun. It uses 9mm parabellum rounds.
HANDGUN MAGAZINE - A handgun magazine. Reloads 9mm parabellum
rounds.
HANDGUN ROUNDS - 9mm parabellum rounds. They are used in various handguns.
IRON PIPE - A pipe made of
iron.
KEY WITH BLUE TAG - A key with a blue tag attached.
LIGHTER - J'S BAR is inscribed on it.
MAGNUM
REVOLVER - An M29-44 magnum. It uses 44 magnum rounds.
MAGNUM REVOLVER ROUNDS - 44 magnum rounds. They are used for
a magnum revolver.
NAIL GUN - A relatively powerful electric tool.
NEWSPAPER - The headline reads "STRANGE INCIDENT."
PESTICIDE
SPRAY - An aerosol spray. It contains pesticide.
RACCOON TODAY - The headline reads "STRANGE INCIDENT."
RED
HERB - An herb which grows wildly in this area.
SCRUB BRUSH - A cleaning brush with a long pole.
SHOTGUN - A
gun which can scatter bullets over a large area.
SHOTGUN ROUNDS - 12 gauge shotgun shells.
SPEAR - A handmade
spear.*
STAFF ROOM KEY - A key to the staff room. Employees at the bar use it.
STICK - A short wooden pole.
STORAGE
ROOM KEY - A small key with a tag attached. The tag reads: "STORAGE."
WOODEN POLE - A pole of appropriate length to
swing.
======================= Below Freezing Point =======================
45 AUTO ROUNDS - Used in the
45 automatic.
ANTI VIRUS - Stops virus' growth for a short time.
ANTI VIRUS (L) - Stops virus' growth for a
long time.
BLOWTORCH - A small, portable burner. It has plenty of fuel left.
BLUE HERB - An herb which grows
wildly in this area.
BROKEN SHOTGUN - It is broken and can't be fired.
FIRST AID SPRAY - Heals your wounds completely.
FROZEN
WRENCH - Just an ordinary, everyday wrench. I can't use it until I thaw it out.
GRAY CHEMICAL BOTTLE - It contains
a gray chemical.
GREEN HERB - An herb which grows wildly in this area.
HANDGUN ROUNDS - 9mm parabellum rounds.
They are used in various handguns.
HANDGUN SG - An easy-to-use, reliable handgun. It uses 9mm parabellum rounds.
IRON
PIPE - A pipe made of iron.
LAB CARDKEY - Yoko's ID card. I can unlock doors in the lab facility with this.
MAGNUM
HANDGUN - A very big handgun. It uses 50 AE rounds.
RED HERB - An herb which grows wildly in this area.
SHOTGUN
- A gun which can scatter bullets over a large area.
SHOTGUN ROUNDS - 12 gauge shotgun shells.
SURVIVAL KNIFE
- An army fighting knife.
TURN TABLE KEY - A key used to activate the turn table.
UMB NO.3 - A yellow chemical.
It seems you need to mix this with something else.
VALVE HANDLE - A handle used to open/close valves and such.
There's a small hole.
V-JOLT - You can exterminate infected plants with this chemical.
VP-017 - A blue chemical.
It seems you need to mix this with something else.
WRENCH - Just an ordinary, everyday wrench.
YELLOW CHEMICAL
BOTTLE - It contains a yellow chemical.
======================= The Hive =======================
ANTIVIRUS
(L) - Stops virus' growth for a long time.
BLOOD PACK - It contains blood for a transfusion.
BLUE HERB - An
herb which grows wildly in this area.
BUTCHER KNIFE - A regular household kitchen knife.
BROKEN CRUTCH - The
bottom part of a crutch.
BURST HANDGUN - A handgun that can rapidly fire up to 3 rounds.
CARD KEY LEVEL 1 -
A card key. It says "B1F."
CARD KEY LEVEL 2 - A card key. It says "B2F."
CRUTCH - An ordinary wooden crutch.
FIRST
AID SPRAY - Heals your wounds completely.
GREEN HERB - An herb which grows wildly in this area.
HANDGUN - The
RPD's official handgun. It uses 9mm parabellum rounds.
HANDGUN MAGAZINE - A handgun magazine. Reloads 9mm parabellum
rounds.
HANDGUN ROUNDS - 9mm parabellum rounds. They are used in various handguns.
HEMOSTAT - Stops bleeding.
INVESTIGATION
REQUEST - Some reports are compiled here. It's about those creepy leeches.
IRON PIPE - A pipe made of iron.
MALE
NURSE'S DIARY - This is the diary of a male nurse at this hospital.
PADLOCK KEY - A key to a padlock.
RECOVERY
MEDICINE - Heals a small amount of your wounds.
RECOVERY MEDICINE (L) - Heals a big amount of your wounds.
RECOVERY
MEDICINE BASE - With this, you can create a recovery medicine with a kit.
RED HERB - An herb which grows wildly
in this area.
RESEARCHER'S DIARY - This seems to be a researcher's diary.
SCRUB BRUSH - A cleaning brush with
a long pole.
SPEAR - A handmade spear.*
STICK - A short wooden pole.
SUBMACHINE GUN - An automatic handgun
for special forces.
======================= Hellfire =======================
45 AUTO ROUNDS - Used in
the 45 automatic.
ACID ROUNDS - Rounds for a grenade launcher. They contain a powerful acid.
ANTI VIRUS - Stops
virus' growth for a short time.
ANTI VIRUS (L) - Stops virus' growth for a long time.
BATTERY - A small battery
with high output capacity.
BLUE HERB - An herb which grows wildly in this area.
BUTCHER KNIFE - A regular household
kitchen knife.
CHARLIE'S ID TAG - I got this from a firefighter's body. It says "Charlie."
CONCRETE PIECE -
You can throw this to attack enemies.
FIRST AID SPRAY - Heals your wounds completely.
GOLD RELIEF KEY - A gold
relief is carved into the key handle.
GREEN HERB - An herb which grows wildly in this area.
GRENADE LAUNCHER
- A weapon which fires grenade rounds.
HAMMER - A handmade hammer with a concrete piece attached at the end.*
HANDGUN
- The RPD's official handgun. It uses 9mm parabellum rounds.
HANDGUN ROUNDS - 9mm parabellum rounds. They are used
in various handguns.
IRON PIPE - A pipe made of iron.
LEN'S ID TAG - I got this from a firefighter's body. It
says "Len."
RED HERB - An herb which grows wildly in this area.
RED JEWEL - I got this jewel in room 306.
SECURITY
ROOM CARD KEY - The Apple Inn logo is printed on it.
SHOTGUN - A gun which can scatter bullets over a large area.
SHOTGUN
ROUNDS - 12 gauge shotgun shells.
SILVER RELIEF KEY - A silver relief is carved into the key handle.
STUN ROD
- Its end is equipped with a device that emits high voltage.*
======================= Decisions, Decisions =======================
45
AUTO ROUNDS - Used in the 45 automatic.
AMPOULE SHOOTER - A compressed rifle which can fire special rounds.
ANTI
VIRUS - Stops virus' growth for a short time.
ANTI VIRUS (L) - Stops virus' growth for a long time.
ANTIDOTE
- Cures poison.
ASSAULT RIFLE - A gun suited for rapid firing. It uses 5.56 caliber rounds.
ASSAULT RIFLE MAGAZINE
- A magazine for asault rifles. This sets 5.56mm rounds.
BLUE HERB - An herb which grows wildly in this area.
BLUE
JEWEL - It emits a bright blue light.
BRASS SPECTACLES - Glasses with brass rims. The lenses are missing.
BURST
ROUNDS - Rounds for a grenade launcher. Contains a flammable compound.
CARD KEY - A card key. It says "Service Entrance."
CURVED
IRON PIPE - A pipe made of iron. It's curved a little.
DAYLIGHT - This suppresses the emergence of the T-virus.
FIRST
AID SPRAY - Heals your wounds completely.
FLAME SPRAY - A handmade flame thrower.*
FOLDING KNIFE - A small,
foldable knife.
GREEN HERB - An herb which grows wildly in this area.
GRENADE LAUNCHER - A weapon which fires
grenade rounds.
HANDGUN - The RPD's official handgun. It uses 9mm parabellum rounds.
HANDGUN MAGAZINE - A handgun
magazine. Reloads 9mm parabellum rounds.
HANDGUN ROUNDS - 9mm parabellum rounds. They are used in various handguns.
IRON
PIPE - A pipe made of iron.
KEY WITH RED TAG - A key with a red tag attached. It says "water tank".
LIGHTER
- J'S BAR is inscribed on it.
P-BASE - A part of the "Day Light" serum. It is unsealed and will evaporate soon.
P-BASE
(DEPLETED) - It's been exposed to air and has evaporated, making it unusable.
P-BASE (SEALED) - A part of the "Day
Light" serum. It's sealed and won't evaporate.
PESTICIDE SPRAY - An aerosol spray. It contains pesticide.
REAGENT
CASE - A case used for storing reagents.
SEALED REAGENT CASE - A case used for storing reagents. It can be sealed completely.
RECOVERY
MEDICINE (L) - Heals a big amount of your wounds.
RED HERB - An herb which grows wildly in this area.
RED JEWEL
- It emits a bright red light.
ROCKET LAUNCHER - A very powerful rocket launcher. It launches 84 mm rocket rounds.
T-BLOOD
- A part of the "Day Light" serum. Found it in some monster's neck.
V-POISON - A part of the "Day Light" serum. I got
this in the emission tower.
* = Made by David using two of the items also found in the scenario.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 16.Key
Item Locations =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
======================= Outbreak =======================
-----DETONATOR-----
Description: You
can cause an explosion by connecting this to a fuse.
Location: Main street, combine DETONATOR HANDLE and DETONATOR
MAIN UNIT.
-----DETONATOR HANDLE-----
Description: A part of the detonator. It attaches to the main unit.
Location: Main
street, by downed officer against light pole.
-----DETONATOR MAIN UNIT-----
Description: A part of the detonator.
The handle is missing.
Location: Main street, either on left or right side of the street.
-----FORKLIFT KEY-----
Description: A
forklift key. You can start an engine with this.
Location: Usually the Wine room (3F), but sometimes the Owner's
room (2F).
-----KEY WITH BLUE TAG-----
Description: A key with a blue tag attached.
Location: Usually
on the coffee table in the Staff room (2F), but sometimes on the chair on the balcony of the Owner's room (2F).
-----LIGHTER-----
Description: J'S
BAR is inscribed on it.
Location: Drawing room (2F), or Slope along the canal when dropped by the officer.
-----NAIL
GUN-----
Description: A relatively powerful electric tool.
Location: On the desk in the Staff room.
-----STAFF
ROOM KEY-----
Description: A key to the staff room. Employees at the bar use it.
Location: Usually on
the bar, but sometimes in the Men's bathroom or on Will's corpse after the zombies attack.
-----STORAGE ROOM KEY-----
Description: A
small key with a tag attached. The tag reads: "STORAGE."
Location: Usually on the desk in the 3F to rooftop stairway,
but sometimes in J's BAR (1F) or on the chair in the balcony of the Owner's room.
======================= Below
Freezing Point =======================
-----BLOWTORCH-----
Description: A small, portable burner. It has
plenty of fuel left.
Location: B4F culture room.
-----FROZEN WRENCH-----
Description: Just an ordinary,
everyday wrench. I can't use it until I thaw it out.
Location: B6F south passage.
-----LAB CARDKEY-----
Description: Yoko's
ID card. I can unlock doors in the lab facility with this.
Location: B4F turn table.
-----TURN TABLE KEY-----
Description: A
key used to activate the turn table.
Location: B4F turn table.
-----UMB NO.3-----
Description: A
yellow chemical. It seems you need to mix this with something else.
Location: B6F chemical disposal room.
-----VALVE
HANDLE-----
Description: A handle used to open/close valves and such. There's a small hole.
Location: B6F
security center, after opening the maintenance panel.
-----V-JOLT-----
Description: You can exterminate infected
plants with this chemical.
Location: Depends on where you combine the VP-017 and UMB NO.3.
-----VP-017-----
Description: A
blue chemical. It seems you need to mix this with something else.
Location: B6F chemical storage.
-----WRENCH-----
Description: Just
an ordinary, everyday wrench.
Location: Thaw out the FROZEN WRENCH in the B6F break room.
======================= The
Hive =======================
-----BLOOD PACK-----
Description: It contains blood for a transfusion.
Location: Nurses'
station, Nurses' center, Laboratory (B2F).
-----CARD KEY LEVEL 1-----
Description: A card key. It says "B1F."
Location: In
Single Player mode, the Experiment room on 1F, but in Network mode, the Nurses' station (2F).
-----CARD KEY LEVEL
2-----
Description: A card key. It says "B2F."
Location: Fixed temperature laboratory, after frying Leech
Man.
-----PADLOCK KEY-----
Description: A key to a padlock.
Location: Waste liquid disposal room.
======================= Hellfire =======================
-----CHARLIE'S
ID TAG-----
Description: I got this from a firefighter's body. It says "Charlie."
Location: Boiler room
(1F).
-----GOLD RELIEF KEY-----
Description: A gold relief is carved into the key handle.
Location: Room
204, after solving the European map puzzle.
-----LEN'S ID TAG-----
Description: I got this from a firefighter's
body. It says "Len."
Location: Boiler room (3F).
-----RED JEWEL-----
Description: I got this jewel
in room 306.
Location: (See description). ;-). The door must be unlocked with the SILVER RELIEF KEY.
-----SECURITY
ROOM CARD KEY-----
Description: The Apple Inn logo is printed on it.
Location: Boiler room (2F).
-----SILVER
RELIEF KEY-----
Description: A silver relief is carved into the key handle.
Location: Room 101, after
unlocking safe.
======================= Decisions, Decisions =======================
-----BLUE JEWEL-----
Description: It
emits a bright blue light.
Location: Art gallery, after pulling a cord in the Presidents' room or the playing piano.
-----BRASS
SPECTACLES-----
Description: Glasses with brass rims. The lenses are missing.
Location: In easy, they're
in the Drawing room. In normal, they're in the Waiting room. In Hard, they're in 1F Passage A. In Very Hard, they're in
a locked locker in the B4F control room.
-----CARD KEY-----
Description: A card key. It says "Service
Entrance."
Location: Back square, on the UBCS member's body.
-----DAYLIGHT-----
Description: This
suppresses the emergence of the T-virus.
Location: Laboratory (3F), after reagent incubator is restarted.
-----KEY
WITH RED TAG-----
Description: A key with a red tag attached. It says "water tank".
Location: Water purifying
facility.
-----P-BASE-----
Description: A part of the "Day Light" serum. It is unsealed and will evaporate
soon.
Location: Get the REAGENT CASE in the Water works administation office and put it into the machine containg
the P-base. This is useless, though.
-----P-BASE (DEPLETED)-----
Description: It's been exposed to air and
has evaporated, making it unusable.
Location: Get the P-BASE as described above, then wait for a while. Hey, it
was useless!
-----P-BASE (SEALED)-----
Description: A part of the "Day Light" serum. It's sealed and won't
evaporate.
Location: Get the REAGENT CASE (SEALED) in the booth of the Water tank.
-----RED JEWEL-----
Description: It
emits a bright red light.
Location: General manager's office cuckoo clock, after solving the puzzle.
-----T-BLOOD-----
Description: A
part of the "Day Light" serum. Found it in some monster's neck.
Location: Depends on where you shock 'im. Usually
1F passage B, but sometimes the Testing passage A.
-----V-POISON-----
Description: A part of the "Day
Light" serum. I got this in the emission tower.
Location: Emission tower upper part, in one of the holes in the
hive.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 17.Special Items =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Ahhh...the
special items. There are a WHOLE lot of them, and will take some time to acquire. However, since you are reading the FAQ
of a master of the game (lucky you), I will provide you with the names, locations, and some information about each
one.
First, here is how the special items system works.
Rule #1: You can never get more than 8 items in one
playthrough of any level. After you accumulate eight items, all others disappear.
Rule #2: In each level, there
are 20 scenario-related items, and 4 character- related items per character. Only the character him/herself can get his/her
special items. For example, Kevin couldn't get Yoko's items. However, any character can get the scenario-related items.
Rule
#3: There are 4 different groups in which these are divided into. If you play Easy or Normal, you will get Group 1A or
1B. Hard and Very Hard players will get Group 2A or 2B. The set you get is randomly decided at the beginning of the
scenario, so you won't have access to all special items.
Don't get it? Alright. Look below and check out the Bean soup
recipe. It says that this item appears in Groups 1A and 1B. 1A and 1B are both Easy/Normal groups, so no matter which
group the game chooses, the Bean soup recipe SP item will be available when playing on Easy/Normal.
HOWEVER, check
out Jack's favorite brew. It is only available in Group 2B. Items in Groups 2A and 2B are only available in Hard/Very
Hard difficulties, so to get it, play Hard or Very Hard mode. However, this one is only available in Group 2B, so you
only have a 50% chance of being able to get that item per playthrough.
The next question is, how do you know what
Group you have been dealt without playing 90% of the way through the level, then finding out you can't get the item
you came for? The answer is what I call an "indicator" item. Outbreak is the only scenario with a good one, and it's located
in the Women's Bathroom. Check the sink. If you are playing on Easy/Normal and you get the Glasses, you got Group 1B.
If you get the Scissors, you got Group 1A. If playing Hard/Very Hard and you get Glasses, you are playing with Group 2B,
while Scissors finders have loaded Group 2A.
Sorry this is so confusing, but this is how Capcom decided it should
be done.
For the purposes of these charts, I will number the items by the order they appear in the "Character Log".
Here is the key for initials: S=Scenario, K=Kevin, M=Mark, J=Jim, G=George, D=David, A=Alyssa, Y=Yoko, C=Cindy.
+-----------------------------------------------------------------------------+ |
Scenario - Outbreak SP Items, Rooms & Groups
| +-----------------------------------------------------------------------------+ | For
the best item location, check the table just below this one. | +-----+-----------------------------+---------------------------------+-------+ |
No | Item
| Room
| Group | +-----+-----------------------------+---------------------------------+-------+ | S1 | Jack's favorite
brew | Wine room
| 2B | | S2 | Favorite record
| Owner's room
| 2A,2B | | S3 | Credit slip
| J's BAR (1F)
| 1A,1B | | S4 | Bean soup recipe | J's BAR (1F)
| 1A,1B | | S5 | Will's diary
| Break room
| 1A | | S6 | Happy times photo | Locker
room
| 1A,1B | | S7 | Golden umbrella | J's BAR
(1F) | 1A,1B
| | S8 | Barry's bottle | Liquor room
| 2A | | S9 | Book on herb cultivation | Locker room
| 1A,1B | | S10 | Black list memo | J's BAR (1F)
| 2A,2B | | S11 | Jack's diary
| Wine room
| 1B | | S12 | R.P.D. cap
| In front of J's BAR | ALL | | S13
| Will's secret savings | Break room
| 2A | | S14 | Dart score chart | Staff
room
| 1A,1B | | S15 | Mark's bottle | Liquor
room
| 1A | | S16 | Scissors
| Women's bathroom | 1A,2A | |
S17 | Glasses
| Women's bathroom | 1B,2B | |
S18 | Slot coins | Men's
bathroom | 1B,2B | |
S19 | City guide | In
front of Apple Inn | 2A,2B | | S20 | Restaurant invitation
| Main street
| 2A,2B | +-----+-----------------------------+---------------------------------+-------+ | K2 | Marksman Trophy
| Staff room
| 2A | | K3 | Racing Flag
| Rooftop
| 2A,2B | | K7 | S.T.A.R.S. Guide | J's BAR (1F)
| 1A,1B | | K8 | Western Boots
| Store room
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | M3 | Army Photo
| Drawing room
| 2A,2B | | M8 | Brown Belt
| In front of J's BAR | 1A,1B | | M16 | "Perfect
Dad" | Owner's room
| 1A,2B | | M20 | Insurance Notice | Behind the residential
area | 1B,2A | +-----+-----------------------------+---------------------------------+-------+ |
J1 | Pump-style Shoes | In front of Apple Inn
| 1B,2A | | J5 | Cheating Coin
| Staff room
| 1A,2A | | J13 | White Tanktop | Locker
room
| 1A,1B | | J16 | Friend's Shoes | Men's
bathroom | 2A,2B | +-----+-----------------------------+---------------------------------+-------+ |
G6 | Alarm Clock | Break
room
| 2A,2B | | G8 | Cheap Watch
| 1F of the apartment | 1A,1B | | G9 | Canoe
Catalog | In front of Apple Inn
| 1A,1B | | G11 | Cargo Pants
| In front of J's BAR | 2A,2B | +-----+-----------------------------+---------------------------------+-------+ |
D4 | Leather Pants | Break room
| 1A,1B | | D6 | Lion Ring
| Behind the residential area | 1A,2A | | D11 | Gold Nail Puller
| Store room
| 2B | | D20 | Safety Shoes
| In front of Apple Inn | 1B2A2B| +-----+-----------------------------+---------------------------------+-------+ |
A3 | Leather Datebook | Footbridge
| 1A1B2B| | A5 | Sportswear Bottom | Locker room
| 2A,2B | | A10 | Stiletto Heels | Liquor
room
| 2A | | A16 | Vinyl Sheet
| Store room
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | Y4 | Exercise Uniform
| Break room
| 1A,2A | | Y7 | Manly Handkerchief | Women's bathroom
| 1A,2B | | Y12 | Cute Strap
| Staff room
| 1B,2B | | Y20 | "Unlock the Brain" | Owner's room
| 1B,2A | +-----+-----------------------------+---------------------------------+-------+ | C1 | Title Certificate
| Owner's room
| 2B | | C2 | Will's Recipe
| J's BAR (1F)
| 1A,1B | | C3 | Hiding Place Memo | Liquor room
| 1A1B2A| | C15 | Bunny cuffs
| Locker room
| 2A,2B | +-----+-----------------------------+---------------------------------+-------+
+-----------------------------------------------------------------------------+ |
Scenario - Outbreak SP Items and Locations
| +-----------------------------------------------------------------------------+ |
For the items' rooms and groups, check the table above.
| +-----+-----------------------------+-----------------------------------------+ | No | Item
| Location
| +-----+-----------------------------+-----------------------------------------+ | S1 | Jack's favorite brew
| Check southeast corner of the room. | | S2 | Favorite record
| Check floor beside phonograph. | | S3 | Credit slip
| Check to the right of cash register. | | S4 | Bean soup recipe
| Check the counter to the right of sink. | | S5 | Will's diary
| Check left side of desk. | |
S6 | Happy times photo | Check the seat of the folding chair.
| | S7 | Golden umbrella | Check "Today's
Special" sign by door. | | S8 | Barry's bottle
| Check just across from the entrance. | | S9 | Book on herb cultivation | Check
inside Cindy's locker. | | S10 | Black list memo
| Same location as Credit slip. | | S11 | Jack's diary
| Same location as Jack's favorite brew. | | S12 | R.P.D. cap
| Go around furthest car, trunk area. | | S13 | Will's secret savings
| Same location as Will's diary. | | S14 | Dart score chart
| Where else? The dartboard! | | S15 | Mark's
bottle | Check crates around the 2nd corner.
| | S16 | Scissors
| Bathroom sink.
| | S17 | Glasses
| Same location as Scissors. | | S18 | Slot
coins | Check left stall.
| | S19 | City guide
| Check around the mailbox by the deli. | | S20 | Restaurant invitation
| Check the garbage bags.
| +-----+-----------------------------+-----------------------------------------+ | K2 | Marksman Trophy
| Check boxes near entrance. | | K3
| Racing Flag | The place
where a zombie stands Online. | | K7 | S.T.A.R.S. Guide
| Check around the ashtray on bar. | | K8 | Western Boots
| Check the wall beside the shelf. | +-----+-----------------------------+-----------------------------------------+ |
M3 | Army Photo
| Check around the tiny table by hutch. | | M8 | Brown Belt
| Southeast corner of the area. | | M16 | "Perfect Dad"
| Check the shelf just left of door. | | M20 | Insurance Notice
| Rear-right corner of open RPD van. | +-----+-----------------------------+-----------------------------------------+ |
J1 | Pump-style Shoes | Trash can where Dorian comes
from. | | J5 | Cheating Coin
| Use NAIL GUN, then check boards' origin.| | J13 | White Tanktop
| Check the 2nd locker (from left), east. | | J16 | Friend's Shoes
| Take HANDGUN, then check trash can. | +-----+-----------------------------+-----------------------------------------+ |
G6 | Alarm Clock | Check
corner of bed closest to door. | | G8 | Cheap Watch
| Check end of hall away from exit. | | G9 | Canoe Catalog
| Check around the mailbox by the deli. | | G11 | Cargo Pants
| Southeast corner of the area. | +-----+-----------------------------+-----------------------------------------+ |
D4 | Leather Pants | Check corner
of bed closest to door. | | D6 | Lion Ring
| Check stairs at Front-left of RPD van. | | D11 | Gold Nail Puller
| Climb boxes, check ground/walls. | | D20 | Safety Shoes
| Along north side of construction area. | +-----+-----------------------------+-----------------------------------------+ |
A3 | Leather Datebook | Corner of shutter across bridge.
| | A5 | Sportswear Bottom | Check the 2nd locker (from
left), east. | | A10 | Stiletto Heels | Wooden
box near an ALCOHOL BOTTLE. | | A16 | Vinyl Sheet
| The place where a zombie stands Online. | +-----+-----------------------------+-----------------------------------------+ |
Y4 | Exercise Uniform | Check the lockers in back.
| | Y7 | Manly Handkerchief | Check to the left of the sink.
| | Y12 | Cute Strap
| Check the shelf to the left of fridge. | | Y20 | "Unlock the Brain"
| Check the shelf just left of door. | +-----+-----------------------------+-----------------------------------------+ |
C1 | Title Certificate | Check floor in front of drawer.
| | C2 | Will's Recipe | Check
Will's dead body. | | C3
| Hiding Place Memo | Check to the right of the steps, boxes.
| | C15 | Bunny cuffs |
Check inside Cindy's locker. | +-----+-----------------------------+-----------------------------------------+
///////////////////////////////////////////////////////////////////////////////
+-----------------------------------------------------------------------------+ |
Scenario - Below Freezing Point SP Items, Rooms & Groups | +-----------------------------------------------------------------------------+ |
For the best item location, check the table just below this one. | +-----+-----------------------------+---------------------------------+-------+ |
No | Item
| Room
| Group | +-----+-----------------------------+---------------------------------+-------+ | S1 | Empty ink ribbon
| B4F west passage | ALL
| | S2 | Fax
| B7F south passage | 1A,1B | | S3
| Bloody lab coat | B4F culture room
| 1A,1B | | S4 | Blue umbrella
| Marshaling yard | 1A,1B
| | S5 | Hunter's claw | B4F
turn table | 2B
| | S6 | Silver framed photo stand | B7F chemical storage
| 2A | | S7 | Yoko's lab coat
| B6F break room | 1B
| | S8 | Backup glasses | B6F break
room | 1A
| | S9 | Name plate 1 |
Duct (B4F)
| 1A,1B | | S10 | Frozen seeds
| B4F low temperature experiment | 1A2A2B| | S11 | DNA model
| B7F laboratory | 1B,2B
| | S12 | Rainbow ring | B5F
area C passage | 2A | |
S13 | Chess chart | B7F east
passage | 2A,2B | | S14 | Chess
watch | B5F emergency passage
| 1B | | S15 | Different color shoes | Lift
| 2A,2B | | S16 | Name plate 2
| B6F break room | 2A,2B
| | S17 | Monica's barrette | B4F turn table
| 1A,1B | | S18 | Dangerous liquid | B7F chemical disposal
room | 1A2A2B| | S19 | Name plate 3
| B6F south passage | 1B,2B | | S20
| Expired ID card | B6F security center
| 1A,2A | +-----+-----------------------------+---------------------------------+-------+ | K5 | Steering Wheel
| B6F break room | 1A,1B
| | K9 | White T-shirt | B6F
security center | 1A,1B | | K14 | Car Magazine
| B6F break room | 2A,2B
| | K20 | Soft Blanket | B4F
low temperature laboratory | 2A,2B | +-----+-----------------------------+---------------------------------+-------+ |
M2 | "Family Talk" | B7F laboratory
| 1A1B2B| | M7 | Bermuda Shorts | B6F
break room | 2A,2B | |
M14 | "Fun Gardening" | B6F east passage
| 1B | | M17 | "Long Marriage"
| B6F security center | 1A,1B | +-----+-----------------------------+---------------------------------+-------+ |
J11 | Rare Shoes | Duct
(B6F)
| 2A,2B | | J18 | Rare Card
| B6F east passage | 2B
| | J19 | Japanese Clogs | Marshaling yard
| 1A,1B | | J20 | Lightweight Shoes | B6F break room
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | G5 | Belly Watch
| Main shaft
| 1A,2A | | G14 | Sport Sunglasses | B6F break room
| 2A,2B | | G17 | Motion Watch
| B6F security center | 1B,2B | | G20 | Puzzle
Watch | B5F computer room
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | D3 | Open-neck Shirt
| B4F low temperature laboratory | 1A,1B | | D9 | Silver Nail
| B5F emergency passage | 2A,2B | | D17 | Steel Chain
| B5F area C passage | 1B
| | D19 | Work Gloves |
B6F east passage | 1A,2A | +-----+-----------------------------+---------------------------------+-------+ |
A4 | Sportswear Top | B4F culture room
| 1A,1B | | A7 | Women's Sunglasses | B5F computer room
| 2A,2B | | A15 | Small Massager | Duct (B7F)
| 1B,2A | | A19 | Incense
| B5F passage area B | 1A,2B | +-----+-----------------------------+---------------------------------+-------+ |
Y3 | Cute Sneakers | Platform
| 2A.2B | | Y15 | "From Sea to Land" | B7F laboratory
| 2A | | Y16 | "Evolution"
| B7F chemical storage | 1A,1B | | Y18 | "Seize Tomorrow!"
| B6F break room | 1A,1B
| +-----+-----------------------------+---------------------------------+-------+ | C8 | Light Blue Shirt
| B4F culture room | 1A,1B | |
C12 | Cool Sunglasses | B7F laboratory
| 1A,1B | | C18 | Bunny Bow Tie | B4F
turn table | 2B
| | C20 | Mr. Raccoon Badge | B4F culture room
| 2A,2B | +-----+-----------------------------+---------------------------------+-------+
+-----------------------------------------------------------------------------+ |
Scenario - Below Freezing Point SP Items & Locations
| +-----------------------------------------------------------------------------+ |
For the items' rooms and groups, check the table above.
| +-----+-----------------------------+-----------------------------------------+ | No | Item
| Location
| +-----+-----------------------------+-----------------------------------------+ | S1 | Empty ink ribbon
| Check inaccessible door at the end. | | S2 | Fax
| Check just beside door leading to Duct. | | S3 | Bloody lab coat
| Check just between table and machines. | | S4 | Blue umbrella
| Check to the right of "train" controls. | | S5 | Hunter's claw
| Check by the door with claw marks. | | S6 | Silver framed photo stand
| Input passcode, check left of PC. | | S7 | Yoko's lab coat
| Check side of small bookshelf. | | S8 | Backup glasses
| Check beside warm, dirty sink. | | S9 | Name plate 1
| Check that panel beside the door (B4F). | | S10 | Frozen seeds
| Check the "wall" to scientist's right. | | S11 | DNA model
| Under INTEROFFICE MEMO.
| | S12 | Rainbow ring | Check
corner across from entrance. | | S13 | Chess chart
| Check fire extinguisher. | |
S14 | Chess watch | Check
across from the exit crawlspace. | | S15 | Different color shoes | Check right
side of stairs toward top. | | S16 | Name plate 2
| Check trash can.
| | S17 | Monica's barrette | Check on floor between key and
panel. | | S18 | Dangerous liquid | Check
around the steel barrels. | | S19 | Name plate 3
| Check fire extinguisher past zombie. | | S20 | Expired ID card
| Check the blue book close to camera. | +-----+-----------------------------+-----------------------------------------+ |
K5 | Steering Wheel | Check inside the
middle locker. | | K9 | White T-shirt
| Check left of the sparkling map. | | K14 | Car Magazine
| Check blue book from behind table. | | K20 | Soft Blanket
| Check left of the typewriter. | +-----+-----------------------------+-----------------------------------------+ |
M2 | "Family Talk" | Check to the
right of the map PC. | | M7 | Bermuda Shorts
| Check inside the middle locker. | | M14 | "Fun Gardening"
| Check right of bench opposite vender. | | M17 | "Long Marriage"
| Check box across from southern door. | +-----+-----------------------------+-----------------------------------------+ |
J11 | Rare Shoes | Check
the boxes (B6F). | |
J18 | Rare Card
| Check the vending machine. | | J19 | Japanese
Clogs | Northwest corner, around supplies.
| | J20 | Lightweight Shoes | Check the trash can in the corner.
| +-----+-----------------------------+-----------------------------------------+ | G5 | Belly Watch
| Check fuse input device in center. | | G14 | Sport Sunglasses
| Check side of small bookshelf. | | G17 | Motion Watch
| Check the blue book close to camera. | | G20 | Puzzle Watch
| Register print, then check computer. | +-----+-----------------------------+-----------------------------------------+ |
D3 | Open-neck Shirt | Check left of the typewriter.
| | D9 | Silver Nail
| Check across from the exit crawlspace. | | D17 | Steel Chain
| Check corner across from entrance. | | D19 | Work Gloves
| Check right of bench opposite vender. | +-----+-----------------------------+-----------------------------------------+ |
A4 | Sportswear Top | Check broken containment
tube in back. | | A7 | Women's Sunglasses | Register
print, then check computer. | | A15 | Small Massager
| Check crate to left of plant (B7F). | | A19 | Incense
| Boxes by BLUE HERB.
| +-----+-----------------------------+-----------------------------------------+ | Y3 | Cute Sneakers
| Away from camera, wall beside train. | | Y15 | "From Sea to Land"
| Check to the right of the map PC. | | Y16 | "Evolution"
| Input passcode, check left of PC. | | Y18 | "Seize Tomorrow!"
| Check blue book from behind table. | +-----+-----------------------------+-----------------------------------------+ |
C8 | Light Blue Shirt | Check the corner closest to
entrance. | | C12 | Cool Sunglasses
| Check the corner across from east door. | | C18 | Bunny Bow Tie
| Ledge on back of Loco, check back or it.| | C20 | Mr. Raccoon Badge
| Check just between table and machines. | +-----+-----------------------------+-----------------------------------------+
///////////////////////////////////////////////////////////////////////////////
+-----------------------------------------------------------------------------+ |
Scenario - The Hive SP Items, Rooms & Groups
| +-----------------------------------------------------------------------------+ | For
the best item location, check the table just below this one. | +-----+-----------------------------+---------------------------------+-------+ |
No | Item
| Room
| Group | +-----+-----------------------------+---------------------------------+-------+ | S1 | Wonder nurse's
hat | Nurses' station (2F)
| 2B | | S2 | Deformed body model | Treatment room
| 1A,1B | | S3 | Black umbrella | Hall
(1F)
| 1A,1B | | S4 | Gold ausultator | Doctors'
station | 2A | |
S5 | Tomato juice | Hall (1F)
| ALL | | S6 | Health promo poster | 2F passage
| 1A1B2B| | S7 | Earthworm toy
| Room 302
| 2B | | S8 | Blue leech figurine | Elevator control
room | 2B | | S9 | Red leech figurine
| Laboratory (B2F) | 2A
| | S10 | Angel set
| Reposing room (B1F) | 1B,2A | | S11 | Hursh's
razor | Office (1F)
| 1A,2B | | S12 | Ceramic scalpel | Treatment room
(1F) | 2A | | S13 | Thermometer
| Examination room (1F) | 2B | | S14 | Stockings(white)
| Locker room (1F) | 1A,1B | |
S15 | Chris's X-ray picture | Examination room (1F)
| 1A | | S16 | Chris's medical chart | Examination room (1F)
| 2A | | S17 | Hair Growth Formula | Reposing room (B1F)
| 1A1B2B| | S18 | Surgical gloves | Treatment room
(1F) | 1B | | S19 | Doctor's
ID card | Central waiting room
| 1B | | S20 | Allegation Memo
| Nurses' center (3F) | 1A | +-----+-----------------------------+---------------------------------+-------+ |
K13 | Old Cigarette Box | Waste liquid disposal room
| 1A,1B | | K15 | Miniature Car | Elevator
control room | 1B,2B | | K16 | Polished Wheel
| Underpass entrance | 2A
| | K18 | Insurance Guide | 1F passage
| 1A1B2B| +-----+-----------------------------+---------------------------------+-------+ | M4 | Power Vitamins
| Examination room | 1A
| | M11 | Travel Brochure | 3F passage
| 1B2A2B| | M15 | "Sports for Kids" | Room 202
| 2A | | M18 | "Discipline"
| Nurses' center (3F) | 1B,2B | +-----+-----------------------------+---------------------------------+-------+ |
J4 | Cheap Shoes | Locker
room
| 2A,2B | | J6 | Shoe Repair Kit | Room 301
| 2A | | J9 | Subway Time Table | 2F
passage
| 1A,1B | | J14 | Basketball Uniform | Room 302
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | G1 | Old Watch
| Doctors' station | 1B,2B | |
G4 | Pocket Watch | Night
reception | 1A,2A | | G12
| Long Underwear | Room 202
| 1A,1B | | G18 | Tin Watch
| Room 302
| 2A,2B | +-----+-----------------------------+---------------------------------+-------+ | D2 | Leather Jacket
| Locker room
| 1A,1B | | D8 | Lion Knife
| Underpass entrance | 1B,2B | | D10 | Nuts
& Bolts | Rooftop
| 1A,2B | | D13 | Strainer
| Waste liquid disposal room | 1B,2A | +-----+-----------------------------+---------------------------------+-------+ |
A11 | Red Lipstick | Locker room
| 2A | | A12 | Expensive Makeup | Office
(1F)
| 1A1B2B| | A17 | Sit-up Machine | Rooftop
| 1B,2A | | A18 | Diet Pills
| Nurses' station (2F) | 1A,2B | +-----+-----------------------------+---------------------------------+-------+ |
Y6 | Exercise Shoes | Room 202
| 2B | | Y10 | Advanced Glasses | Nurse's
station (2F) | 1A1B2A| | Y13 | Awful Strap
| Room 301
| 1B,2B | | Y17 | "DNA Diagrams" | Doctors'
station | 1A,2A | +-----+-----------------------------+---------------------------------+-------+ |
C10 | Sandals
| Room 302
| 1A,1B | | C11 | Bracelet
| Examination room | 2A,2B | |
C16 | Fishnet Tights | Locker room
| 2B | | C19 | Sexy Lipstick
| Nurses' center (3F) | 1A,2A | +-----+-----------------------------+---------------------------------+-------+
+-----------------------------------------------------------------------------+ |
Scenario - The Hive SP Items & Locations
| +-----------------------------------------------------------------------------+ |
For the items' rooms and groups, check the table above.
| +-----+-----------------------------+-----------------------------------------+ | No | Item
| Location
| +-----+-----------------------------+-----------------------------------------+ | S1 | Wonder nurse's hat
| Check the northwest corner of the room. | | S2 | Deformed body model
| Check behind the typewriter. | | S3 | Black umbrella
| The stuff by the hospital entrance. | | S4 | Gold ausultator
| Check the western side of the desks. | | S5 | Tomato juice
| Duh! The vending machine! | | S6
| Health promo poster | Check the wall just past the gray shelf.| | S7
| Earthworm toy | Check the folding chair
beside the bed. | | S8 | Blue leech figurine | Check against the
east wall. | | S9 | Red leech figurine
| Under the INVESTIGATION REQUEST file. | | S10 | Angel set
| Under the FIRST AID SPRAY behind table. | | S11 | Hursh's razor
| Under/behind SCRUB BRUSH in corner. | | S12 | Ceramic scalpel
| Check the corners of the cabinets. | | S13 | Thermometer
| Tray on BLUE HERB's desk. | | S14
| Stockings(white) | Under HANDGUN ROUNDS in 2nd locker.
| | S15 | Chris's X-ray picture | Check to the right of the X-ray desk.
| | S16 | Chris's medical chart | Same as Chris's X-ray picture.
| | S17 | Hair Growth Formula | Inside the empty locker.
| | S18 | Surgical gloves | Same location as Ceramic
scalpel. | | S19 | Doctor's ID card
| Bench left of the double doors. | | S20 | Allegation Memo
| Check right of BLOOD PACK chiller. | +-----------------------------------+-----------------------------------------+ |
K13 | Old Cigarette Box | Check under the sleeping zombie.
| | K15 | Miniature Car | Under FIRST
AID SPRAY. | | K16
| Polished Wheel | Around shelf holding FIRST
AID SPRAY. | | K18 | Insurance Guide
| Check the wall parallel to the stairs. | +-----------------------------------+-----------------------------------------+ |
M4 | Power Vitamins | Tray on BLUE HERB's
desk. | | M11 | Travel Brochure
| The wheelchair in western part of junk. | | M15 | "Sports for Kids"
| Check the northeast corner of the room. | | M18 | "Discipline"
| Check right of BLOOD PACK chiller. | +-----------------------------------+-----------------------------------------+ |
J4 | Cheap Shoes | Check
inside 3rd locker. | | J6
| Shoe Repair Kit | Check the tray table of the NW
bed. | | J9 | Subway Time Table
| Check the trash can by the stairs. | | J14 | Basketball Uniform
| Check on the floor between the beds. | +-----------------------------------+-----------------------------------------+ |
G1 | Old Watch
| [Furniture] beside the elevator. | | G4 | Pocket Watch
| Turn on switches, then check behind you.| | G12 | Long Underwear
| Check the stand near the window. | | G18 | Tin Watch
| Check between the beds.
| +-----------------------------------+-----------------------------------------+ | D2 | Leather Jacket
| Check the pile of junk in the back. | | D8 | Lion Knife
| Check around shelf with FIRST AID SPRAY.| | D10 | Nuts & Bolts
| Steel drum near elevator from far side. | | D13 | Strainer
| Check around the shutter by GREEN HERB. | +-----------------------------------+-----------------------------------------+ |
A11 | Red Lipstick | Check behind
the SCRUB BRUSH. | | A12 | Expensive Makeup
| Check desk w/ curtain while sideways. | | A17 | Sit-up Machine
| Steel drum near elevator from far side. | | A18 | Diet Pills
| Check to the right of "Leech cabinet". | +-----------------------------------+-----------------------------------------+ |
Y6 | Exercise Shoes | Check the northeast
corner of the room. | | Y10 | Advanced Glasses | Check
the northwest corner of the room. | | Y13 | Awful Strap
| Check the tray table of the NW bed. | | Y17 | "DNA Diagrams"
| [Furniture] beside the elevator. | +-----------------------------------+-----------------------------------------+ |
C10 | Sandals
| Check the stand near the window. | | C11 | Bracelet
| Check stuff in NW corner of the room. | | C16 | Fishnet Tights
| Check the pile of junk in the back. | | C19 | Sexy Lipstick
| Check the southwest corner of the room. | +-----------------------------------+-----------------------------------------+
///////////////////////////////////////////////////////////////////////////////
+-----------------------------------------------------------------------------+ |
Scenario - Hellfire SP Items, Rooms & Groups
| +-----------------------------------------------------------------------------+ | For
the best item location, check the table just below this one. | +-----+-----------------------------+---------------------------------+-------+ |
No | Item
| Room
| Group | +-----+-----------------------------+---------------------------------+-------+ | S1 | Ben's datebook
| Room 104
| 1B,2A | | S2 | Umbrella noodles | Room 101
| 1A,1B | | S3 | Ben's passport | Room
104
| 2B | | S4 | Hotel register
| Apple Inn front lobby | 2B | | S5
| Red umbrella | Apple Inn front
lobby | 1A,1B | | S6 | Apple Inn towel
| Room 204
| 1A,1B | | S7 | Fish dish fair pass | Room 102
| 1A,2B | | S8 | Meat dish fair pass | Room 103
| 1A,2A | | S9 | Japanese food pass | Room 201
| 2A,2B | | S10 | Chinese food pass | Room 202
| 1B,2B | | S11 | Tasty cookies | Room
301
| 1A | | S12 | Fire warning
| Northwest passage 2 | 1B,2A | | S13 | Mr. Raccoon's
postcard | Boiler room
| ALL | | S14 | Big E's ring
| Room 306
| 2B | | S15 | Memorial medal 1 | Northwest
passage 1 | 1A,2B | | S16 | Memorial medal 2
| Northwest passage 2 | 1A,1B | | S17 | Memorial
medal 3 | Lounge stairs (1F)
| 2A | | S18 | Free Lodging Pass | Apple
Inn front lobby | 1B,2A | | S19 | Owner's notes
| Owner's room
| 1A,1B | | S20 | Land deed
| Owner's room
| 2A | +-----+-----------------------------+---------------------------------+-------+ | K1
| Football Tickets | Room 202
| 2B | | K4 | High Grade Oil
| Boiler management office | 1A1B2A| | K6 | New Sunglasses
| Room 306
| 1A1B2A| | K10 | Faded Jeans
| Room 101
| 2A,2B | +-----+-----------------------------+---------------------------------+-------+ | M5 | Polo Shirt
| Linen room
| 1A,1B | | M9 | Jeweled Ring
| Room 204
| 1B,2B | | M10 | Skateboard
| Room 103
| 2A,2B | | M19 | Flower Bouquet | Apple
Inn front lobby | 1A,2A | +-----+-----------------------------+---------------------------------+-------+ |
J2 | New Sneakers | Room 30#
| 2B | | J7 | Crossword Magazine | Room 202
| 1A1B2A| | J10 | Model Train
| Room 301
| 2B | | J12 | Baggy Shorts
| Linen room
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | G2 | Brand Name Watch
| Room 202
| 1B,2A | | G10 | Outdoor Shoes | Security
office | 2A,2B | | G15
| "Watch Fan" | Room 30#
| 1A,1B | | G19 | Hi-tech Watch | Room
306
| 1A,2A | +-----+-----------------------------+---------------------------------+-------+ | D5 | Boots
| Room 30#
| 2A,2B | | D14 | "Survival Tips" | Room 102
| 1A,2B | | D16 | Screwdriver Set | Power supply
room | 1A,1B | | D18 | Measuring Device
| Store room
| 1B,2A | +-----+-----------------------------+---------------------------------+-------+ | A1 | Diet Meal
| Room 101
| 2A,2B | | A2 | Cute Pen
| Room 204
| 1A,2A | | A8 | Small Camera
| Power supply room | 1A,1B | | A14
| Dumbbell
| Room 306
| 1B,2B | +-----+-----------------------------+---------------------------------+-------+ | Y1 | "Take Control!"
| Room 101
| 2A | | Y2 | Green Dress
| Room 103
| 1A,1B | | Y8 | "Knowledge Book" | Room 204
| 1A,2B | | Y11 | "Love Yourself" | Room 301
| 1B2A2B| +-----+-----------------------------+---------------------------------+-------+ | C4 | Hand Cream
| Owner's room
| 1A,1B | | C7 | Mr. Raccoon Doll | Apple Inn front
lobby | 2A,2B | | C13 | Bunny Ears
| Room 204
| 1B,2A | | C17 | High Heels
| Room 301
| 2B | +-----+-----------------------------+---------------------------------+-------+
+-----------------------------------------------------------------------------+ |
Scenario - Hellfire SP Items & Locations
| +-----------------------------------------------------------------------------+ |
For the items' rooms and groups, check the table above.
| +-----+-----------------------------+-----------------------------------------+ | No | Item
| Location
| +-----------------------------------+-----------------------------------------+ | S1 | Ben's datebook
| The little "desk" by the bed. | | S2 | Umbrella noodles
| Around the desk/chair/TV cabinet. | | S3 | Ben's passport
| Check between the bed and the table. | | S4 | Hotel register
| Check the right side of the front desk. | | S5 | Red umbrella
| Check the far side of the coffee table. | | S6 | Apple Inn towel
| Where else? The towel rack! | | S7 | Fish
dish fair pass | Check the chair at the desk.
| | S8 | Meat dish fair pass | Check the northwest corner of the
room. | | S9 | Japanese food pass | Check around the desk.
| | S10 | Chinese food pass | Check the desk to the south side.
| | S11 | Tasty cookies | Check around
the middle of the desk. | | S12 | Fire warning
| Check the fire extinguisher at the end. | | S13 | Mr. Raccoon's postcard | Check on the
floor behind the pillar. | | S14 | Big E's ring
| Check the chair of the desk. | | S15 | Memorial medal
1 | Check the fire extinguisher.
| | S16 | Memorial medal 2 | Check around the painting
here. | | S17 | Memorial medal 3
| Check the stuff around the door. | | S18 | Free Lodging Pass
| Same location as the Hotel register. | | S19 | Owner's notes
| Check the corner of the back shelf (1F).| | S20 | Land deed
| Around the GUEST REGISTRY file. | +-----------------------------------+-----------------------------------------+ |
K1 | Football Tickets | Check around the foot of the
bed. | | K4 | High Grade Oil
| Check the junk opposite the desk. | | K6 | New Sunglasses
| Check the corners of the desk. | | K10 | Faded Jeans
| The feet of the guy in the bathroom. | +-----------------------------------+-----------------------------------------+ |
M5 | Polo Shirt
| Around sparkle across from the door. | | M9 | Jeweled Ring
| Check around the chair on the ground. | | M10 | Skateboard
| Check the big closet in the corner. | | M19 | Flower Bouquet
| Well, check around the northwest corner.| +-----------------------------------+-----------------------------------------+ |
J2 | New Sneakers | Check
near the hole in the wall. | | J7 | Crossword Magazine
| Check around the foot of the bed. | | J10 | Model Train
| Check near the chair by the desk. | | J12 | Baggy Shorts
| Check around the big machine in back. | +-----------------------------------+-----------------------------------------+ |
G2 | Brand Name Watch | Check the head of the bed,
this time. | | G10 | Outdoor Shoes
| Check the back side of the middle table.| | G15 | "Watch Fan"
| The little table with SHOTGUN ROUNDS. | | G19 | Hi-tech Watch
| Check the bathtub, by the toilet. | +-----------------------------------+-----------------------------------------+ |
D5 | Boots
| Check walls around GRENADE LAUNCHER. | | D14 | "Survival Tips"
| Check around the trash can. | | D16 | Screwdriver
Set | Check the southeast corner of the room. | |
D18 | Measuring Device | Behind concrete bags, left side.
| +-----------------------------------+-----------------------------------------+ | A1 | Diet Meal
| Check all around the desk. | | A2
| Cute Pen
| Check around the chair.
| | A8 | Small Camera |
Check the northeast corner of the room. | | A14 | Dumbbell
| Check the southwest corner of the room. | +-----------------------------------+-----------------------------------------+ |
Y1 | "Take Control!" | Around the desk/chair/TV
cabinet. | | Y2 | Green Dress
| Check the big closet.
| | Y8 | "Knowledge Book" | Check the bags closest
to the door. | | Y11 | "Love Yourself"
| Check the wall across from the bed. | +-----------------------------------+-----------------------------------------+ |
C4 | Hand Cream
| Check around the floor (2F) | | C7 | Mr.
Raccoon Doll | Far end of coffee table (1F)
| | C13 | Bunny Ears
| Check the bags closest to the door. | | C17 | High Heels
| Check around the inside of the 1st bed. | +-----------------------------------+-----------------------------------------+
///////////////////////////////////////////////////////////////////////////////
+-----------------------------------------------------------------------------+ |
Scenario - Decisions, Decisions SP Items, Rooms & Groups | +-----------------------------------------------------------------------------+ |
For the best item location, check the table just below this one. | +-----+-----------------------------+---------------------------------+-------+ |
No | Item
| Room
| Group | +-----+-----------------------------+---------------------------------+-------+ | S1 | White umbrella
| Experiment preparation room | 1A,1B | | S2 | UBCS beret cap
| Machine storage room | ALL | | S3
| School emblem | Back square
| 1B,2B | | S4 | Identification paper | Second hall
| 2A,2B | | S5 | Club invitation flyer | Back square
| 1A1B2A| | S6 | Overworn boots | Emission
tower station | 1A,1B | | S7 | Cell phone strap
| Quality assurance testing room | 1B,2A | | S8 | Brand new pencils
| 1F passage A
| 1A,1B | | S9 | Peter's article | Water
works administration offic| ALL | | S10 | Mr. Raccoon's ring
| B4F corridor
| 1A,1B | | S11 | Greg's fountain pen | Second hall
| 1A,1B | | S12 | Mental computation trophy | Study room
| 1A,2A | | S13 | Preserved bee | Laboratory
(3F) | 2A,2B | | S14 |
Small gold principal statue 1| Entrance hall
| 1B,2B | | S15 | Small gold principal statue 2| Old subway tracks
| ALL | | S16 | Small gold principal statue 3| Presidents' room
| 1A,2A | | S17 | Small gold principal statue 4| Laboratory (3F)
| 1A,1B | | S18 | Peter's notebook | Emission tower lower
part | 1A,1B | | S19 | Bed restraints
| Laboratory (3F) | 1A2A2B| |
S20 | Peter's photo | Study room
| 1A1B2B| +-----+-----------------------------+---------------------------------+-------+ | K11 | Leather Belt
| Water works administration offic| 2A,2B | | K12 | Cowboy Hat
| Control room (B4F) | 1A,1B | | K17 | Car
Navigator | 1F passage B
| 1A,1B | | K19 | Autographed Bat | Experiment
preparation room | 2A,2B | +-----+-----------------------------+---------------------------------+-------+ |
M1 | Hair Growth Tonic | Laboratory (3F)
| 1B,2B | | M6 | Sneakers
| Passage A
| 2A,2B | | M12 | "Easy Photography" | Underground management office
| 1A,2A | | M13 | "Easy Painting" | Art gallery
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | J3 | Popular Sneakers
| 1F passage B
| 2A,2B | | J8 | Puzzle Ring
| Shed (B3F)
| 1B,2A | | J15 | Signed Basketball | Storeroom (B4F)
| 2A,2B | | J17 | Marine Sport Shoes | Pier
| 1A,1B | +-----+-----------------------------+---------------------------------+-------+ | G3 | Decorated Watch
| Student affairs office | 2B | | G7 | Tasteless
Watch | Presidents' room
| 1A,2A | | G13 | Yellow Parka
| Water tank
| 1A,1B | | G16 | Hand-wound Watch | Art gallery
| 1B2A2B| +-----+-----------------------------+---------------------------------+-------+ | D1 | Rugged Pendant
| South car (B4F) | 2A,2B
| | D7 | Lion Bracelet | Unloading
passage | 1A,1B | | D12 | Switchblade
Ring | B2F passage elevator
| 1B,2A | | D15 | Swiss Army Knife | Passage B
| 1A,2B | +-----+-----------------------------+---------------------------------+-------+ | A6 | Sport shoes
| Water tank
| 1A,1B | | A9 | Red Dress
| Entrance hall
| 1A,2B | | A13 | Necklace
| Presidents' room | 1A,2A | |
A20 | Vitamin Tabs | Storeroom (B4F)
| 1B2A2B| +-----+-----------------------------+---------------------------------+-------+ | Y5 | Gym Shorts
| Control room (B4F) | 2B
| | Y9 | Thick Glasses | General
manager's room | 1B,2A | | Y14 | "Programming Tips"
| Drawing room
| 1A,1B | | Y19 | High-capacity HDD | Water works administration
offic| 1A2A2B| +-----+-----------------------------+---------------------------------+-------+ | C5 | Coffee Maker
| Student affairs office | 1A,1B | | C6 | Lovely Brooch
| Restroom (B3F) | 1A,2B
| | C9 | White Pants
| Underground management office | 2A,2B | | C14 | Bunny Costume
| Drawing room
| 1B,2A | +-----+-----------------------------+---------------------------------+-------+
+-----------------------------------------------------------------------------+ |
Scenario - Decisions, Decisions SP Items & Locations
| +-----------------------------------------------------------------------------+ |
For the items' rooms and groups, check the table above.
| +-----+-----------------------------+-----------------------------------------+ | No | Item
| Location
| +-----+-----------------------------+-----------------------------------------+ | S1 | White umbrella
| Check in the northeast corner. | | S2 | UBCS beret cap
| Check the feet of the UBCS member body. | | S3 | School emblem
| Just to the right of the double doors. | | S4 | Identification paper
| Check the boxes south of the desk. | | S5 | Club invitation flyer
| Check the crates by the ladder. | | S6 | Overworn boots
| Check the southwest corner of the room. | | S7 | Cell phone strap
| Check the first monitor closest to door.| | S8 | Brand new pencils
| Check the corners of the SE bookshelf. | | S9 | Peter's article
| Check back of desk while sideways. | | S10 | Mr. Raccoon's ring
| Check around those BLUE HERBs. | | S11 | Greg's fountain pen
| Same location as Identification paper. | | S12 | Mental computation trophy | Check the furniture to
the right side. | | S13 | Preserved bee
| Wall to the right of [locked] door. | | S14 | Small gold principal statue 1| Check desk on 1/2
floor while sideways.| | S15 | Small gold principal statue 2| Around the ASSAULT RIFLE on train.
| | S16 | Small gold principal statue 3| Check the left side of north desk. | | S17 | Small
gold principal statue 4| Open locker, if not empty, it's there. | | S18 | Peter's notebook
| Check boxes around HANDGUN ROUNDS. | | S19 | Bed restraints
| Check the sink by the [unlocked] door. | | S20 | Peter's photo
| Check the right side of Peter's desk. | +-----+-----------------------------+-----------------------------------------+ |
K11 | Leather Belt | On floor between
[locked] door and table| | K12 | Cowboy Hat
| Check around drawer with HANDGUN ROUNDS.| | K17 | Car Navigator
| Fence near back doors while sideways. | | K19 | Autographed Bat
| Same location as the white umbrella. | +-----+-----------------------------+-----------------------------------------+ |
M1 | Hair Growth Tonic | Check around the typewriter.
| | M6 | Sneakers
| Check shelves by door to Shed, Office...| | M12 | "Easy Photography"
| Check west side of desk while sideways. | | M13 | "Easy Painting"
| Check the southwestern corner of room. | +-----+-----------------------------+-----------------------------------------+ |
J3 | Popular Sneakers | Fence near back doors while
sideways. | | J8 | Puzzle Ring
| Check shelves in southeast corner. | | J15 | Signed Basketball
| It's in one of the lockers here. | | J17 | Marine Sport Shoes
| Check below, too detailed.* | +-----+-----------------------------+-----------------------------------------+ |
G3 | Decorated Watch | Left side, 2nd desks,
while sideways. | | G7 | Tasteless Watch
| Check to the left of the fireplace. | | G13 | Yellow Parka
| Check around the controls inside booth. | | G16 | Hand-wound Watch
| Pretend room's a clock. Go for 11:30. | +-----+-----------------------------+-----------------------------------------+ |
D1 | Rugged Pendant | Check the seats
on the right. | | D7 | Lion Bracelet
| Check back of car and trailer. | | D12 | Switchblade Ring
| Check around the PESTICIDE SPRAY. | | D15 | Swiss Army Knife
| Check around the HANDGUN ROUNDS. | +-----+-----------------------------+-----------------------------------------+ |
A6 | Sport shoes | Inside
booth, check to the right. | | A9 | Red Dress
| Facing west; right side of right desk 1F| | A13 | Necklace
| Check the left side of the coffee table.| | A20 | Vitamin Tabs
| Around the stuff by crawlspace entrance.| +-----+-----------------------------+-----------------------------------------+ |
Y5 | Gym Shorts
| Check the northeast corner of the room. | | Y9 | Thick Glasses
| Check around SECTION OF A DIARY file. | | Y14 | "Programming Tips"
| Desk near door to Presidents' room. | | Y19 | High-capacity HDD
| Check around the P-base [synthesizer]. | +-----+-----------------------------+-----------------------------------------+ |
C5 | Coffee Maker | South
side of 1st desks, while sideways.| | C6 | Lovely Brooch
| It's in the sink!
| | C9 | White Pants
| Check all around the lockers. | | C14 | Bunny Costume
| Check around the NNE corner. | +-----+-----------------------------+-----------------------------------------+
J17*
= From the B2F entrance, go toward the docks, but stop as you get to them. There are barrels close to you. Check them.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 18.Collection =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
If
you've played even a little way through the game, you've probably received a few Collection items. However, for the Resident
Evil freaks like me, collecting all of them is the challenge.
Of course, after you have about half of them,
you run into the problem of not having enough points to buy what you want. Especially costumes
|
 |
Here are some hints that will help you get more points, in order of helpfulness to points total:
1. Play Online!
2.
Finish quickly!
3. Finish with a NO WEAPON CLEAR or NO DAMAGE CLEAR, or even both!
4. Play on a harder difficulty!
5.
Make sure everyone lives!
6. Pick up files and use key items.
Finishing quickly with everyone alive online on
Very Hard difficulty with a "No Weapon Clear" will easily rack you up 20,000 PTS or more.
+-----------------------------------------------------------------------------+ |
| |
Collection - Gallery
| |
| +----+----------------------------+-------------------------------------+-----+ | No.| What it is...
| How to Get It...
| PTS | +----+----------------------------+-------------------------------------+-----+ | 001| CG PICTURE OF CHARACTER
| Already Available!
| 500| | 002| CHARACTER COLLAGE | Beat 3 or more scenarios
as Kevin. | 500| | 003| CG PICTURE OF CHARACTER | Find all of Kevin's special items.
| 1000| | 004| CG PICTURE OF CHARACTER | Already Available!
| 500| | 005| CHARACTER COLLAGE | Beat 3 or more scenarios
as Mark. | 500| | 006| CG PICTURE OF CHARACTER | Find all of Mark's special items.
| 1000| | 007| CG PICTURE OF CHARACTER | Already Available!
| 500| | 008| CHARACTER COLLAGE | Beat 3 or more scenarios
as Jim. | 500| | 009| CG PICTURE OF CHARACTER | Find all of Jim's special items.
| 1000| | 010| CG PICTURE OF CHARACTER | Already Available!
| 500| | 011| CHARACTER COLLAGE | Beat 3 or more scenarios
as George. | 500| | 012| CG PICTURE OF CHARACTER | Find all of George's special items. | 1000| |
013| CG PICTURE OF CHARACTER | Already Available!
| 500| | 014| CHARACTER COLLAGE | Beat 3 or more scenarios
as David. | 500| | 015| CG PICTURE OF CHARACTER | Find all of David's special items.
| 1000| | 016| CG PICTURE OF CHARACTER | Already Available!
| 500| | 017| CHARACTER COLLAGE | Beat 3 or more scenarios
as Alyssa. | 500| | 018| CG PICTURE OF CHARACTER | Find all of Alyssa's special items. | 1000| |
019| CG PICTURE OF CHARACTER | Already Available!
| 500| | 020| CHARACTER COLLAGE | Beat 3 or more scenarios
as Yoko. | 500| | 021| CG PICTURE OF CHARACTER | Find all of Yoko's special items.
| 1000| | 022| CG PICTURE OF CHARACTER | Already Available!
| 500| | 023| CHARACTER COLLAGE | Beat 3 or more scenarios
as Cindy. | 500| | 024| CG PICTURE OF CHARACTER | Find all of Cindy's special items.
| 1000| | 025| CG PICTURE OF CHARACTER | Beat all 5 scenarios.
| 1000| | 026| ALTERNATE CREATURE DESIGN | Beat all scenarios as all characters| 2000| | 027| ALTERNATE CREATURE
DESIGN | Beat all scenarios as all characters| 2000| | 028| CG PICTURE OF CREATURE | Beat
all 5 scenarios. | 500| | 029|
CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 030| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 031| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 032| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 033| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 034| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 035| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 036| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 037| CG PICTURE OF CREATURE | Beat all 5 scenarios.
| 500| | 038| ALTERNATE CREATURE DESIGN | Beat all 5 scenarios in Hard mode. | 2000| | 039| ALTERNATE
CREATURE DESIGN | Beat all 5 scenarios in Hard mode. | 2000| | 040| ALTERNATE CREATURE DESIGN | Beat
all 5 scenarios in Hard mode. | 2000| | 041| ALTERNATE CREATURE DESIGN | Beat all 5 scenarios in Hard mode.
| 2000| | 042| ALTERNATE CREATURE DESIGN | Beat all 5 scenarios in Hard mode. | 2000| | 043| BACKGROUND
IMAGE | Beat Outbreak in any way.
| 1500| | 044| BACKGROUND IMAGE | Beat Outbreak in any way.
| 1500| | 045| BACKGROUND IMAGE | Find all scenario-related
SP items. | 1500| | 046| BACKGROUND IMAGE | Find all scenario-related
SP items. | 1500| | 047| BACKGROUND IMAGE | Beat Below Freezing
Point. | 1500| | 048| BACKGROUND IMAGE
| Beat Below Freezing Point. | 1500| | 049| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| | 050| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| | 051| BACKGROUND IMAGE
| Beat The Hive in any way. | 1500| | 052| BACKGROUND IMAGE
| Beat The Hive in any way. | 1500| | 053| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| | 054| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| | 055| BACKGROUND IMAGE
| Beat Hellfire in any way. | 1500| | 056| BACKGROUND IMAGE
| Beat Hellfire in any way. | 1500| | 057| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| | 058| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| | 059| BACKGROUND IMAGE
| Beat Decisions, Decisions. | 1500| | 060| BACKGROUND IMAGE
| Beat Decisions, Decisions. | 1500| | 061| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| | 062| BACKGROUND IMAGE
| Find all scenario-related SP items. | 1500| +----+----------------------------+-------------------------------------------+
+-----------------------------------------------------------------------------+ |
| | Collection - Gallery (No, seriously, what IS
it?) | |
| +----+------------------------------------------------------------------------+ | No.| What it actually is...
| +----+------------------------------------------------------------------------+ | 001| A full-length picture of Kevin
in his standard costume. | |
002| A preliminary picture of Kevin.
| | 003| A full-length picture of Kevin in his Six Shooter costume.
| | 004| A full-length picture of Mark in his standard costume.
| | 005| A preliminary picture of Mark.
| | 006| A full-length picture of Mark in his Casual Wear costume.
| | 007| A full-length picture of Jim in his standard costume.
| | 008| A preliminary picture of Jim.
| | 009| A full-length picture of Jim in his Slam Dunk costume.
| | 010| A full-length picture of George in his standard costume.
| | 011| A preliminary picture of George.
| | 012| A full-length picture of George in his Outdoor Expert costume.
| | 013| A full-length picture of David in his standard costume.
| | 014| A preliminary picture of David.
| | 015| A full-length picture of David in his Club Scene costume.
| | 016| A full-length picture of Alyssa in her standard costume.
| | 017| A preliminary picture of Alyssa.
| | 018| A full-length picture of Alyssa in her two costumes.
| | 019| A full-length picture of Yoko in her standard costume.
| | 020| A preliminary picture of Yoko.
| | 021| A full-length picture of Yoko in her two costumes.
| | 022| A full-length picture of Cindy in her standard costume.
| | 023| A preliminary picture of Cindy.
| | 024| A full-length picture of Cindy in her two costumes.
| | 025| A picture of all 8 characters together in their standard costumes. | | 026| Looks like
preliminary pictures of characters, but none seem familiar. | | 027| Looks like preliminary pictures of characters, but
none seem familiar. | | 028| A picture of a Zombie.
| | 029| A picture of a Hunter.
| | 030| A picture of the Mutated G.
| | 031| A picture of Leech Man.
| | 032| A picture of the Giant Leech.
| | 033| A picture of a dominant Cerberus.
| | 034| A picture of a Licker in action.
| | 035| A picture of an unknown monster.
| | 036| A picture of a Hunter (Gamma).
| | 037| A picture of Thanatos R.
| | 038| Various alternate creature designs.
| | 039| A bright blue Hunter (Gamma) with a bright red one.
| | 040| More various alternate creature designs.
| | 041| Alternate creature designs for the Mutated G.
| | 042| Alternate creature designs for Thanatos R, giving him a Mr. X look. | | 043| A picture of
the street in front of J's BAR.
| | 044| A picture of the Owner's room of J's BAR.
| | 045| A picture of the Wine room of J's BAR.
| | 046| A picture of the J's BAR neon sign and the Locker room.
| | 047| A picture of the B4F culture room.
| | 048| A picture of the B7F chemical disposal room.
| | 049| A picture of the card key readers in the level.
| | 050| A picture of the locomotive at the Marshaling yard.
| | 051| A picture of the helipad at Raccoon Hospital.
| | 052| A picture of the entrance of Raccoon Hospital.
| | 053| A picture of the Leeches in the Underpass Entrance.
| | 054| A picture of some hospital rooms.
| | 055| A picture of the Apple Inn from the outside.
| | 056| A picture of one of the smaller rooms in Apple Inn.
| | 057| A picture of the Security office of Apple Inn.
| | 058| A picture of the central garden at Apple Inn.
| | 059| A picture of the Entrance hall in Raccoon University.
| | 060| A picture of the clock tower of the university.
| | 061| A picture of various rooms in the school.
| | 062| A picture of the various items in the Art gallery.
| +----+------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+ |
| |
Collection - Costume
| |
| +----+----------------------------+-------------------------------------+-----+ | No.| What it is...
| How to Get It...
| PTS | +----+----------------------------+-------------------------------------+-----+ | 001| Six Shooter / Kevin
| See below.
|10000| | 002| Casual Wear / Mark | See below.
|10000| | 003| Slam Dunk / Jim | See below.
|10000| | 004| Outdoor Expert / George | See below.
|10000| | 005| Club Scene / David | See below.
|10000| | 006| Street Scene / Alyssa | See below.
|10000| | 007| Spring Fashion / Yoko | See below.
|10000| | 008| On Vacation / Cindy | See below.
|10000| | 009| Midnight Caller / Alyssa | See below.
|30000| | 010| Gym Class / Yoko | See below.
|30000| | 011| Funny Bunny / Cindy | See below.
|30000| | 012| Bob
| Beat Outbreak playing as Mark. | 4000| | 013| Will
| Beat Outbreak on Very Hard mode. | 3000| | 014| Aaron Dorian Arthur Raymond| Beat Outbreak in any way.
| 5000| | 015| Eric Harry Elliot | Beat Outbreak on Hard mode.
| 5000| | 016| J's BAR Disguised / Yoko | Beat Outbreak as Yoko.
| 8000| | 017| Monica
| Beat Below Freezing Point as Yoko. | 5000| | 018| Scholars 1-2
| Beat Below FP on Very Hard mode. | 3000| | 019| Hursh
| Beat The Hive on Very Hard mode. | 4000| | 020| Doctors 1-3
| Beat The Hive in any way. | 6000| | 021| Nurses 1-2
| Beat The Hive on Hard mode. | 5000| | 022| Danny, Danny:B
| Beat Hellfire with LEN'S ID TAG. | 5000| | 023| Gill, Gill:B
| Beat Hellfire with CHARLIE'S ID TAG.| 5000| | 024| Fireman
| Beat Hellfire in any way. | 3500| | 025| Peter
| Beat Decis, Decis on Hard mode. | 3000| | 026| Greg
| Beat Decis, Decis on Very Hard mode.|10000| | 027| Frank
| Beat Decis, Decis playing as George.| 3000| | 028| UBCS 1-2
| Beat Decis, Decis in any way. | 8000| | 029| U.S.S. 1
| Beat all scenarios as all characters| 5000| | 030| Men 1-5
| Beat all scenarios in any way. |10000| | 031| Mr. Colors
| Find all Special Items. |100000| +----+----------------------------+------------------------------------+------+
No.
001 - Get these Special Items: Western Boots, White T-shirt, Faded Jeans, Leather Belt, Cowboy Hat and Old Cigarette Box.
No.
002 - Get these Special Items: Polo Shirt, Sneakers, Bermuda Shorts, Brown Belt.
No. 003 - Get these Special Items:
Rare Shoes, Baggy Shorts, White Tanktop, Basketball Uniform, Signed Basketball.
No. 004 - Get these Special Items:
Outdoor Shoes, Cargo Pants, Long Underwear, Yellow Parka, Sport Sunglasses.
No. 005 - Get these Special Items:
Rugged Pendant, Leather Jacket, Open-neck Shirt, Leather Pants, Boots.
No. 006 - Get these Special Items: Sportwear
Top, Sportswear Bottom, Sport Shoes, Women's Sunglasses.
No. 007 - Get these Special Items: Green Dress, Cute Sneakers.
No.
008 - Get these Special Items: Light Blue Shirt, White Pants, Sandals, Bracelet, Cool Sunglasses.
No. 009 - Get
these Special Items: Red Dress, Stiletto Heels, Red Lipstick.
No. 010 - Get these Special Items: Exercise Uniform,
Gym Shorts, Exercise Shoes.
No. 011 - The coolest 2nd costume, but the hardest to get. Find these Special Items:
Bunny Ears, Bunny Costume, Bunny cuffs, Fishnet Tights, High Heels, Bunny Bow Tie, Sexy Lipstick.
FOR HELP FINDING THESE ITEMS, REFER TO THE SPECIAL ITEMS SECTION!
And since I'm such a nice guy, I'll also post a list
telling you what the costumes modify about each character, as well as other goodies.
Here's the health numbers
and what they mean: 1 = Weak. 2 = Normal. 3 = Better. 4 = Mark's health. 5 = Holy crap, that's a lot of health. 6 =
Bordering godlike.
Here are the speeds: 0 = Snail. 1 = Slow. 2 = Normal. 3 = Fast. 4 = A very drunk blonde stripper.
Here
are the virus meter percentage rates: 1 = Very slow. 2 = Dial-up internet. 3 = Normal. 4 = Fast. 5 = Holy $%#!$#! That's
fast!
Starting condition key: D = DANGER, F = FINE.
Item reference tables below.
+-----------------------------------------------------------------------------+ |
| |
Collection - Costume Modifications
| |
| +----+-----------------------------+------+-----+------+-------+------+-------+ | No.| Character
| Type | Spd | Hlth | Cond. | Item | Virus | +----+-----------------------------+------+-----+------+-------+------+-------+ |
012| Bob
| Mark | 1 | 4 | D | 01 | 3 | |
013| Will
| Jim | 3 | 1 | F | 02 | 4
| | 014| Aaron
| Mark | 1 | 4 | F | 03 | 3 | |
014| Dorian
|George| 2 | 2 | F | 04 | 2 | |
014| Arthur
|George| 3 | 1 | F | 05 | 2 | |
014| Raymond
|Kevin | 2 | 2 | F | 06 | 3 | |
015| Eric
|David | 3 | 1 | F | 07 | 2 | |
015| Harry
|George| 0 | 1 | F | 08 | 3 | |
016| Elliot
| Mark | 1 | 3 | F | 09 | 3 | |
016| J's BAR Disguised / Yoko | Yoko | 1 | 3 | F |
10 | 5 | | 017| Monica
|Alyssa| 3 | 1 | F | 11 | 2 | |
018| Scholar 1
|George| 0 | 3 | F | 12 | 1 | |
018| Scholar 2
|George| 2 | 2 | F | 13 | 3 | |
019| Hursh
|George| 2 | 2 | D | 14 | 4 | |
020| Doctor 1
|George| 1 | 1 | F | 01 | 2 | |
020| Doctor 2
|George| 2 | 2 | F | 15 | 4 | |
020| Doctor 3
|George| 3 | 3 | F | 14 | 1 | |
021| Nurse 1
|Cindy | 2 | 1 | F | 11 | 2 | |
021| Nurse 2
|Alyssa| 2 | 3 | F | 02 | 5 | |
022| Danny
|Kevin | 2 | 3 | F | 09 | 1 | |
022| Danny:B
|Kevin | 1 | 4 | F | 01 | 3 | |
023| Gill
| Mark | 2 | 1 | F | 08 | 5 | |
023| Gill:B
| Mark | 3 | 2 | F | 13 | 4 | |
024| Fireman
|George| 2 | 1 | F | 16 | 1 | |
025| Peter
| Jim | 1 | 2 | F | 17 | 1
| | 026| Greg
|George| 2 | 6 | F | 10 | 2 | |
027| Frank
|George| 3 | 3 | D | 10 | 4 | |
028| UBCS 1
|Kevin | 2 | 4 | F | 01 | 2 | |
028| UBCS 2
|Kevin | 1 | 3 | F | 03 | 3 | |
029| USS 1
|Kevin | 3 | 3 | F | 01 | 4 | |
030| Man 1
|George| 3 | 2 | F | 13 | 2 | |
030| Man 2
|George| 0 | 4 | F | 09 | 4 | |
030| Man 3
|David | 2 | 3 | F | 02 | 3 | |
030| Man 4
| Mark | 2 | 2 | F | 18 | 2 | |
030| Man 5
|Kevin | 2 | 1 | F | 04 | 3 | |
031| Mr. Red*
|Kevin | 2 | 5 | D | 00 | 5 | |
031| Mr. Blue
|George| -1 | 5 | F | 00 | 0 | | 031|
Mr. Green | Jim
| 3 | 6 | F | 00 | 5 | | 031|
Mr. Gold* | Mark
| 3 | 6 | F | 00 | 0 | | 031|
Mr. Black |David
| -1 | 6 | D | 00 | 0 | +----+-----------------------------+------+-----+------+-------+------+-------+
*
= It's also worth mentioning that Mr. Red and Mr. Gold inflict 1 1/2 times as much damage against foes as normal characters.
+-----------------------------------+----+ |
Item
| No | +-----------------------------------+----+ | Ha! Nothin!
| 00 | | FIRST AID SPRAY
| 01 | | RECOVERY MEDICINE
| 02 | | HANDGUN ROUNDS (15) | 03 | |
RED HERB
| 04 | | GREEN HERB
| 05 | | HANDGUN ROUNDS (30) | 06 | |
HANDGUN ROUNDS (20) | 07 | | GREEN
HERB + BLUE HERB | 08 | | IRON PIPE
| 09 | | ANTI VIRUS (L)
| 10 | | GREEN HERB + BLUE HERB + RED HERB | 11 | | BLUE HERB
| 12 | | GREEN HERB + RED HERB | 13 | | HEMOSTATIC
| 14 | | ANTIDOTE
| 15 | | RECOVERY MEDICINE (L) | 16 | | ANTI
VIRUS
| 17 | | HANDGUN ROUNDS (10) | 18 | +-----------------------------------+----+
+-----------------------------------------------------------------------------+ |
| |
Collection - Movie
| |
| +----+----------------------------+-------------------------------------+-----+ | No.| What it is...
| How to Get It...
| PTS | +----+----------------------------+-------------------------------------+-----+ | 001| OPENING MOVIE
| Already Available!
| 500| | 002| KEVIN: OPENING & ENDING | Beat Outbreak as Kevin.
| 500| | 003| MARK: OPENING & ENDING | Beat Outbreak as Mark.
| 500| | 004| JIM: OPENING & ENDING | Beat Outbreak as Jim.
| 500| | 005| GEORGE: OPENING & ENDING | Beat Outbreak as George.
| 500| | 006| DAVID: OPENING & ENDING | Beat Outbreak as David.
| 500| | 007| ALYSSA: OPENING & ENDING | Beat Outbreak as Alyssa.
| 500| | 008| YOKO: OPENING & ENDING | Beat Outbreak as Yoko.
| 500| | 009| CINDY: OPENING & ENDING | Beat Outbreak as Cindy.
| 500| | 010| OUTBREAK SCENE 01 MOVIE | Beat Outbreak.
| 500| | 011| OUTBREAK SCENE 02 MOVIE | Beat Outbreak.
| 500| | 012| BFP OPENING MOVIE | Beat Below Freezing Point.
| 500| | 013| BFP SCENE 01 MOVIE | Beat Below Freezing Point.
| 500| | 014| BFP SCENE 02 MOVIE | Beat Below Freezing Point.
| 500| | 015| BFP SCENE 03 MOVIE | Beat Below Freezing Point.
| 500| | 016| BFP SCENE 04 MOVIE | Beat Below Freezing Point.
| 500| | 017| KEVIN: ENDING MOVIE | Beat Below Freezing Point as Kevin.
| 500| | 018| MARK: ENDING MOVIE | Beat Below Freezing Point as Mark.
| 500| | 019| JIM: ENDING MOVIE | Beat Below Freezing Point
as Jim. | 500| | 020| GEORGE: ENDING MOVIE | Beat Below Freezing
Point as George.| 500| | 021| DAVID: ENDING MOVIE | Beat Below Freezing
Point as David. | 500| | 022| ALYSSA: ENDING MOVIE | Beat Below Freezing Point
as Alyssa.| 500| | 023| YOKO: ENDING MOVIE | Beat Below Freezing
Point as Yoko. | 500| | 024| CINDY: ENDING MOVIE | Beat Below Freezing
Point as Cindy. | 500| | 025| THE HIVE OPENING MOVIE | Beat The Hive.
| 500| | 026| THE HIVE SCENE 01 MOVIE | Beat The Hive.
| 500| | 027| THE HIVE SCENE 02 MOVIE | Beat The Hive.
| 500| | 028| THE HIVE SCENE 03 MOVIE | Beat The Hive.
| 500| | 029| KEVIN: ENDING MOVIE | Beat The Hive as Kevin.
| 500| | 030| MARK: ENDING MOVIE | Beat The Hive as Mark.
| 500| | 031| JIM: ENDING MOVIE | Beat The Hive as Jim.
| 500| | 032| GEORGE: ENDING MOVIE | Beat The Hive as George.
| 500| | 033| DAVID: ENDING MOVIE | Beat The Hive as David.
| 500| | 034| ALYSSA: ENDING MOVIE | Beat The Hive as Alyssa.
| 500| | 035| YOKO: ENDING MOVIE | Beat The Hive as Yoko.
| 500| | 036| CINDY: ENDING MOVIE | Beat The Hive as Cindy.
| 500| | 037| HELLFIRE SCENE 01 MOVIE | Beat Hellfire.
| 500| | 038| HELLFIRE SCENE 02 MOVIE | Beat Hellfire.
| 500| | 039| HELLFIRE SCENE 03 MOVIE | Beat Hellfire.
| 500| | 040| KEVIN: ENDING MOVIE | Beat Hellfire as Kevin.
| 500| | 041| MARK: ENDING MOVIE | Beat Hellfire as Mark.
| 500| | 042| JIM: ENDING MOVIE | Beat Hellfire as Jim.
| 500| | 043| GEORGE: ENDING MOVIE | Beat Hellfire as George.
| 500| | 044| DAVID: ENDING MOVIE | Beat Hellfire as David.
| 500| | 045| ALYSSA: ENDING MOVIE | Beat Hellfire as Alyssa.
| 500| | 046| YOKO: ENDING MOVIE | Beat Hellfire as Yoko.
| 500| | 047| CINDY: ENDING MOVIE | Beat Hellfire as Cindy.
| 500| | 048| DECIS, DECIS SCENE 01 MOVIE| Beat Decisions, Decisions.
| 500| | 049| DECIS, DECIS SCENE 02 MOVIE| Beat Decisions, Decisions.
| 500| | 050| DECIS, DECIS SCENE 03 MOVIE| Beat Decisions, Decisions.
| 500| | 051| KEVIN: ENDING MOVIE | Beat Decisions, Decisions as Kevin*.|
500| | 052| MARK: ENDING MOVIE | Beat Decisions, Decisions as Mark*. |
500| | 053| JIM: ENDING MOVIE | Beat Decisions, Decisions as Jim*.
| 500| | 054| GEORGE: ENDING MOVIE | Beat Decisions, Decisions as George*|
500| | 055| DAVID: ENDING MOVIE | Beat Decisions, Decisions as David*.|
500| | 056| ALYSSA: ENDING MOVIE | Beat Decisions, Decisions as Alyssa*| 500| |
057| YOKO: ENDING MOVIE | Beat Decisions, Decisions as Yoko*. | 500| |
058| CINDY: ENDING MOVIE | Beat Decisions, Decisions as Cindy*.| 500| |
059| EPILOGUE MOVIE | Beat Decisions, Decisions.
| 500| +----+----------------------------+-------------------------------------+-----+
* = Either have cured
yourself and finish with an extra DAYLIGHT, or finish with 2 or more DAYLIGHTs. DAYLIGHTs used against Thanatos R don't
count toward this number.
NOTE: Dang. Capcom should've included a way to get the "special" endings. Those who
have seen them would agree with me.
+-----------------------------------------------------------------------------+ |
| |
Collection - Sound
| |
| +----+----------------------------+-------------------------------------+-----+ | No.| What it is...
| How to Get It...
| PTS | +----+----------------------------+-------------------------------------+-----+ | 001| OUTBREAK BGM
| Beat Outbreak.
| 2000| | 002| BELOW FREEZING POINT BGM | Beat Below Freezing Point.
| 2000| | 003| THE HIVE BGM | Beat
The Hive.
| 2000| | 004| HELLFIRE BGM | Beat
Hellfire.
| 2000| | 005| DECISIONS, DECISIONS BGM | Beat Decisions, Decisions.
| 2000| | 006| BATTLE BGM
| Beat Decisions, Decisions. | 2000| | 007| MISCELLANEOUS BGM
| Beat a scenario w/ 3000+ PTS. | 2000| | 008| KEVIN: VOICE
| Get all of Kevin's SP Items. | 2000| | 009| MARK: VOICE
| Get all of Mark's SP Items. | 2000| | 010| JIM: VOICE
| Get all of Jim's SP Items. | 2000| | 011| GEORGE: VOICE
| Get all of George's SP Items. | 2000| | 012| DAVID: VOICE
| Get all of David's SP Items. | 2000| | 013| ALYSSA: VOICE
| Get all of Alyssa's SP Items. | 2000| | 014| YOKO: VOICE
| Get all of Yoko's SP Items. | 2000| | 015| CINDY: VOICE
| Get all of Cindy's SP Items. | 2000| | 016| MISC. VOICE
| Beat a scenario w/ 3000+ PTS. | 2000| +----+----------------------------+-------------------------------------+-----+
The
MISC. VOICE is the guy that says "RESIDENT EVIL" and "OUTBREAK" and "NETWORK"! What a cool guy! They should play those
on the radio.
+-----------------------------------------------------------------------------+ |
| |
Collection - Extra
| |
| +----+----------------------------+-------------------------------------+-----+ | No.| What it is...
| How to Get It...
| PTS | +----+----------------------------+-------------------------------------+-----+ | 001| HARD MODE
| Beat Decisions, Decisions. | 2000| | 002| VERY HARD MODE
| Beat all scenarios on Hard mode. | 2000| | 003| LONE WOLF MODE
| Beat all scenarios on Hard mode. |10000| | 004|
| 100% completion in all scenarios. |50000| +----+----------------------------+-------------------------------------+-----+
"Lone
Wolf Mode" is what was called "No Partner Mode" in the JP version.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 19.Glitches
and Errors =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
======================= Alyssa
- Outbreak Glitch =======================
In the American version of the game only, if you play as Alyssa and Ad-lib,
there is a good chance that the game will freeze, causing you to lose any unsaved game data, and have to reset the
PS2. This isn't a problem as long as you either don't play as Alyssa, or play as Alyssa but don't Ad-lib.
======================= Network
Mode - Outbreak Glitch =======================
It is quite possible that, when playing Outbreak, if you leave Main
Street and your friends activate the detonator, you could be stuck. I discovered this myself, and I was just about
to get a NO WEAPON CLEAR/NO DAMAGE CLEAR combo. You can run back to the car, but you can't talk to Officer Dorian, and
the stairs turn into an endless staircase. Watch out!
======================= Script Errors =======================
The
only ones I've found are spelling and grammatical errors:
Alyssa - "That's not my syle." Jim - "Looks like I'm suck
here for a bit." Kevin - "Whose responsible for this?" David - "Sotrage area..."
Let me know if you find any
others.
======================= Other Errors =======================
Well, if you check the entrance doors
to the hospital, it says, "Zombie's moans can be heard nearby," but it should be "Zombies'".
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 20.Passcode
Cheat Sheet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Here is a quick reference
you can print off if you want quick passcodes...
Below Freezing Point B7F chemical storage room - 0634 4509 9741 B6F
security room - A375 J126 C582
B482 D580 A194
The Hive Elevator control room - 3555 5315 8211
Hellfire Security office keypad - 0721
2287 6354 5128 Room 101 safe - JIA BAE DCH GGF
Decisions, Decisions 1F Passage elevator* - 4032 4161 4927 4284
*
Requires TORN MEMO file.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 21.Event
Completion Lists =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
+-----------------------------------------------------------------------------+ |
Outbreak - Event Checklist
| +-----------------------------------------------------------------------------+ | Event
| +-----------------------------------------------------------------------------+ | [] Built barricade out of barrels.
| | [] Used the staff room key.
| | [] Used the key with blue tag.
| | [] Solved painting puzzle.
| | [] Unlocked cabinet (Alyssa).
| | [] Moved cargo with the forklift.
| | [] Destroyed liquor room shutter.
| | [] Destroyed wire fence on rooftop.
| | [] Read all graffiti with lighter.
| | [] Built patrol car barricade.
| | [] Opened gasoline tanker valve.
| | [] Used lighter to ignite gas.
| | [] Activated detonator.
| | [] Killed zombies and survived.
| | [] Escaped zombies and survived.
| | [] Collected every map.
| | [] Died in gas tanker explosion.
| | [] Obtained "newspaper."
| | [] Obtained "Jack's memo."
| | [] Obtained "staffer's diary."
| | [] Obtained "Raccoon Today."
| | [] Screams in the owner's room.
| | [] Saw a crow fly into the Drawing room.
| | [] A bottle fell in the wine room.
| | [] A bottle fell in the liquor room.
| | [] Screams in front of J's Bar.
| | [] Watched "Will Becomes a Zombie."
| | [] Watched "Bob Gets Worse."
| | [] Watched "Bob's Suicide."
| | [] Watched "Bob Becomes a Zombie."
| | [] Watched "Block Staff Door."
| +-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+ |
Below Freezing Point - Event Checklist
| +-----------------------------------------------------------------------------+ | Event
| +-----------------------------------------------------------------------------+ | [] Unlocked locker with lockpick.
| | [] Thawed frozen wrench.
| | [] Used wrench to open panel.
| | [] Used valve handle to open door.
| | [] Watched "Used V-JOLT in B7F."
| | [] Watched "Used V-JOLT in B6F."
| | [] Watched "Monica Runs Off."
| | [] Watched "Giant Moth Attacks."
| | [] Watched "Comp. Room Desertion."
| | [] Unlocked comp. room w/ card key.
| | [] Unlocked shutter with card key.
| | [] Watched "Used Blowtorch."
| | [] Used key to activate turn table.
| | [] Watched "Missed Turntable."
| | [] Watched "Turn Table Goes Up."
| | [] Moved locomotive.
| | [] Watched "Defeated Mutated G."
| | [] Received item from researcher 1.
| | [] Got item from staffer 2 (Yoko).
| | [] Obtained map.
| | [] Obtained "Top-Secret Memo."
| | [] Obtained "Researcher's Will."
| | [] Obtained "Staff Memo."
| | [] Obtained "Interoffice Memo."
| | [] Obtained "Laboratory Memo."
| | [] Obtained "Monthly Passcode."
| | [] Obtained "Custodian's Diary."
| +-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+ |
The Hive - Event Checklist
| +-----------------------------------------------------------------------------+ | Event
| +-----------------------------------------------------------------------------+ | [] Used blood pack.
| | [] Used nurse call button.
| | [] Turned on power to shutter.
| | [] Opened 1F shutter.
| | [] Opened waiting room shutter.
| | [] Had the elevator go to B2F.
| | [] Elevator reached the roof.
| | [] Bled at the nurse station.
| | [] Unlocked door with B1F card key.
| | [] Unlocked door with B2F card key.
| | [] Defeated Leech Man.
| | [] Got item from policeman on roof.
| | [] Used chain key.
| | [] Obtained map.
| | [] Obtained "Male Nurse's Diary."
| | [] Obtained "Repair Work Memo."
| | [] Obtained "Setting Manual."
| | [] Obtained "Piece of Memo."
| | [] Got "Chemical Code Message."
| | [] Obtained "Researcher's Diary."
| | [] Got "Investigation Request."
| | [] Obtained "Card Memo."
| | [] Obtained "Security Guard Guide."
| +-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+ |
Hellfire - Event Checklist
| +-----------------------------------------------------------------------------+ | Event
| +-----------------------------------------------------------------------------+ | [] Unlocked safe in Room 101.
| | [] Provided emergency power.
| | [] Solved Europe map puzzle.
| | [] Dropped crate in owner's room.
| | [] Destroyed 304/305 wall.
| | [] Cleared with Len's tag.
| | [] Cleared with Charlie's tag.
| | [] Cleared w/ Len and Charlie tags.
| | [] Obtained Apple Inn map.
| | [] Obtained "Guest Memo 1."
| | [] Obtained "Guest Memo 2."
| | [] Obtained "Guest Memo 3."
| | [] Got "Janitor's Repair Memo."
| | [] Got "Janitor's Daily Report."
| | [] Obtained "Guard's Notebook."
| | [] Obtained "Emergency Manual."
| | [] Obtained "Guest List Copy."
| | [] Got "Hotel Charge Breakdown."
| | [] Defeated Regis Licker.
| | [] Opened secret security rm. door.
| | [] Used motorized ladder.
| | [] Used card key to unlock door.
| | [] Used passcode to unlock door.
| | [] Used gold relief key.
| | [] Used silver relief key.
| | [] Rang front lobby bell.
| | [] Opened locker with lockpick.
| | [] Watched "Call over Radio."
| | [] Watched "Regis Licker Appears."
| +-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+ |
Decisions, Decisions - Event Checklist
| +-----------------------------------------------------------------------------+ | Event
| +-----------------------------------------------------------------------------+ | [] Set red jewel in stuffed moose.
| | [] Set blue jewel in stuffed moose.
| | [] Solved Cuckoo Clock puzzle.
| | [] Played piano on 2F (Cindy).
| | [] Pulled string, moved statue arm.
| | [] Pulled string, zombies came out.
| | [] Used V-Poison in incubator.
| | [] Used P-Base in incubator.
| | [] Used T-Blood in incubator.
| | [] Used Daylight on yourself.
| | [] Killed Thanatos R with Daylight.
| | [] Defeated Thanatos R.
| | [] Routed power to emission tower.
| | [] Unlocked door with red tag key.
| | [] Unlocked water tank area door.
| | [] Electocuted Thanatos.
| | [] Thanatos came in through window.
| | [] Collected every map.
| | [] Used glasses on 2nd statue.
| | [] Used card key.
| | [] Input elevator code.
| | [] Unlocked university doors.
| | [] Restarted Incubator.
| | [] Obtained "Geneology Facts."
| | [] Obtained "Blood-Stained Memo."
| | [] Obtained "Torn Memo."
| | [] Obtained "Part of Torn Memo."
| | [] Obtained "Orders."
| | [] Obtained "Peter's Diary."
| | [] Obtained "Number Memo."
| | [] Watched "Peter Discovered."
| | [] Watched "Hunter (Gamma) Appears."
| | [] Watched "UBCS vs Thanatos."
| | [] Watched "Greg and Yoko."
| | [] Watched "ED: Chopper Zombie."
| | [] Watched "ED: George and Cindy."
| | [] Watched "ED: Mark and David."
| | [] Watched "ED: Kevin and Jim."
| | [] Watched "ED: Alyssa and Yoko."
| | [] Watched "ED: Regretful Ending."
| | [] Watched "ED: Remain Hopeful."
| +-----------------------------------------------------------------------------+
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 22.Puzzles =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
======================= Portrait
Puzzle Scenario: Outbreak =======================
Not too hard to figure out...
In the Owner's room, put
an ALCOHOL BOTTLE in the hole in the wall to unlock the desk drawer.
======================= Elevator Code Puzzle Scenario:
The Hive =======================
Here's how this puzzle works. The SETTING MANUAL tells that you do need a 4 digit
code to get to B2F. Then, the CHEMICAL CODE MESSAGE file found in the Nurses' station (2F) gives several different colors
and their corresponding codes. They are as follows:
Cerulean: C-4041 Emerald: E-1160 Turquoise: T-7221 Carmine:
K-1210 Ivy: I-2005
The next corresponding file is the PIECE OF MEMO found in the Office (1F). It hints at the
answer:
#Red chemical code number + ABCD
ABCD will be either 2345, 4105, or 7001.
I don't know my
colors too well, but I knew all of them but Carmine. It must be red. To solve the puzzle and find out the access code to
B2F, add the modifier from the PIECE OF MEMO to 1210, found in the CHEMICAL CODE MESSAGE. The possible solutions are:
3555,
5315, and 8211.
======================= Emergency Power Supply Puzzle Scenario: Hellfire =======================
Alright.
Here's how it works, in case you've never played the game. When you press a button, it lights up, and so does each button
touching it (not diagonally). However, if one of the lights is already lit, it is then turned off. Sound complicated?
Not really.
The idea is to turn all lights on, and you do have somewhat of a time limit, although nothing happens
if you screw up, except you have to try again.
Unlit buttons are represented by "O" and lit ones are represented by
"X".
---------------------------------Easy Puzzles----------------------------------
Well, there's only one.
-----Puzzle 1-----
________Begin_________ /// ///
+--------------------+ | O O O O | |
| | O O O O | |
| | O O O O | |
| | O O O O | +--------------------+
All buttons
are unlit.
________Step 1________ /// ///
+--------------------+ | O O O O | |
| | O O O O | |
| | O X O O | |
| | X 1 X O | +--------------------+
Press
the second button in the fourth row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | O O O
O | |
| | O O O X | |
| | O X X 2 | |
| | X X X X | +--------------------+
Press
the fourth button in the third row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | O X 3
X | |
| | O O X X | |
| | O X X X | |
| | X X X X | +--------------------+
Press
the third button in the first row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | 4 X X X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the first button in the second row, as indicated by the 4 to complete the puzzle.
--------------------------------Normal
Puzzles---------------------------------
There are two possibilities.
-----Puzzle 1-----
________Begin_________
/// /// +--------------------+ | O X
X O | |
| | X O O X | |
| | X O O X | |
| | O X X O | +--------------------+
A lit
buttons form a square without the corner buttons.
________Step 1________ ///
/// +--------------------+ | 1 O X
O | |
| | O O O X | |
| | X O O X | |
| | O X X O | +--------------------+
Press
the first button in the first row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X O O
2 | |
| | O O O O | |
| | X O O X | |
| | O X X O | +--------------------+
Press
the fourth button in the first row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X O O
X | |
| | O O O O | |
| | O O O X | |
| | 3 O X O | +--------------------+
Press
the first button in the fourth row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X O O
X | |
| | O O O O | |
| | O O O O | |
| | X O O 4 | +--------------------+
Press
the fourth button in the fourth row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | X X O
X | |
| | X 5 X O | |
| | O X O O | |
| | X O O X | +--------------------+
Press
the second button in the second row, as indicated by the 5.
________Step 6________ ///
/// +--------------------+ | X X O
X | |
| | X X O O | |
| | O O 6 X | |
| | X O X X | +--------------------+
Press
the third button in the third row, as indicated by the 6.
________Step 7________ ///
/// +--------------------+ | X X O
X | |
| | X O O O | |
| | X 7 O X | |
| | X X X X | +--------------------+
Press
the second button in the third row, as indicated by the 7.
________Step 8________ ///
/// +--------------------+ | X X X
X | |
| | X X 8 X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the second button in the second row again as indicated by the 8 to activate the ladder.
-----Puzzle 2-----
________Begin_________
/// /// +--------------------+ | X O
O X | |
| | O O O O | |
| | O O O O | |
| | X O O X | +--------------------+
A button
in each corner is lit.
________Step 1________ /// ///
+--------------------+ | X X O X | |
| | X 1 X O | |
| | O X O O | |
| | X O O X | +--------------------+
Press
the second button in the second row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X X O
X | |
| | X X O O | |
| | O O 2 X | |
| | X O X X | +--------------------+
Press
the third button in the third row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X X O
X | |
| | X O O O | |
| | X 3 O X | |
| | X X X X | +--------------------+
Press
the second button in the third row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | X X 4 X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the second button in the second row again as indicated by the 4 to activate the ladder.
---------------------------------Hard
Puzzles----------------------------------
-----Puzzle 1-----
________Begin_________
/// /// +--------------------+ | X X
X X | |
| | O O O O | |
| | O O O O | |
| | X X X X | +--------------------+
The top
and bottom four buttons are lit and the rest are not.
________Step 1________ ///
/// +--------------------+ | X O 1
O | |
| | O O X O | |
| | O O O O | |
| | X X X X | +--------------------+
Press
the third button in the first row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X O O
O | |
| | O O X O | |
| | O X O O | |
| | O 2 O X | +--------------------+
Press
the second button in the fourth row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X O O
O | |
| | O O O O | |
| | O O 3 X | |
| | O O X X | +--------------------+
Press
the third button in the third row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X O
O | |
| | X 4 X O | |
| | O X X X | |
| | O O X X | +--------------------+
Press
the second button in the second row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | X X X
5 | |
| | X X X X | |
| | O X X X | |
| | O O X X | +--------------------+
Press
the fourth button in the first row, as indicated by the 5.
________Step 6________ ///
/// +--------------------+ | X X X
X | |
| | X X X X | |
| | X X X X | |
| | 6 X X X | +--------------------+
Press
the first button in the fourth row, as indicated by the 6, and you win!
-----Puzzle 2-----
________Begin_________
/// /// +--------------------+ | X O
O O | |
| | O O X O | |
| | O X O O | |
| | O O O X | +--------------------+
<-+
| Well, this is kinda hard to describe. Look at the picture -+
________Step 1________
/// /// +--------------------+ | X X
O O | |
| | X 1 O O | |
| | O O O O | |
| | O O O X | +--------------------+
Press
the second button in the second row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X X O
O | |
| | X X X O | |
| | O X 2 X | |
| | O O X X | +--------------------+
Press
the third button in the third row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X X X
3 | |
| | X X X X | |
| | O X X X | |
| | O O X X | +--------------------+
Press
the fourth button in the first row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | X X X X | |
| | X X X X | |
| | 4 X X X | +--------------------+
Press
the fourth button in the first row, as indicated by the 4 to complete this puzzle.
-------------------------------Very
Hard Puzzles-------------------------------
-----Puzzle 1-----
________Begin_________
/// /// +--------------------+ | O X
X O | |
| | X X X X | |
| | X X X X | |
| | O X X O | +--------------------+
All buttons
are lit except for the four corners.
________Step 1________ ///
/// +--------------------+ | O O X
O | |
| | O 1 O X | |
| | X O X X | |
| | O X X O | +--------------------+
Press
the second button in the second row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | O O X
O | |
| | O O X X | |
| | X X 2 O | |
| | O X O O | +--------------------+
Press
the third button in the third row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | O O O
O | |
| | O X 3 O | |
| | X X X O | |
| | O X O O | +--------------------+
Press
the third button in the second row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | O O O
O | |
| | O O O O | |
| | O 4 O O | |
| | O O O O | +--------------------+
Press
the third button in the second row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | O O O
O | |
| | O O O O | |
| | O X O O | |
| | X 5 X O | +--------------------+
Press
the second button in the fourth row, as indicated by the 5.
________Step 6________ ///
/// +--------------------+ | O O O
O | |
| | O O O X | |
| | O X X 6 | |
| | X X X X | +--------------------+
Press
the fourth button in the third row, as indicated by the 6.
________Step 7________ ///
/// +--------------------+ | O X 7
X | |
| | O O X X | |
| | O X X X | |
| | X X X X | +--------------------+
Press
the third button in the first row, as indicated by the 7.
________Step 8________ ///
/// +--------------------+ | X X X
X | |
| | 8 X X X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the first button in the second row, as indicated by the 8 to complete the puzzle.
-----Puzzle 2-----
________Begin_________
/// /// +--------------------+ | X X
X X | |
| | X O O X | |
| | X O O X | |
| | X X X X | +--------------------+
All the
side and corner buttons are lit with the middle ones unlit.
________Step 1________ ///
/// +--------------------+ | 1 O X
X | |
| | O O O X | |
| | X O O X | |
| | X X X X | +--------------------+
Press
the first button in the first row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | O O X
X | |
| | O O O X | |
| | O O O X | |
| | 2 O X X | +--------------------+
Press
the first button in the fourth row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | O O X
X | |
| | O O O X | |
| | O O O O | |
| | O O O 3 | +--------------------+
Press
the fourth button in the fourth row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | O O O
4 | |
| | O O O O | |
| | O O O O | |
| | O O O O | +--------------------+
Press
the fourth button in the first row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | O O O
O | |
| | O O O O | |
| | O X O O | |
| | X 5 X O | +--------------------+
Press
the second button in the fourth row, as indicated by the 5.
________Step 6________ ///
/// +--------------------+ | O O O
O | |
| | O O O X | |
| | O X X 6 | |
| | X X X X | +--------------------+
Press
the fourth button in the third row, as indicated by the 6.
________Step 7________ ///
/// +--------------------+ | O X 7
X | |
| | O O X X | |
| | O X X X | |
| | X X X X | +--------------------+
Press
the third button in the first row, as indicated by the 7.
________Step 8________ ///
/// +--------------------+ | X X X
X | |
| | 8 X X X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the first button in the second row, as indicated by the 8 to complete the puzzle.
That's all the solutions!
If you get something else, there is something wrong.
======================= Lighted Clock Puzzle Scenario: Decisions,
Decisions =======================
======================= Elevator Power Supply Puzzle Scenario: Decisions,
Decisions (B4F route) =======================
Holy #$%@. I have to explain another dirty light puzzle. This one
is the same as the one from Hellfire, except instead of changing the buttons touching the button you touch, it changes
the buttons diagonal to the button you touch. Ugh.
The idea is to turn all lights on, and you do have somewhat of a
time limit, although nothing happens if you screw up, except you have to try again.
Unlit buttons are represented
by "O" and lit ones are represented by "X".
---------------------------------Easy Puzzles----------------------------------
Two
puzzles for Easy in this level.
-----Puzzle 1-----
________Begin_________ ///
/// +--------------------+ | X X X
X | |
| | X O O X | |
| | X O O X | |
| | X X X X | +--------------------+
All outer
buttons are lit.
________Step 1________ /// ///
+--------------------+ | X 1 X X | |
| | O O X X | |
| | X O O X | |
| | X X X X | +--------------------+
Press
the second button in the first row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X X X
X | |
| | 2 O X X | |
| | X X O X | |
| | X X X X | +--------------------+
Press
the first button in the second row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X X X
X | |
| | X O X X | |
| | O X X X | |
| | X 2 X X | +--------------------+
Press
the second button in the fourth row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | X X X X | |
| | 4 X X X | |
| | X X X X | +--------------------+
Press
the first button in the third row, as indicated by the 4 to supply power to the elevator.
-----Puzzle 2-----
________Begin_________
/// /// +--------------------+ | O O
X X | |
| | O O X X | |
| | X X O O | |
| | X X O O | +--------------------+
Two boxes
are formed in the upper-right and lower-left corners.
________Step 1________ ///
/// +--------------------+ | O O X
X | |
| | O O X X | |
| | X X X O | |
| | X X O 1 | +--------------------+
Press
the fourth button in the fourth row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | O O X
X | |
| | O O X X | |
| | X O X X | |
| | X X 2 X | +--------------------+
Press
the third button in the fourth row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | O X X
X | |
| | 3 O X X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the first button in the second row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | X X X X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the first button in the first row, as indicated by the 4 and you win!
--------------------------------Normal Puzzles---------------------------------
Two
puzzles for Normal in this level, too.
-----Puzzle 1-----
________Begin_________
/// /// +--------------------+ | O X
O O | |
| | O X O O | |
| | O O X O | |
| | O O X O | +--------------------+
<--+
| ...it looks like that picture. --+
________Step 1________ ///
/// +--------------------+ | X X X
O | |
| | O 1 O O | |
| | X O O O | |
| | O O X O | +--------------------+
Press
the second button in the second row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X O X
X | |
| | O O 2 O | |
| | X X O X | |
| | O O X O | +--------------------+
Press
the third button in the second row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X O X
X | |
| | O X X X | |
| | X X 3 X | |
| | O X X X | +--------------------+
Press
the third button in the third row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | 4 X X X | |
| | X O X X | |
| | O X X X | +--------------------+
Press
the first button in the second row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | X X X
X | |
| | X X X X | |
| | X X X X | |
| | 5 X X X | +--------------------+
Press
the first button in the fourth row, as indicated by the 5.
-----Puzzle 2-----
________Begin_________
/// /// +--------------------+ | X O
O X | |
| | O O O O | |
| | O O O O | |
| | X O O X | +--------------------+
Four corners
are lit.
________Step 1________ /// ///
+--------------------+ | X X O X | |
| | 1 O O O | |
| | O X O O | |
| | X O O X | +--------------------+
Press
the first button in the second row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X X X
X | |
| | X O O 2 | |
| | O X X O | |
| | X O O X | +--------------------+
Press
the fourth button in the second row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X X X
X | |
| | X O X X | |
| | O X X 3 | |
| | X O X X | +--------------------+
Press
the fourth button in the third row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | X X X X | |
| | 4 X X X | |
| | X X X X | +--------------------+
Press
the first button in the third row, as indicated by the 4.
---------------------------------Hard Puzzles----------------------------------
-----Puzzle
1-----
________Begin_________ /// ///
+--------------------+ | O O X X | |
| | O O O O | |
| | O O O O | |
| | X X O O | +--------------------+
Two buttons
are lit in opposite corners.
________Step 1________ /// ///
+--------------------+ | X O O X | |
| | O 1 O O | |
| | X O X O | |
| | X X O O | +--------------------+
Press
the second button in the second row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X X O
X | |
| | 2 X O O | |
| | X X X O | |
| | X X O O | +--------------------+
Press
the first button in the second row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X X X
X | |
| | X X O 3 | |
| | X X O O | |
| | X X O O | +--------------------+
Press
the fourth button in the second row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X X X
X | |
| | X X O X | |
| | X X X O | |
| | X X O 4 | +--------------------+
Press
the fourth button in the fourth row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | X X X
X | |
| | X X X X | |
| | X X X 5 | |
| | X X X X | +--------------------+
Press
the fourth button in the third row, as indicated by the 5 to complete the puzzle.
-----Puzzle 2-----
________Begin_________
/// /// +--------------------+ | O X
O O | |
| | O X O O | |
| | O X X X | |
| | O O O O | +--------------------+
Buttons
are lit forming an L.
________Step 1________ /// ///
+--------------------+ | O X O 1 | |
| | O X X O | |
| | O X X X | |
| | O O O O | +--------------------+
Press
the fourth button in the first row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | X X X
X | |
| | O 2 X O | |
| | X X O X | |
| | O O O O | +--------------------+
Press
the second button in the second row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X X X
X | |
| | O X X X | |
| | X X 3 X | |
| | O X O X | +--------------------+
Press
the third button in the third row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X O X
X | |
| | 4 X X X | |
| | X O X X | |
| | O X O X | +--------------------+
Press
the first button in the second row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | X O X
X | |
| | O X O X | |
| | X 5 X X | |
| | X X X X | +--------------------+
Press
the second button in the third row, as indicated by the 5.
________Step 6________ ///
/// +--------------------+ | X 6 X
X | |
| | X X X X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the second button in the first row, as indicated by the 6, and BOOM! You're done.
------------------------------Very
Hard Puzzles--------------------------------
-----Puzzle 1-----
NOTE: This is the longest puzzle in the game.
Work quickly.
________Begin_________ /// ///
+--------------------+ | O O O O | |
| | X O O O | |
| | O O O X | |
| | O O O O | +--------------------+
Two buttons
are oddly lit in different areas.
________Step 1________ /// ///
+--------------------+ | O O O 1 | |
| | X O X O | |
| | O O O X | |
| | O O O O | +--------------------+
Press
the fourth button in the first row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | 2 O O
X | |
| | X X X O | |
| | O O O X | |
| | O O O O | +--------------------+
Press
the first button in the first row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | X O O
X | |
| | X X X O | |
| | O X O X | |
| | 3 O O O | +--------------------+
Press
the first button in the fourth row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | X O O
X | |
| | X X X O | |
| | O X X X | |
| | X O O 4 | +--------------------+
Press
the fourth button in the fourth row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | X O O
X | |
| | X X X O | |
| | X X O X | |
| | X 5 O X | +--------------------+
Press
the second button in the fourth row, as indicated by the 5.
________Step 6________ ///
/// +--------------------+ | X O X
X | |
| | X X X 6 | |
| | X X X X | |
| | X X O X | +--------------------+
Press
the fourth button in the second row, as indicated by the 6.
________Step 7________ ///
/// +--------------------+ | X X X
O | |
| | X X 7 X | |
| | X O X O | |
| | X X O X | +--------------------+
Press
the third button in the second row, as indicated by the 7.
________Step 8________ ///
/// +--------------------+ | X X X
O | |
| | X X O X | |
| | X X X X | |
| | X X 8 X | +--------------------+
Press
the third button in the fourth row, as indicated by the 8.
________Step 9________ ///
/// +--------------------+ | X X X
9 | |
| | X X X X | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the fourth button in the first row, as indicated by the 9.
-----Puzzle 2-----
________Begin_________
/// /// +--------------------+ | O O
O O | |
| | O O O O | |
| | O O O O | |
| | O O O O | +--------------------+
This was
the Easy one in Hellfire. No lights are lit.
________Step 1________ ///
/// +--------------------+ | O 1 O
O | |
| | X O X O | |
| | O O O O | |
| | O O O O | +--------------------+
Press
the second button in the first row, as indicated by the 1.
________Step 2________ ///
/// +--------------------+ | O X O
O | |
| | O O O O | |
| | O 2 O O | |
| | X O X O | +--------------------+
Press
the second button in the third row, as indicated by the 2.
________Step 3________ ///
/// +--------------------+ | O O O
X | |
| | O O 3 O | |
| | O O O X | |
| | X O X O | +--------------------+
Press
the third button in the second row, as indicated by the 3.
________Step 4________ ///
/// +--------------------+ | O O O
X | |
| | O O X O | |
| | X O X X | |
| | X 4 X O | +--------------------+
Press
the second button in the fourth row, as indicated by the 4.
________Step 5________ ///
/// +--------------------+ | O O O
X | |
| | O O X O | |
| | X O O X | |
| | X X X 5 | +--------------------+
Press
the fourth button in the fourth row, as indicated by the 5.
________Step 6________ ///
/// +--------------------+ | O X O
X | |
| | 6 O X O | |
| | X X O X | |
| | X X X X | +--------------------+
Press
the first button in the second row, as indicated by the 6.
________Step 7________ ///
/// +--------------------+ | 7 X O
X | |
| | X X X O | |
| | X X O X | |
| | X X X X | +--------------------+
Press
the first button in the first row, as indicated by the 7.
________Step 8________ ///
/// +--------------------+ | X X X
X | |
| | X X X 8 | |
| | X X X X | |
| | X X X X | +--------------------+
Press
the fourth button in the second row, as indicated by the 8 to finish it up.
...my brain hurts.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 23.Wesker's
Report + Notes =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
[NOTE: Anything in
brackets was either edited or added by the writer, DjSiXpAcK14.]
My name is Albert Wesker. I aspire to become
a leading researcher at Umbrella, Inc., a pharmaceutical enterprise who covertly coonducted bio-organic weapons. Better
known as B.O.W. for development. But at the leader development training ground situated in Raccoon City I met a brilliant
and talented researcher who made me decide to take a different path--William Birkin.
In time, I shifted my position
to S.T.A.R.S. [Special Tactics and Rescue Service], a special forces unit of the Raccoon Police Department. Umbrella,
for crisis management reasons of their illegal bio-organic weapons development, had many of its people working in the
police department. I became the leader of S.T.A.R.S. and conducted all sorts of intelligence activities for Umbrella.
As
I continued to serve, I devised my own plans and waited for the right moment to execute them. Then at last, opportunity
knocked.
7.24
The freak murder incident that occured in a forest near the mansion started it all. The mansion
was Umbrella's secret B.O.W. laboratory and it was clear that the indevelopment, T-Virus, was the cause of the murder.
Initially Umbrella instructed me secretly to keep S.T.A.R.S. out of the case. But, with the heightened emotions of
the citizens, S.T.A.R.S. had no choice but to move in.
That's when my next order was given. Dispatch S.T.A.R.S. to
the mansion, dispose of them, then report the situation to headquarters so that their combat with the B.O.W. could
be used for data analysis, allowing Umbrella a comprehensive portrait of the B.O.W.'s combat abilities.
From the
2 S.T.A.R.S. teams, I first pitched in the BRAVO team. As expected, the top elite of S.T.A.R.S. gave all they had and
became useful sample data. Then following, I geared up the ALPHA team to 'search and rescue' the lost BRAVO team.
The members of the ALPHA team also proved their worth and as expected, many died.
There were 5 survivors from the
initial 11 S.T.A.R.S. members. From the ALPHA team were Chris Redfield, Jill Valentine, and Barry Burton. And from the
BRAVO team were Rebecca Chambers and Enrico Marini.
It was time to begin executing my plans. In the midst of the whole
affair I could take Umbrella's ultimate bio-organic weapon, The Tyrant, and join forces with an opposing corporation
of Umbrella. To buy into that opposing corporation, I would need the actual combat data of the Tyrant.
The surviving
privileged members of S.T.A.R.S. were just the perfect bait. I decided to have one of them play the Judas and draw them
to the Tyrant. That Judas was Barry. Barry was the 'strong truth and justice' kind and cherished his family more than
anything. His type is easy to manipulate. I simply took that most important thing away from him.
My only miscalculation
was the high potential of Chris and Jill. But with the family man Barry playing Judas, the scene went as planned. Then
the winds turned unexpectedly. I had to eliminate Enrico, who had found out what was behind it all. I used Barry to
get to him. After I had successfully gotten rid of that nuisance, I awaited the sample specimen that Barry would bring
to me in the Tyrant's room.
[The diaglogue from the cutscene here is below.
Jill: Wesker! Wesker:
You did a fine job, Barry. Jill: Just as I thought. Why do you have to destroy S.T.A.R.S.? Wesker: That's
Umbrella's intention. This laboratory has been engaging in dangerous experiments
and recently an accident has occured. Anyway, this disaster cannot be made
public. Jill: That's why having S.T.A.R.S. know anything is so inconvenient. So,
you're a slave of Umbrella now, along with these virus monsters. Wesker: Barry, go up on the ground and wait there. Jill:
Barry! Wesker: I just used him for my...personal purposes. Though both you and Barry
seem to think I was just following orders from Umbrella. Jill: So you're planning something else?! Wesker:
If you succeeded in producing the world's most powerful biological weapon,
what would you do? What if you were in charge? Jill: So, you're going to steal all the research? Wesker:
Better yet, I'm going to show you the Tyrant.]
I injected the virus I obtained from Birkin in advance. If I made Umbrella
believe I was dead, it made it far more convenient to sell myself to the opposing corporation.
According to
Birkin, the virus had profound effects. It would put my body in a state of temporary 'death'. It would then bring me back
to life with super human powers. Therefore, I unleashed an awesome Tyrant from its slumber and let it attack me.
As
my consiousness faded away I was certain that the whole scheme would end in success.
Never did I imagine that
S.T.A.R.S. could slay the evil creation. I lost the Tyrant and that plan that I devised which had cost me my humanity
ended in failure. Now anyone or anything that stood in my way would be terminated.
It has been that way for a long
time and it always will be. At all costs, I had to make S.T.A.R.S. pay.
SEPTEMBER
Two months have passed
since the mansion incident. To regain all that I had lost in my new organization, I joined hands with Ada Wong, a female
agent who's also sent to spy on Umbrella.
I knew in my bones that the key developer was William Birkin, but what
he didn't know was that Umbrella did not play games with anyone. Eventually, Birkin would be assassinated and the
G-Virus would be in the hands of Umbrella.
But the salvage team led by Hunk was ahead of us. By the time they got
to Birkin, he had already injected himself with the G-Virus. He became his own creation and decimated them.
Soon
after, the T-Virus carried by rats spread throughout Raccoon City and Umbrella faced its worst scenario.
9.28
The
good citizens became zombies and the city had headed for its devastating fate. Humans were no match against zombies.
In
the chaos, Umbrella Europe applied a new type B.O.W. called Nemesis. The Nemesis would hunt down and destroy the surviving
member of S.T.A.R.S., Jill.
It became imperative that our organization also obtain the Nemesis data.
9.29
To
cover up the whole affair, Umbrella jettisoned a Tyrant to take care of Leon and Claire, who were trying to unveil their
secrets.
Then, a new revelation. Birkin used to hide the findings in his daughter Sherry's pendant. It was very
possible the G-Virus was there, while Umbrella was busy with their cover up, we had to capture Sherry before they did.
I sent Ada undercover to seek the location of Sherry. I, the 'dead man' on the other hand, had to work in the shadows.
A
spy's obligation and priorities in the mission: to carry out the mission like a machine without any emotional interference.
But through her interaction and involvement with Leon S. Kennedy, There had been an affection growing inside her.
My instincts sensed danger. Something had to be done quickly.
My instincts did not disappoint me. Even though Ada almost
had her hands on the G-Virus, which Leon had acquired from Sherry, that affection of hers drove her to her death.
But she was still of some use, I had to save her life.
My people hurried to retrieve the G-Virus that Leon threw away.
But Hunk, the only survivor of Umbrella's salvage team, was there before us.
9.30
Our only option left was
to bring back Birkin, the monster, as the sample specimen and have him finish off Leon and Claire in order to obtain his
combat data. Although Birkin lost the battle with Leon and Claire, we succeeded in gathering samples of the G-Virus
from his dead body.
10.1
In the morning, the government bombed Raccoon City in an attempt to stop viral outbreak.
This was of course their famed reason.
Later Claire left to Europe to find her lost brother. Chris and Leon joined
forces with an underground anti-Umbrella organization. Sherry is safe in our hands; I would never underestimate Birkin.
There's
something about this little girl...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 24.
Wesker's Report 2 + Notes =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
[NOTE:
Anything in brackets was either edited or added by the writer, DjSiXpAcK14.] [NOTE: The following record contains spoilers
about Resident Evil, part 2, 3, 0, and Code: Veronica.] [NOTE: I will be spelling Birkin's name Birkin, as opposed
to Burkin, due to the fact that in the game, it is spelled Birkin.]
Wesker's Report II - Update on March 22 (Friday)
Wesker's
Report II
Update on March 22 (Friday) (5) G Virus Before the "Resident Evil incident" occured, Wesker left a record
of the past 20 years and all of the events that occured between himself and "the incident."
He sent it to a
"Eda Won" but we have no details on her. [Ada Wong]
We have posted that record here.
1. The Experiment 2.
Alexia 1 3. Alexia 2 4. Nemesis 5. G-Virus
The Experiment
July 31, 1978 The first time I visited
that place, it was the summer of my 18th year. That makes it about 20 years ago. As I got off the helicopter, I
remember the sight of the swirling wind that the helicopter blades whipped into the air. When I viewed from above
the old mansion seemed quite normal, but when seen from the ground there was something foreboding and unapproachable about
it. Birkin (my junior by 2 years) seemed, as usual, to only be concerned with the document he was holding.
We
were assigned to the mansion days earlier, on the day that the "executive training center", we had belonged to, was closed.
It all seemed like it was planned and too much of a coincidence. But probably the only person who knew the real truth
was Spencer.
Spencer was one of the main guys in charge of America's "T-Virus" research at the Arklay Research
Facility.
As soon as we got off the helicopter the head of the facility was standing in front of the elevator ready
to greet us.
I can't even remember the guy's name. Who really cares about formalities and figureheads like him;
from that day on, the Arklay Research Center was ours. As Chief Researchers, we were put completely in charge of all aspects
of the facility. Of course that is just how Spencer had planned it all out. He chose us.
We ignored the facility
head and got on the elevator. I had already memorized the building layout the day before, and Birkin, although he has
no bad intentions, never really pays much attention to other people.
Most people probably get irked from the first
5 seconds that they meet us.
However, the facility head had no reaction at all.
Back then I was a young-buck
completely full of himself, so I didn't really pay the facility head any mind.
But in the end, I was really only
Spencer's puppet, and the facility head, whose boss was Spencer, at least actually knew what Spencer was up to, and what
he was thinking.
The whole time we were riding in the elevator, Birkin never took his eye off the documents he
was holding.
The document that Birkin was scrutinizing so closely was a report about a new virus that has shown
up in Africa. It was called "Ebola".
At this moment there were many people, all throughout the world, who were studying
the Ebola Virus. However, I think there are two major reasons why they were studying it. To help people and... to kill
them.
As you probably know, the death rate of someone affected by Ebola is 90 percent. In 10 days it quickly destroys
the person's organs. Even now, there are no known ways to prevent it or cure it. It could, quite possibly, destroy a
large part of the human race.
Of course even before this, due to the "Biological Weapons Prohibition Pact", it
was illegal for us to study the virus as a weapon. However, even if we weren't the ones to research it, there was no proof
that someone else wouldn't be doing that same thing and so it was considered legal for us to research it--just in
case. There is a thin line in "international law" between what is acceptable and what is prohibited.
And so, it
became necessary to research how the virus study information would be used as a method of prevention, not as a weapon.
There really is no difference in the way in which you research a virus as a cure, from how you research it as a weapon.
But since the two are very similar, it is possible to pretend you are researching a cure, while in fact, be researching
the virus as a weapon.
Even though, at that time, for whatever reason, Birkin may have been looking at the Ebola
report, he wasn't really researching the Ebola virus. The Ebola virus had to many "weak spots".
First of all,
the virus could only survive for a few days if not inside a human body. It would soon "die" if under sunlight (ultra-violet
light) for too long.
Secondly, since it kills the host too quickly there isn't enough time to transfer/infect
other hosts.
Finally, the virus is only transferable through direct touch and so it can be easily prevented.
Try
to imagine the following: If a person who was heavily infected (the disease had spread all throughout their body) could
actually stand and walk around? And, without knowing it, was in direct contact with other people, of their own accord...
What
if the RNA of the Ebola Virus could actually alter a person's genetic code? And if, through that, a person was able to
carry the virus without dying? What if this person had the resilience of a monster?
That is, wouldn't this person
be a "living dead" whose body carried the virus? Something that could infect others, sort of like a "living biological
weapon".
I guess we are lucky that the Ebola Virus doesn't have the potential to do such things.
I wonder
if we will be successful in holding on to such a virus without it getting into the wrong person's hands?
The Arklay
Lab headed up by Spencer was built for that purpose, it seemed. To create a disease capable of the characteristics I listed
before. Officially it was just pharmaceutical company researching cures to viruses, but the truth is, it was really
a factory for manufacturing biological weapons.
The origin of the company was to create new "starter" viruses by recombining
genes.
In order to produce "biological weapons" out of these new "starter" viruses, they began studying "virus
mutations" in order to "strengthen" the basic viruses they had created.
This was known as the "T-Virus" experiment.
RNA based starter viruses can easily be mutated. Through those mutations, it is possible to "strengthen" their
traits.
The reason Birkin was so interested in the Ebola Virus was that he was thinking of recombining the Ebola
genes into a starter virus to strengthen its attributes. By the time we had arrived at the research center there was already
a sample of the Ebola Virus waiting for us.
We changed elevators several times and finally reached the upper level
of the complex. When we arrived even Birkin looked up.
It was the first time we had met "her".
We hadn't
heard a single word about "her" before. She was a secret of the utmost confidentiality at the research center. And they
didn't let any information about her out of the compound.
According to the records, she was at the research center
from the very moment it was first built.
She was 25.
But we didn't know her name, nor why she was here.
She
was used as the experimental subject host for the T-Virus. The day we began the experiment was November 10th, 1967.
We
did T-Virus experiments on her for all of 11 years.
Birkin mumbled something.
Maybe they were words cursing
our situation. Maybe they were words of praise.
In any case, we had come to the point of no return now.
We had
two choices: to succeed in out research.... or to lay here rotting like she was. Of course that meant we really only had
one choice.
She was bound to a "pipe bed" and something about her made me think....
Had this been a part of
Spencer's plan all along? (The report continues 3 years later)
Alexia 1
July 27, 1981 Today, a
10 year-old girl was sent here, as a cheif researcher, from Umbrella's Antarctica Research Facility.
Her name
was Alexia Ashford.
I was 21 and Birkin was 19.
As annoying as it was, the whole Arklay complex was rampant
with rumors of "Antarctica Alexia". Nobody talked about anything else.
She had been at Umbrella for a long time.
The older guys at Umbrella knew the legendary Ashford name.
Before, if we ever reached a dead end in our research,
one of the old timers would say "if only Professor Edward were still alive"...
If I remember correctly, "Edward
Ashford" was one of the people who first discovered the "Starter Virus" and who originally planned creating the T-Virus.
However,
he died soon after Umbrella was founded. It's been 13 years since his death. So is there really anything to gain by having
high expectations of the "Ashford" lineage?
And, in fact, the Antarctic Research Center founded by his son hadn't
yielded a single result.
Don't people know the limits of Alexia's smarts? She is only Edward's grandchild
after all.
But from the day she came, our worthless, good for nothing subordinates began to say "It's a good thing
Alexia is here". She may be from a famous family, carry great "genes" within her, but nonetheless, I knew it was gonna
be a real hassle having subordinates with such a lack of good judgement.
It's idiots like that, who, if they accidentally
stuck their foot in a bucket, wouldn't be able to move or figure out what to do unless someone told them.
At least
I could still tell the difference.
However, if, at that time, I would have gotten upset about the whole thing, it would
have just slowed down our progress on the T-Virus research.
Unless you can keep cool and still be decisive no matter
what the circumstances, then success will always evade you.
At that time I was thinking this:
By making
good use of the "past", then we could definitely yield good results. And iff some of those "old timers", who feasibly
could die at any second, then they would make great test subjects.
After all, do you think it is possible to stand
above the people, if you can't rationally use their "human resources" well?
However, the problem was Birkin.
The
way he reacted to the Alexia rumors was terrible.
He never really said it, but for Birkin, the fact that he was the
youngest person to ever be a chief researcher was always something he was proud of.
That "pride" was severely
injured by having a mere 10 year-old become a chief researcher. It was probably the first time someone so talented as
he had ever tasted defeat.
He just couldn't accept the "younger, girl of good lineage".
To be made a fool
of by someone who hadn't gotten any results. Someone who had worked so far away.
The face that he couldn't get
over it, showed his immaturity.
However, even though he was still immature, no matter what, I had to bring him back
to his senses.
It was during these three years that our research moved up to the 2nd level.
It was at this
point that we fixed upon the idea of making a "living biological weapon". We started to call the "T-Virus" by a new name--"Zombie".
However,
it was impossible to get a 100% infection ratio. Within people there is a subtle difference that the virus couldn't totally
overtake. It seems "capability" was also a major factor.
About 10 percent of the people who were injected with
the "Zombie Virus" didn't get infected. And this was something that, no matter how hard we researched, we just couldn't
overcome.
A disease that would affect 90 percent of all humans seemed to me to be quite a powerful weapon. But
Spencer didn't see it that way. Spencer said that he was hoping for a specialty virus that could "easily" wipe out EVERYONE.
But,
why in the world would he want something like that?
One important characteristic of biological weapons was that they
could be developed cheaply. However, the "biological weapon" that we were researching started to become very costly.
If
Spencer was in it just for the money, then he probably wouldn't have chosen to spend the extra money on researching a
specialty virus that infected and wiped out 100% of its victims. It just wasn't financially "worth it".
Why would
he want to ignore all financial concerns just to continue research?
If by changing the idea of war (through biological
warfare), he was attempting to monopolize all military industries then I would have understood that but...
Even
to this day, I have no idea what his true intentions were.
But whatever Spencer's real reason was, Birkin was planning
on making a biological weapon that would increase a country's military capacity.
Not to just manipulate the genes
of the "T-Virus", but also by adding other genetic code he was planning on creating "him".
A military biological
weapon that could annihilate those who went unaffected by the virus, as well as, people who were wearing anti-viral gear
and equipment. This weapon was later named "Hunter".
However, that experiment was temporarily put on hold.
In
order to protect the test subjects from Birkin.
Birkin's pace was quickened by Alexia's existence. He began to act
"out of the ordinary".
He would stay in the lab for 24 hours straight. Attempt experiments that he hadn't really
thought out.
I tried to use other researchers to get as many samples from the subjects before they died, but I
just couldn't keep up with his pace.
The head facilitator brought in a new subject, as if nothing had ever happenned.
But she, too, soon died.
It was [heck].
And within that [heck] there was but one person living--The female
test subject's body that continued to live on. [Lisa Trevor]
She was already 28 years old. Having lived 14 of her
years in this research facility.
Someone whose "consciousness" had been taken away by the "Starter Virus" that
had been injected into her 14 years ago. Someone who, if their "heart" did happen to actually be alive, would only
hope for "death".
But she continued to "survive".
Why was only she able to survive this long? Her basic experiment
data and that of other subjects seemed to be the same.
It would still take a long time for us to solve this riddle.
(The report continues 2 years later)
Alexia 2
December 31st, 1983 The winter of my sixth year
at the Arklay Research Center.
For the past 2 years, there were no significant results and time seemed to just
stagnantly flow along, but before long we had a breakthrough.
The thing that started it all was a report we got that
morning.
Antarctica Alexia had died.
The cause of her death was that she accidentally got infected by a virus
that she, herself, was researching. It was called the "T-Veronica Virus".
Alexia was 12 years old. It seems she
was just a little too young to be undertaking such dangerous experiments.
There were many rumors to be heard. One
particular rumor actually suggested that she injected the "T-Veronica" into her own body. But no matter what the circumstances
I find that particular "theory" to be implausible.
Probably she was just so shaken up over her father's disappearance
one year earlier that she just made a mistake in the experiment.
After that Alexia's last remaining blood relative,
her twin brother [Alfred] who had worked in the Antarctica Research Center came and picked up where she left off.
But no one had any expectations of him.
In the end, the "Ashford" family was basically "dead"... without even yielding
a single advance for the experiment.
It was just as I thought. A legend is, after all, merely that....a legend.
After
the news of Alexia's death, Birkin changed. Or I guess I should say, he returned back to his normal self.
But
I guess the biggest thing was that all of his subordinates now had no choice but to think of him as the main researcher.
Since, now, there was no one who could surpass his talents.
However, with that, it became "taboo" for anyone to
talk about Alexia in front of him.
He fiercely opposed me when I planned on getting a sample of the T-Veronica
Virus.
I had no choice but to put finding the truth about Alexia's research on the back burner.
In
the end, even though the situation was at its best, Birkin, himself, failed to grow up and advance his research.
However,
at that time I was concerned more about a different question at hand.
The Arklay Research Center was surrounded by
a dense forest.
I often hiked through the forest but since the center was located in a mountain region there was
never anyone to be found nearby.
The only method of transportation was by helicopter. And the center wasn't exactly
the type of place people came to visit.
One important reason for the fact that the center was located in such an isolated
location was to prevent the virus from getting out in the instance of a "leak".
However, "biological weapons" aren't
that simple.
"Viruses" don't only infect humans. The[y] can infect "other" things as well.
Any virus is usually
capable of infecting more than one host.
For example, the number of species that the ordinary "influenza virus" (the
common flu) is recognized as infecting birds, pigs, horses, seals, and humans.
The difficult part is that not
all types of animals/people within a species are affected. Even though, within the bird species, ducks and chickens are
affected, all other birds are not.
And, if a virus mutates, then the kinds and number of hosts it affects changes.
So
it is impossible to create a virus that is capable of affecting everything.
And that was the main problem--trying to
adapt the T-Virus so that it would affect "everything" that it came into contact with.
After Birkin became "useless",
I started investigating the T-Virus's communicative infection rate.
It was then that I found out that, it was a
fact that the T-Virus could infect almost any kind of living thing.
Not just animals, but plants, insects, fish--almost
any species. The virus had the power to expand and disperse all over the earth.
Whenever I would leave the center
for a walk in the woods I would always think to myself...
Why did Spencer choose this place?
Because there
were lots of different types of species concentrated in the woods.
If the virus ever did get out here, then what
would happen to a place where there were this many types of living things present?
In the case of insects, they
are small so you might not think of them as "dangerous" even if they are secondary carriers of the virus.
However,
insects usually exist in "swarms" and that huge number makes them a very dangerous "carrier", indeed.
If they were
carriers then how far would the virus spread?
If a plant was a carrier then, since they can't move, you wouldn't expect
them to be able to infect many people.
However, what about the "pollen" that comes from plants?
Considering
those factors, the center was an extremely dangerous place to run "virus research".
And if you really think about
it, the location of the Ashford's Antarctica Research Center was really a much safer and obvious choice.
It would
almost seem as if this place was specifically chosen, as a location, for the purpose of "spreading" the virus.
But,
I just can't imagine that would really be so.
What is Spencer trying to get us to do?
This was a major issue.
So big that I couldn't tell the other researchers.
At this time the only person that I felt I could have talked with
about this was Birkin, but it was evident that telling him would be meaningless.
I needed more information.
It
was at that time that I first began to feel the limitations of my position as researcher.
I needed to get myself
to a position that had more access to information that would reveal Spencer's true objective.
I felt no love lost
for throwing away my position as researcher in order to find out.
But I couldn't rush things. Because if Spencer
ever got wind to what I was doing then it would be all over.
I jumped back into my research and it was "business
as usual" so as not to call attention to my plans.
During those times, the female test subject that continued
to survive was left in some corner and forgotten.
A living "could've been".
We began to call her that,
sometime after she stopped yielding useful data for us.
At least, until 5 years later that is... (This report
continues 5 years later)
Nemesis
July 1st, 1988 [My birthday! Woo hoo!] The summer of our 11th year
at Arklay was just starting.
I was already 28.
Birkin had become a father and already had a 2 year-old daughter. [Sherry
Birkin] His wife was one of the researchers that worked at Arklay.
You would normally think it [would be] hard to
understand someone wanting to get married and raise a child, all while doing their research.
But, it is said that
only "non-ordinary" people ever continued to do research at Arklay.
Only the crazy ones ever succeeded there.
And
so, after 10 long years, our research finally reached the 3rd stage.
To create a living biological weapon that was
a soldier that would follow strict orders, obey its program, and have intelligence.
It was the so-called "Tyrant",
basically a monster, that we set out to create.
However, there was a major obstruction to our research back then.
Finding a basic body for "Tyrant".
The biggest problem was that suitable bodies for Tyrant were, at that time,
genetically very limited.
The source of the problem lay in the nature of the T-Virus.
The T-Virus mutation
used to create "zombies" and "hunters" could be used on just about any human but it would also cause a decline in the
subject[']s brain capacity.
If the subject didn't have a certain amount of "intelligence" then it couldn't function
as a Tyrant.
Birkin tried to solving the problem by picking out new mutagens that would keep down the "wear and
tear on the subject's brain" so long as the subject fit the "Tyrant Profile".
However the number of people that
had "suitable" genetics to accept the tyrant cells were very limited.
In a genetic analysis simulation it was found
that only 1 in a million had the genetic make-up to become a "Tyrant", any other person would merely become a regular
zombie.
If we would have continued with our research then I'm sure we would have found a way to make a different
type of T-Virus that could change more people into "Tyrants".
However, in order to do that research, we first needed
people that were perfectly suitable for the new mutation.
However, the odds of us being able to bring one of those
few people, living in America, that fit the profile was extremely low.
In the end, the only thing they were able
to do was to, by force, bring a few "close contenders" in from other labs[.]
Even before we had the chance to start
our research, it seemed we had already hit an obstacle.
At that time I heard a rumor about another location in
Europe where they had already reached the "third level" of producing a biological weapon using a method that no one
had thought of.
It was known as the "Nemesis Plan".
In order to change the stagnant working pace and conditions,
I took it upon myself to get a sample of one of the subjects from that "plan".
Of course Birkin first disagreed
with me, but in the end I was able to get him to reconsider.
Everyone had no choice but to recognize the fact
that, until we found a suitable "Tyrant" subject, our research wasn't going anywhere.
The "package" from Europe
came at midnight, several days later, after a series of broadcasts, proposals, and counter-proposals.
The box that
contained "it" landed on the helicopter pad.
It reads "Nemesis Prototype".
I had to use some very strong tactics
to get the incomplete "thing" where it was being researched in France, but all the while, Spencer was backing me up, pulling
all of his strings and using his influence.
Only Birkin showed no interest in "it" until the end. But he, at least,
recognized it as an important part of the experiment.
The sample was developed to create a never before seen,
totally new "form".
By manipulating genes, they had artificially created a "living parasite".
That was what
"Nemesis" really was.
It could latch onto another organism's brain and then take control of the host's brain[,]
bringing it a high-level of destructive power.
By combining intelligence with a destructive body suitable for battle,
they were able to form the ultimate biological weapon.
And if they could complete the project then they would be
capable of creating "warlike bodies" without having to worry about the intelligence issue.
However, the problem
was that the parasite containing "it" was not stable.
The only thing written within the document that was attached
to the sample was "Failure--sample died" over and over again.
Anything that had been affected and whose intelligence
was being controlled would die within 5 minutes.
We all understood that messing around with the "incomplete" prototype
was very dangerous.
If we could only somehow manage to extend the amount of time that the hosts would live
then we could take control over the project. That was what I was aiming for.
Of course we would use "her" as our
test subject. [Lisa Trevor]
Surely her unusually high endurance would be perfect for sustaining the Nemesis Prototype
parasite for a long time.
Even if she didn't last long, it's not as if we would be losing anything special anyways.
However
the experiment yielded a result that was opposite from what I was predicting.
The Nemesis parasite that tried to
enter her brain disappeared.
At first, I didn't even know what was going on.
I couldn't believe that "she" would
be the one to mix with the parasite genes without dying.
That was the beginning.
Somewhere within that "undying"
body of hers, there had been a change...
We had to re-examine her from head to toe one more time.
During our
10 years of research she had been totally and thoroughly examined but this time we ignored that previous data.
For
the 21 years that she had been here, for the first time, something was actually happening.
After she had already
survived longer than other subjects who had received the Nemesis Virus, it was only Birkin that started to realize what
was happening.
There was something within "her".
That "something" was a deviation from the T-Virus plan.
Something
new that gave way to a new form.
Something that changed our destiny. It was the beginning of the "G-Virus plan".
(This
report continues 7 years later)
G-Virus
July 31, 1995 It had been 17 years since I'd been back "there".
When
I come, I remember the wind. The scenery and buildings from the surrounding area hadn't changed a bit.
I saw Birkin
standing on the Heli-pad. He arrived before I did.
Meeting with him somehow already seemed "nostalgic".
It had
been 4 years since I had left the Arklay Research Center.
4 years ago, when Birkin's proposed "G-Virus" plan was approved,
I put in a transfer request for the "data/information" section and my request was immediately approved.
The
fact that I had given up on being a researcher and need a change probably seemed like a natural change that most people
go through.
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